Game version
RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

Reset

Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “DEF I” in Renewal

Page 27 of 98
Exotic Temporal Boots-LT

Exotic Temporal Boots-LT [1]

#470183 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MHP +15%, MSP +5%. ------------------------ When refine level 10 or more, When pure STR is 108 or higher, ATK +80. When pure AGI is 108 or higher, ASPD +2. When pure VIT is 108 or higher, MHP +10%. When pure INT is 108 or higher, MATK +80. When pure DEX is 108 or higher, fixed casting time -0.5 sec. [=[long range physical damage +10%. When pure LUK is 108 or higher, critical damage +35%. ------------------------ When refine level 13 or more, When pure POW is 60 or higher, physical damage to all size enemies +15%. When pure STA is 60 or higher, after cast delay -5%. P.ATK +15. When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15. When pure SPL is 60 or higher, magical damage to all size enemies +15%. When pure CON is 60 or higher, ASPD +10%. When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%. ------------------------ [Grade Bonus] [Grade D] RES & MRES +30. [Grade C] ATK & MATK +50. [Grade B] physical/magical damage to all size enemies +15%. [Grade A] P.ATK & S.MATK +7. ------------------------ Def : 20
Full item details & effects
Exotic Temporal Manteau

Exotic Temporal Manteau [1]

#480076 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious cape said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%. ------------------------ For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%. ------------------------ When refined to +9 or higher, ATK + 7%, MATK + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Bear's Power ATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Speed of Light Reduce After Cast Delay by 4%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Muscle Fool MHP + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Runaway Magic MATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Hawkeye Increase long-range physical damage by 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Lucky Day Critical Damage + 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Boots [1] MDEF + 5. When total refine level of set is 22 or higher, When Base STR is 108 or higher, ATK + 50. When Base AGI is 108 or higher, ASPD + 1. When Base VIT is 108 or higher, After Cast Delay - 5%. When Base INT is 108 or higher, MATK + 50. When Base DEX is 108 or higher, Long-range physical damage + 7%. When Base LUK is 108 or higher, Critical Damage + 7%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Manteau-LT

Exotic Temporal Manteau-LT [1]

#480312 · Armor · Garment
DEF
40
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
MDEF+10. ------------------------ For every 2 refine level, ATK & MATK +15. For every 3 refine level, ATK +4%, MATK +4%, CRI +3. For every 4 refine level, melee/ranged physical damage +5%, all property magical damage +5%, MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%. ------------------------ When refine level 7 or more, ATK & MATK +7%. When refine level 9 or more, physical/magical damage to all size enemies +15%. When refine level 12 or more, physical/magical damage to all property enemies +15%. ------------------------ Set Bonus: Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] MDEF +5, fixed casting time -0.2 sec. If the sum of refinement is 25 or higher, When pure STR is 108 or higher, ATK +120. When pure AGI is 108 or higher, ASPD +1. When pure VIT is 108 or higher, after skill delay -8%. When pure INT is 108 or higher, MATK +120. When pure DEX is 108 or higher, long range physical damage +15%. When pure LUK is 108 or higher, critical damage +20%. ------------------------ [Grade Bonus] [Grade D] ATK & MATK +5%. [Grade C] POW & SPL +5. [Grade B] P.ATK & S.MATK +7. [Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Ring

Exotic Temporal Ring [1]

#490097 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious bracelet said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ All Basic Status + 2. ------------------------ MDEF + 5. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Boots [1] MDEF + 5. When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%. When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%. When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%. When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%. When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%. When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Manteau [1] MDEF + 5. When garment is refined to +9 or higher, ignore physical and magic defense of all race enemies (except players) by 5%. When garment is refined to +12 or higher, ignore physical and magic defense of all race enemies (except players) by additional 10%. ------------------------ Def : 0
Full item details & effects
Exotic Temporal Young Leaf

Exotic Temporal Young Leaf

#420106 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
5
Buy value
0 z
Sell value
0 z
A mysterious leaf said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ Reduce After Cast Delay by 3%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Manteau [1] Reduce After Cast Delay by 3%. ASPD + 10%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Armor [1] MHP + 15%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Boots [1] Increase physical and magic damage against all class enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Armor [1] Exotic Temporal Manteau [1] When total refine level of set is 18 or higher, ATK + 80, MATK + 80. When total refine level of set is 20 or higher, ATK + 10%, MATK + 10%. When total refine level of set is 26 or higher, increase physical and magic damage against all property enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Armor [1] Exotic Temporal Manteau [1] Exotic Temporal Boots [1] Increase melee and long-range physical damage by 8%. Increase all property magic damage by 8%. When total refine level of set is 39 or higher, ignore physical and magic defense of all race enemies (including players) by 100%. ------------------------ Def : 0 Location : Lower
Full item details & effects
EXP Advisor

EXP Advisor [1]

#410013 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Advice helps you gain more experience. Incease EXP gain by 2%. EXP Advisor Modification Device can be used to activate additional abilities. You can purchase EXP Advisor Modification Device from [Zerom] using Nyangvine or Zeny. This item cannot be enchanted by Piercing Master. Location: Middle Weight: 0
Full item details & effects
Experimental Goat Cap

