A hat with 3 Porings Stacked in a pile. Be careful not to drop one of them!
Position: Upper
Luk + 3
Adds a chance of casting Level 1 Greed on the user when performing a physical attack.
This item cannot be upgraded.
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Triple Laser increased by 5%.
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For every 2 Refine Levels, CRI + 1 ATK + 4.
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For every 3 Refine Levels, Damage of Triple Laser additionally increased by 1%.
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Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Triple Laser increased by 5%.
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For every 2 Refine Levels, CRI + 1 ATK + 4.
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For every 3 Refine Levels, Damage of Triple Laser additionally increased by 1%.
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Location: Pendant
Cannot be Knocked back.
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Every 2 refine level, ATK +10, CON +1, CRT +1.
Every 3 refine level, Increases Long range physical damage and critical damage by 5%.
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When refined to +7 or higher, ATK +15%, ASPD +10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, CRI +20.
When refined to +13 or higher, additional increases long range physical damage by 10%, C.RATE +7.
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Set Bonus:
Tristan Imperial Cape-LT [1]
Old Casket of Protection [1]
Every 3 level refine of garment, increases Vanishing Point & Cannon Spear damage by 25%.
When garment refined to +13 or higher, reduces Cannon Spear cooldown by 1.5 seconds.
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Set Bonus:
Tristan Imperial Cape-LT [1]
Beelzebub Card
Increases physical damage to BOSS Monsters by 30%.
Enable to use Reflect Damage Lv.3.
Reduces damage taken from Undead race by 50%.
Increases damage taken from Ghost property by 30%.
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[Grade Bonus]
[Grade D] ATK +80.
[Grade C] CRI +10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce after skill delay by 7%.
If refined to +13, increases physical damage to all race by 12%.
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Def: 20
An armor worn over existing armor, granting additional defensive effects. It can be used alone, but its defensive effect is low.
MATK + 3%.
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For every 2 refine levels, increases magic damage to all property enemies by 1%.
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When refined to +10 or higher, reduces Variable Casting Time by 3%.
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Set Bonus:
True Gemstone Shadow Armor
True Gemstone Shadow Shoes
MATK + 2%.
If the total refine level of the set is 18 or higher, skills no longer consume Gemstones, but SP consumption increases by 40%.
If the total refine level of the set is 20 or higher, increases magic damage against all size enemies by 12%.
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Location : Armor
Equipped : All Classes
A sacred earring said to protect its wearer. It draws out the wearer’s latent abilities.
MATK + 3%.
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For every 2 refine levels, increases magic damage against all property enemies by 1%.
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When refined to +10 or higher, reduces Variable Casting Time by 3%.
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Set Bonus:
True Gemstone Shadow Earring
True Gemstone Shadow Pendant
MATK + 2%.
If the total refine level of the set is 18 or higher, skills no longer consume Gemstones, but SP consumption increases by 40%.
If the total refine level of the set is 20 or higher, increases magic damage against all size enemies by 12%.
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Location : Earring
Equipped : All Classes
A sacred necklace said to protect its wearer. It draws out the wearer’s latent abilities.
MATK + 3%.
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For every 2 refine levels, increases magic damage against all property enemies by 1%.
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When refined to +10 or higher, reduces Variable Casting Time by 3%.
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Location : Pendant
Equipped : All Classes
Shoes that can be worn in addition to regular footwear. They can be used alone, but their effect is low.
MATK + 3%.
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For every 2 refine levels, increases magic damage against all property enemies by 1%.
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When refined to +10 or higher, reduces Variable Casting Time by 3%.
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Location : Shoes
Equipped : All Classes
Boots awarded by the royal family to hunters who distinguished themself in the hunt as a token of gratitude.
Increases ASPD (Attack Delay -8%).
For every 3 refine levels, increases ASPD (Attack Delay -2%).
If equipped with True Hunting Mail, increases Ranged Physical Attack by 7%.
If the refine levels of True Hunting Mail, True Hunting Manteau and True Hunting Boots are 9 or greater, increases Critical Damage by 10%.
Armor awarded by the royal family as a token of gratitude to hunters who excelled in hunting competitions.
Max HP + 1000
Max SP + 200
Increases Physical and Magical Damage to Beast and Insect Monster by 10%.
For every 3 refine levels, increases Max HP and Max SP + 1%.
If equipped with True Hunting Manteau and True Hunting Boots, reduces after Skill Delay by 7%.
If the refine level of True Hunting Mail, True Hunting Manteau and True Hunting Boots is 9 or greater, reduces after Skill Delay by an additional 8%.
Manteau awarded by the royal family as a token of gratitude to hunters who excelled in hunting competitions.
FLEE + 15
Reduces Variable Casting Time by 10%.
Reduces Physical Damage taken from Beast and Insect monsters by 10%.
For every 3 refine levels, reduces Variable Casting Time by 5%.
If equipped with True Hunting Boots, increases all elemental Magical Damage by 7%.
If the refine levels of True Hunting Mail, True Hunting Manteau and True Hunting Boots are 9 or greater, reduces Fixed Casting Time by 0.5 sec.
Shell that makes mysterious sounds.
It seems to resonate with Ancient Hero Boots.
MATK + 190.
MATK + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Maestro Jobs
MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%
When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.
When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.
When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
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Set Bonus:
Trumpet Shell-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
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Weapon Lv: 5
Required Lv: 190
A bird from the Toucan family with a fabulous yellow colored beak. It has been seen eating sweet-flavored loop cereal.
Dex +3. Can't be refined.
Location : Upper-Mid
Rental Item
A high quality fish that is being used as a club since it is frozen solid.
When melee Attacking, it casts stun or autocasts bash level 5 (If higher level of Bash is learned uses that level instead.)
Has a chance to freeze its wearer at low rate.
if base Lv is over Lv 100, add ATK + 20.
A disgruntled snapping turtle sits above your head. Count your fingers after putting this on.
Agi +1.
Has a low chance of casting Lv. 3 Decrease Agi on your enemy while being physically attacked.
This item can be traded, stored, and put into a cart
Position: Upper