Glasses worn by the Time Guardians to see through the truths of time.
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MSP + 50.
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Set Bonus
Time Guardian Glasses
Time Guardian Ring
[Beginner's Potion] recovery increases by 20%.
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Def : 0
Position : Middle
A hat crafted to honor those who protect lost time. It feels as though faint memories still linger within it.
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INT + 2, SP + 50.
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Def : 6
Position : Upper
A ring crafted for those who guard the flow of time.
It seems to help restore peace of mind.
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MHP + 50.
Every 2 Base Levels, MHP + 15.
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Def : 0
A robe that shows signs of small and large wear over a long time. However, the memories contained within it are far greater than those marks.
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STR + 2, HP + 200, MDEF + 1.
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Set Bonus
Time Guardian Robe
Time Guardian Hat
Time Guardian Mantle
Time Guardian Shoes
ATK & MATK +20, ASPD + 10%.
Reduce Variable Casting Time by 10%.
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If combined refine rate is 28 or higher,
Reduce Fixed Casting by 10%.
Increase Critical damage by 5%.
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Def : 62
A shield that seems to have passed through the hands of the Guardians of Time. It shows traces of age but is easier to use than expected.
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Reduces Neutral property damage by 10%.
MDEF + 1.
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Def : 20
Boots crafted for the Guardians of Time, designed to be comfortable to wear anywhere.
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HP + 100, MDEF + 1.
HP and SP natural recovery rate +10%.
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Def : 17
A mantle created to honor those who have spent countless years protecting time. It seems sturdy enough to block the wind.
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FLEE + 10. MDEF + 1.
Reduces neutral property damage by 10%.
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Def : 9
A pair of mysterious earrings said to be crafted in space and time.
It might be useful to use it with other certain circlet.
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ASPD + 5%.
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Increase long ranged physical damage by 5%.
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Set Bonus:
Time Thief Earring [1]
Circlet of Time (ShadowChaser) [1]
Enables to use Severe Rainstorm Lv 3.
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For every 2 refine level of headgear, increase Triangle Shot and Severe Rainstorm damage by 10%.
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For every 3 refine level of headgear, increase Chain Reaction Shot damage by 5%.
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When headgear refined to +12 or higher, enables to use Severe Rainstorm Lv 5.
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Set Bonus:
Time Thief Earring [1]
Circlet of Time (ShadowChaser) [1]
Temporal Jewel(Dex) lv.2 OR Temporal Jewel(Dex) lv.3
Reduce Severe Rainstorm cooldown by 1.5 seconds.
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Set Bonus:
Time Thief Earring [1]
Circlet of Time (ShadowChaser) [1]
Temporal Jewel(Luk) lv.2 OR Temporal Jewel(Luk) lv.3
CRI + 15,
Increase Frenzy Shot damage by 15%.
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Def : 0
Land of Eternal Youth. Paradise on Earth. Residence of Fairies.
The promised land, Tir na nog.
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Reduce damage taken from Human and Doram Player by 7%.
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For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, Venom Swamp, and Elemental Buster damage by 1%.
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For every refine level, increase magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss enemies by 5%.
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When refined to +9 or higher, Armor will be indestructible in battle, reduce Call Agni, Call Aqua, Call Ventus, and Call Tera cooldown by 25 seconds.
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When refined to +10 or higher, increase magic damage against all property enemies by 15%.
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When refined to +12 or higher, MATK +150, SPL +15.
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Def : 100
A spear with the power to drain the souls of enemies it has defeated.
Property: Neutral
Restores 1 SP to the user when performing a physical attack.
Restores 5 SP to the user when a monster is killed by a physical attack.
A light axe imbued with the Wind property which can be hurled at enemies.
Property: Wind
Enables Level 1 Tomahawk Throwing.
This item is indestructible in battle.
A light axe imbued with the Wind property which can be hurled at enemies.
Account Bound
Rental Item
Property: Wind
Enables Level 1 Tomahawk Throwing.
This item is indestructible in battle.
A mask with child's clownish face on it.
A chance of auto casting level 5 Provoke when attacking physically.
Item Class : Headgear Defense : 2
Location : Mid, Lower
Available Job : All
A dentist's scalpel
that is intended to
treat patient's teeth,
but it can also be
used offensively to
impend the victim's
ability to speak.
Has a certain chance
of increasing the
Cast Time of all
enemies in a 5*5
cell area by 20%;
this bonus increases
to a 11*11 cell area
and 40% Cast Time
increase if this weapon is refined to Upgrade
Level 9 or greater.
Weapon LV: 4
Swordman, Mage,
Archer, Merchant,
and Thief Classes