Spiked Scarf
VIT + 1.
Reduces damage from Demi-Human class monsters by 1%,
Increases damage to Demi-Human class monsters by 1%.
Item Class: Headgear Defense : 1
Location : Lower Weight : 10
A headband with two
dangerously fashionable spikes that somehow make
it much stronger than more durable looking helms.
Location : Upper
Classes; Taekwon Boy/Girl and Taekwon Master Jobs
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Neutral, Earth, and Water property magical damage by 20%.
------------------------
Set Bonus:
Biolab Aquarius Diadem
Boltgin
MATK +2%.
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 3% per refine rate of Boltgin.
------------------------
Set Bonus:
Biolab Aquarius Diadem
Psychic Spear Rod
Increases Neutral and Wind property magical damage by 3%.
Increases Varetyr Spear damage by 3% per refine rate of Psychic Spear Rod.
------------------------
Set Bonus:
Biolab Aquarius Diadem
Dust Grave
Increases Water and Earth property magical damage by 3%.
Increases Diamond Dust damage by 3% per refine rate of Dust Grave.
------------------------
Def : 10
Location : Upper
Increase Spiral Shooting damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Spiral Shooting damage by additional 2%.
------------------------
Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
------------------------
Location : Earring
Increase Magazine for One damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Magazine for One damage by additional 2%.
------------------------
Location : Pendant
Disturbed by the entanglement of evil spirits,
The body falls into uncontrollable rage.
------------------------
For every 15 of the sum of base VIT and STR, POW +1.
------------------------
For every 30 of the sum of base VIT and STR, increase melee physical damage by 1%.
------------------------
When total sum of base VIT and STR is 250, increase melee physical damage by additional 15%.
------------------------
Def : 0
Location : Middle
This ring contains the power of the Spirit King.
Vit + 5
Reduces the global delay of skills by 5%.
Reduces the cooldown of Diamond Dust and Earth Grave by 2 seconds.
Reduces the variable casting time of Varetyr Spear by 1.5 seconds.
Reduces the cooldown of Varetyr Spear by 0.5 seconds.
Reduces the variable casting time of Warmer by 50%.
Reduces the fixed casting time of Warmer by 50%.
Reduces the cooldown of Warmer by 15 seconds.
Increases the damage of Diamond Dust and Earth Grave by 1% for every 8 base levels.
Chung E's soul floating above your head.
Increase exp gain by 1%, item drop rate by 1% per 2 refine rates.
MaxHP + 2%, MaxSP + 2% per 4 refine rates.
When refined to +9 or higher, HP recovery + 40%, SP Recovery + 40%.
When refined to +12 or higher, MaxHP + 3%, MaxSP + 3%.
When melee, physically attacking, adds a chance to transform into Chung E for 5 seconds.
When transformed, MATK + 30%, Critical Damage + 30%.
Location : Upper Weight : 1
Chung E's soul floating above your head.
Increase exp gain by 1%, item drop rate by 1% per 2 refine rates.
MaxHP + 2%, MaxSP + 2% per 4 refine rates.
When refined to +9 or higher, HP recovery + 40%, SP Recovery + 40%.
When refined to +12 or higher, MaxHP + 3%, MaxSP + 3%.
When melee, physically attacking, adds a chance to transform into Chung E for 5 seconds.
When transformed, MATK + 30%, Critical Damage + 30%.
Location : Upper Weight : 1
A pendulum that is said to have been used by a soul-ripper with considerable spirit.
If you raise your hand, you can hear the sounds of spirits.
It resonates with the Ancient Hero's Boots.
MATK + 160.
MATK + 10 per 2 refine rates
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Espa by 15%.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, increase damage of Eswhoo by 20%.
When equipped with Ancient Hero's Boots, adds a chance to INT +20, MATK + 15% for 7 sec when magical attack.
Can't be destroyed in battle.
MATK +190.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 3%
When refined to +7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
When refined to +9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
When refined to +11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.
------------------------
Set Bonus:
Spirit Pendulum-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A spirit literally whispering sweet nothings into your ear and out the other.
Unable to refine.
Mdef +3
Increases resistance to attacks from Demon and Angel monsters by 1%
When killing a Demon monster, there's a chance of obtaining 'Holy Water'.
When killing an Angel type emonster, there's a chance of obtaining 'Cursed Water'.
Special Effect:
If equipped in combination with the Heart Hairpin, adds an additional 9% resistance to attacks from Angel monsters.
If equipped in combination with the Crescent Hairpin, adds an additional 9% resistance to attacks from Demon monsters.
Location : Middle
MaxHP + 3%
MaxSP + 3%
Reduce after cast delay by 5%
Reduce damage taken from Doram Players, Human Players and Demi Human monsters by 5%.
When refined to +7 or higher
Additional MaxHP + 7%
Additional MaxSP + 7%
Additional Reduce after cast delay by 5%
When refined to +11 or higher
Additional MaxHP + 10%
Additional MaxSP + 10%
Additional Reduce after cast delay by 5%
When equipped with Eclipse Card, reduce damage taken from holy property attacks by additional 75%.
Reduce damage taken from holy property attacks by additional 5% for each level of Faith skill learned.
When equipped with Orc Zombie Card, reduce damage taken from undead property damage by 45%
When equipped with Marionette Card, reduce damage taken from ghost property by 45%
When equipped with Myst Card, reduce damage taken from poison property by 45%.
DEF : 12
A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items.
Int + 2
Dex + 1
Set Bonus
Wizardry Staff
Spiritual Ring
Dex + 2
MATK + 6%
Reduces the variable casting time of skills by 1% per upgrade level of the staff.
Set Bonus
Soul Staff
Spiritual Ring
Dex + 2
MATK + 6%
Reduces the variable casting time of skills by 1% per upgrade level of the staff.
Set Bonus
Clip [1]
Spiritual Ring
SP Recovery + 9%
Increases the damage of Heal on Undead race enemies by 50%.
Increases the damage of Magnus Exorcismus by 30%.
Set Bonus
Rosary or
Rosary [1]
Spiritual Ring
SP Recovery + 9%
Increases the damage of Heal on Undead race enemies by 50%.
Increases the damage of Magnus Exorcismus by 30%.
Set Bonus
Divine Cross
Spiritual Ring
Dex + 2
MATK + 10%
Reduces damage taken from Demon and Undead race enemies by 10%.
Position: Upper
MaxHP + 20% , MaxSP + 20%
DEF +50 per every refine level.
If its refine level is 7 or above, Skill Delay -10%, Variable Casting Time of [Stoop], [Lope] -50%.
Physical damage from Boss monster -10%.
If its refine level is 9 or above, Skill Delay -10%, Variable Casting Time of [Stoop], [Lope] -50%.
Physical damage from Boss monster -10%.
If its refine level is 10 or above, Perfect Dodge +100 for 3 sec when using [Tuna Party].
If player learned [Spirit of Sea] 1Lv, [Pneuma] 1Lv available
If player learned [Tasty Shrimp Party] 5Lv, MaxHP + 30% , MaxSP + 30%
If player learned [Grooming] 5Lv, Gain immunity to the Confusion, Silence status..
Heal Amount +20% per every [Purring] level.