Experimental Goat Cap [1]

#19387 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A hat modeled on the experimental goat by Werner Laboratories. Position: Upper Reduces damage taken from Earth property attacks by 10%. Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by 15%. Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by 15%. If upgrade level is +7 or higher, Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 15%. Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 15%. If upgrade level is +8 or higher, Reduces damage taken from Earth property attacks by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 20%. Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 20%.
Full item details & effects
Explosive Shadow Earring

Explosive Shadow Earring

#24940 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Sacred earring said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Explosive Powder increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%. ------------------------ Set Bonus: Explosive Shadow Earring Explosive Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Explosive Powder Shadow Earring Explosive Shadow Pendant Master Shadow Weapon Physical damage to enemies of all properties increased by 3%, P.ATK + 2, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Earring
Full item details & effects
Eye Of Juno

Eye Of Juno [1]

#5595 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A horn imbued with spirit of devil. Could feel full of vital force from it. MDEF + 2. If worn by Swordman/Merchant/Thief Class, AGI + 2, decrease damage of Neutral , Water property by (Job Lv / 14), increase VIT. If worn by Wizard/Acolyte/Archer Class, INT + 2, DEX + 2, damage of Neutral , Water property by (Job Lv / 14). Item Class : Headgear Defense : 2 Location : Upper Weight : 40
Full item details & effects
Eye of the Storm

Eye of the Storm

#410313 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
a pitch engulfed by the force of swift lightning. ------------------------ ATK + 50, MATK + 50. ------------------------ Increases physical/magical damage to Boss enemies by 10%. Reduces after cast delay by 10%. For every 2 base level, Increases damage of Chain Lightning, Varetyr Spear, Lightning Ride skills by 1% (Up to 250 levels). ------------------------ When equipped by Sura class: Increase ranged physical damage by 10%. Reduce Variable Casting Time of Lightning Ride skill by 100%. When equipped by Sorcerer class: Reduce cooldown of Varetyr Spear skill by 1 second. Reduce cooldown of Water Insignia skill by 55 seconds. When equipped by Warlock class: Enable to use the skill Water Insignia Lv. 1. ------------------------ Def : 0 Location : Middle
Full item details & effects
Eyes Of Illusion

Eyes Of Illusion

#19391 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A creepy blindfold drawn over the eyes gives a slightly uneasy feeling. Position: Middle Max HP + 10% Max SP + 10% Reduces damage taken from enemy players by 5%. Immune to Blind. If Hallucination Drug is level 5, enables Level 5 Dispel. If Mandragora Howl is level 5, reduces the fixed casting time of Mandragora Howl by 70%.
Full item details & effects
F Alice Doll

F Alice Doll [1]

#5623 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
30
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A hat adorned with an Alice doll. When worn, it seems like Alice is cheering you on from the top of your head. ''Be strong, master!'' Position: Upper +10% damage against Demihuman monsters +10% damage against Human Player monsters Low chance of casting Sleep on its wearer. Str +1.
Full item details & effects
F Bunny Band

F Bunny Band

#5619 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A hare accessory that looks just like bunny ears. This may seem like This may seem like inappropriate, risque attire, but only if you travel in those kinds of circles. Int +2. Cannot be traded or dropped, but can be placed in Kafra Storage. Location : Upper
Full item details & effects
F Cat Hat

F Cat Hat

#5618 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A cute cat-looking hat which enhances its wearer's look.Has a cat tail which emphasizes the appearance Position: Upper .Luk +2 MDEF +10 Reduce 5% of damage taken from Brute monsters Reduce 5% of damage taken from Doram monsters
Full item details & effects
F Chick Hat

F Chick Hat

#5625 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
10
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A hat adorned with a cute chick that brings feelings of joy to those that see it hopping. Position: Upper Adds 3% resistance to Demihuman, Human Player, Doram, and Animal Class monsters. Cannot be upgraded. Enables Lv. 2 Double Attack. Max HP and SP +50
Full item details & effects
F Dragon Skull

F Dragon Skull

#5635 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
50
Slots
0
Weight
80
Buy value
20 z
Sell value
10 z
A helmet made from a dragon's skull that provides protection against dragons. Decreases damage from Dragon Class monsters by 5%. Cannot be Dropped, or Tradable Can be placed in Kafra Storage Location : Upper
Full item details & effects
F Flying Angel

F Flying Angel

#5613 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
10
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A headgear that looks like flapping angel wings. It makes you feel might lighter when you wear it, though it also makes you feel pretty dizzy. +3% Attack Speed and Casting Speed Int +1. Cannot be traded or dropped, but can be placed in Kafra Storage. Location : Upper
Full item details & effects
F Hibiscus

F Hibiscus

#5617 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
10
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A flower said to be as beautiful as a fairy in a far east country, and usually used as a medicinal herb. Dex +1, Int +1 MDEF +5. Cannot be upgraded. Cannot be Dropped, or Tradable Can be placed in Kafra Storage Location: Upper Weight : 20
Full item details & effects
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.