RENEWAL / MONSTERS
Hellhound
DemonSmallDark 1
Elemental damage received Dark 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 90%
- UndeadUnd
- 0%
- Level
- 115
- HP
- 18,319
- Base EXP
- 2,246
- Job EXP
- 2,150
Combat
- ATK
- 720–965
- MATK
- 298–385
- DEF
- 86
- MDEF
- 20
- 100% HIT
- 371
- 95% FLEE
- 368
Attributes
- STR
- 114
- AGI
- 56
- VIT
- 59
- INT
- 82
- DEX
- 108
- LUK
- 54
Hellhound drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 140 ms
- Attack Delay
- 824 ms
- Attack Motion
- 432 ms
- Damage Motion
- 360 ms
- Ai
- 19
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Hellhound
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Cursed Abbey Dungeon F1Dungeon · abbey01 | 25 | 5 s | Map-wide |
Nameless Island EntranceTown & interior · nameless_n | 17 | 5 s | Map-wide |
Scripted encounters 32 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Hellhound skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
HealMagic · 28 | 1 | 100% | No added delay5 s recast | idleself · cancelable: yes | always0 |
| RunMisc · 354 | 1 | 100% | No added delayNo added delay recast | attackself · cancelable: yes | myhpltmaxrate30 |
| RunMisc · 354 | 1 | 100% | No added delayNo added delay recast | chaseself · cancelable: yes | myhpltmaxrate30 |
Sonic BlowWeapon · 136 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















