It's name is coined from the shape of the blade.
Property: Wind
Required Jobs: Rune Knight, Mechanic, Royal Guard, Geneticist
Reduces the cooldown of Axe Tornado by 1 second.
Armor that gives additional defense options. It can be worn alone, but would be less effective.
Increase damage of Cart Tornado by 5%.
Additionally increase damage of Cart Tornado by 2% per 2 refine rate.
Set Bonus
Cart Tornado Shadow Shoes
Cart Tornado Shadow Shield
Cart Tornado Shadow Armor
Increases Cart Tornado Damage % by the sum total refine of the set.
Location: Armor Weight: 0
Shield that gives additional defense options. It can be worn alone, but would be less effective.
Increase physical damage dealt to all size monsters by 3%.
When refined to +7 or higher, increase physical damage to all size monsters by additional 3%,
When refined to +9 or higher, increase physical damage to all size monsters by additional 4%.
When equipped with Cart Tornado Shadow Armor/Shield/Shoes,
Increase damage of Cart Tornado as percentage equal to the sum of refine rates of the set.
When equipped with Generic Shadow Weapon,
Ignore defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rates of Cart Tornado Shadow Shield and Generic Shadow Weapon.
Set Bonus
Cart Tornado Shadow Shoes
Cart Tornado Shadow Shield
Cart Tornado Shadow Armor
Increases Cart Tornado Damage % by the sum total refine of the set.
Location : Shield Weight : 0
Shoes that can be worn on top of the shoes. It can be worn alone, but would be less effective.
Decrease SP consumption of Cart Tornado by 2%.
Additional decrease SP consumption of Cart Tornado by 1% per 2 refine rate.
Set Bonus
Cart Tornado Shadow Shoes
Cart Tornado Shadow Shield
Cart Tornado Shadow Armor
Increases Cart Tornado Damage % by the sum total refine of the set.
Location : Shoes Weight : 0
A Shield that a lance can be placed on top of. Very efficient to defend oneself while attacking with a lance.
ATK + 1%
Lord Knight Bonus
Aspd - 5%
Set Bonus
Tournament Shield [1]
Long Horn [1] or Battle Hook [1] or Hunting Spear [1]
ATK + 4%
Def + 2
A ring that gives a loud sound when you shake it. You can feel your attack getting stronger.
Str + 5
Agi + 5
Vit + 5
Enables Level 5 Hammer Fall.
For every base level, increases the damage of Bash by 1%.
For every 5 base levels, increases the damage of Bowling Bash by 3%.
For every 2 levels of Sword Mastery known,
Str + 1
Agi + 1
Vit + 1
ATK + 10
Set Bonus
Toy Ring [1]
Meteor Strike [2]
ATK + 100
Increases the damage of Bowling Bash by 50%.
A toy modeled after a syringe. The liquid inside seems to be syrup.
When using Condensed White Potion, recovery increases by 100%.
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Location : Lower
It is not known what exactly is contained within this syringe.
Position: Lower
Mdef + 3
Increases the recovery rate of Condensed Red Potion, Condensed White Potion and Condensed Yellow Potion consumable by 150%.
A ring worn by a certain traveling clown.
Physical damage against all class enemies + 10%.
Increase damage of Severe Rainstorm by 1% per 3 baselv.
When Infinite Humming lv3, recovers HP100 and SP10 when monsters are killed by physical attacks.
When Severe Rainstorm lv10, increase damage to boss monsters by 15%.
When Frigg's Song lv5, MaxHP + 25%,
When Gloomy Shyness lv10, adds a chance to perfect hit by 15%.
Shoes fit for a traveler with much work to be done.
Mdef + 15.
MaxHP + 3%, MaxSP + 3%.
MATK + 2%.
Increases neutral property magical damage by 2%.
All stat + 1 per each level of Swing Dance user learned.
Attack speed + 4% per each level of Harmonize user learned.
MaxHP + 2% per each level of Frigg's Song user learned.
Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10% per each level of Gloomy Shyness user learned.
If user learned Deep Sleep Lullaby level 1, has a chance of inflicting sleep on an enemy when dealing magical damage.
Increases a chance of inflicting sleep per each level of Deep Sleep Lullaby user learned.
If refine rate is 5 or higher, additional MaxHP/MaxSP + 7%,
additional MATK + 3%,
Increases neutral property magical damage by additional 3%.
If refine rate is 7 or higher, additional MaxHP/MaxSP + 10%,
additional MATK + 5%,
Increases neutral property magical damage by additional 5%.
The magical power from this Eclage tree sprout is overwhelming.
Position: Lower
Reduces the variable casting time of skills by 5%.
Set Bonus
Kardui Ears
Tree Sprout
MATK + 10
Additional MATK + 20, if the users base Dex is 108 or higher.
Additional MATK + 30, if the users base Dex is 120 or higher.
Reduces the variable casting time of skills by 2%.
Reduces the variable casting time of skills by an additional 3%, if the users base Dex is 108 or higher.
Reduces the variable casting time of skills by an additional 5%, if the users base Dex is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Dex is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Dex is 120 or higher.
Set Bonus
Tendrilion Card
Tree Sprout
Increases magical damage on players by 2% per upgrade level of the compounded item, if the user has a Book or One-Handed Staff equipped.
For every 2 refine levels, ATK +20, MATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, ATK +15%, increases holy attribute magical damage by 15%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%,
reduces fix casting time by 0.2 seconds.
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Set Bonus:
Biolab Libra Diadem
Farthezan
Reduces variable casting time by 10%.
increases Gloria Domini and Genesis Ray damage by 10% per refine rate of Farthezan.
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Set Bonus:
Biolab Libra Diadem
Harve
Reduces cooldown of Shield Press by 1 second.
Increases Shield Press damage by 10% per refine rate of Harve.
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Set Bonus:
Biolab Libra Diadem
Fortridge
Reduces cooldown of Cannon Spear by 0.5 Seconds.
Increases Cannon Spear damage by 12% per refine rate of Fortridge.
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Def : 10
Location : Upper