Two-handed Axe equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Axe.
------------------------
Can't be destroyed.
Increases Axe Stomp damage by 7% per 2 refine rate.
Increases Axe Tornado damage by 8% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Axe Stomp damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Sword equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Blade.
------------------------
Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.
Increases Cart Tornado damage by 7% per 3 refine rate.
ATK + 5% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Dagger equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Edge.
------------------------
Increases Shadow Dance damage by 5% per 2 refine rate.
Increases Shadow Flash damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +1.
[Grade C] Increases Shadow Dance damage by additional 7%.
[Grade B] P.ATK +1.
------------------------
Weapon Lv: 5
Required Lv: 220
Katar equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Katar.
------------------------
Increases Impact Crater damage by 6% per 2 refine rate.
Increases Savage Impact damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Impact Crater damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Foxtail equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Plant.
------------------------
Can't be destroyed.
MATK + 220.
Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.
Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.
Increases long ranged physical and all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW, SPL +1.
[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.
[Grade B] P.ATK, S.MATK +1.
------------------------
Weapon Lv: 5
Required Lv: 220
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper
Increase Only One Bullet damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Only One Bullet damage by additional 2%.
------------------------
Set Bonus:
Wild Bullet Shadow Armor
Wild Bullet Shadow Shoes
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Wild Bullet Shadow Armor
Wild Bullet Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
------------------------
Location : Armor
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from Players by 10%.
------------------------
For every refine level, MATK +4%.
------------------------
When refined to +10 or higher,
Reduce After Cast Delay by 15%.
ATK and MATK +15%.
------------------------
When refined to +12 or higher,
Reduce After Cast Delay by additional 25%.
ATK and MATK additional +25%.
------------------------
When refined to +13 or higher,
CRI +20.
Increases critical damage by 30%.
------------------------
Def : 25
Armguard with a threatening wolf drawing. You feel indiscriminating wild instincts when wearing this.
Adds a chance of buffing the user for 5 seconds when performing a physical attack;
ATK + 100
Flee - 50
Set Bonus
Wolf Armguard [1]
Ninja Scale Armor [1]
Str + 2
ATK + 10%
A hat used by machinists at work. As stylish as it is functional.
Position: Upper
Mdef + 15.
Vit + 10.
Increases the skill damage bonus of Axe Tornado by 20%.
Reduces casting time of Greed by 100%.
If FAW Magic Decoy is level 5, increases physical damage against boss monsters by 50%.
If Axe Boomerang is level 5, ATK + 100.
If Lava Flow is level 5, adds a chance of gaining 3carat Diamond when a monster is killed.
If upgrade level is +7 or higher, increases skill damage bonus of Axe Tornado by an additional 30%.
If upgrade level is +9 or higher, increases skill damage bonus of Axe Tornado by an additional 50%.
If upgrade level is +10, bypass 100% of hard defense of normal monsters/boss monsters/players when performing a physical attack.
Once it was an ordinary dagger you could see everywhere, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +170.
Flaming Petals and Freezing Spear damage +10%.
MATK +6 for every 3 refine levels.
When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
A big chunk of metal that came from somewhere in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Swirling Petal damage +15%.
ATK +6 and Variable Cast Time -2% for every 3 refine levels
When refined to +7 or higher, Cross Slash damage +15%.
When refined to +9 or higher, Swirling Petal cooldown -2 sec., Cross Slash cooldown -1 sec.
When refined to +11 or higher, Additional Swirling Petal and Cross Slash damage +20%.
ATK: 320 Property: Wind
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (AGI)
Overwelm Agi Armor [1]
Temporal Agi Manteau [1]
Increases physical damage against all race monsters (excepts players) by 7%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all race monsters (excepts players) by 7%,
If the sum of refine rate is 22 or higher, reduces global cooldown by 10%.
------------------------
Def : 0
Location : Lower
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (DEX)
Overwelm Dex Armor [1]
Temporal Dex Manteau [1]
Increases physical damage against all size enemies by 7%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ATK + 5%, increases physical damage against all size enemies by 7%,
If the sum of refine rate is 22 or higher, increases long ranged physical damage by 10%.
------------------------
Def : 0
Location : Lower
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (STR)
Overwelm Str Armor [1]
Temporal Str Manteau [1]
ATK + 5%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ATK + 30, reduces global cooldown by 7%,
If the sum of refine rate is 22 or higher, increases melee physical damage by 10%.
------------------------
Def : 0
Location : Lower
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (VIT)
Overwelm Vit Armor [1]
Temporal Vit Manteau [1]
MaxHP + 10%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ATK + 10%, MaxSP + 7%,
If the sum of refine rate is 22 or higher, reduces global cooldown by 10%.
------------------------
Def : 0
Location : Lower
The manteau used by Werner's experiment. Beware, you may be consumed by its power.
Reduces the after cast delay of skills by 10%,
if the users base Vit is 125 or higher.
If upgrade level is +8 or higher,
ATK + 20
If upgrade level is +11 or higher,
Reduces the after cast delay of skills by an additional 3%.
If upgrade level is +13 or higher,
Reduces the after cast delay of skills by an additional 4%.
SET BONUS
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
SET BONUS
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves,
YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for
5 seconds when performing a physical attack;
Bypass 100% of hard defense of normal monsters
and boss monsters when performing a physical attack.
SET BONUS
YSF01 Manteau
YSF01 Plate
Reduces the after cast delay of skills by
1% per upgrade level of YSF01 Manteau.
The plate used by Werner's experiment. Beware, you may be consumed by its power.
ATK + 1% per upgrade level of the item,
if the users base Str is 125 or higher.
If upgrade level is +8 or higher,
Additional ATK + 5%
If upgrade level is +11 or higher,
Additional ATK + 2%
If upgrade level is +13 or higher,
Additional ATK + 4%
SET BONUS
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
SET BONUS
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves,
YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for
5 seconds when performing a physical attack;
Bypass 100% of hard defense of normal monsters
and boss monsters when performing a physical attack.
SET BONUS
YSF01 Manteau
YSF01 Plate
Reduces the after cast delay of skills by
1% per upgrade level of YSF01 Manteau.
A pair of shoes designed according to the constellation.
It might resonate with certain memories and zodiac equipment.
------------------------
MATK + 50, ATK + 50.
------------------------
For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%.
------------------------
For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 10%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Cecil's Memory
Reduce Arrow Storm cooldown by 0.7 seconds.
For every 4 refine level of Weapon,
Reduce Fixed Casting Time by 0.2 seconds.
Reduce After Cast Delay by 5%.
Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Trentini's Memory
Reduce Metallic Sound cooldown by 0.5 seconds.
For every 4 refine level of Weapon, increase Neutral property magical damage by 15%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Virgo Diadem [1]
Cecil's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore physical defense of all race enemies (excluding players) by 40%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Trentini's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore magic defense of all race enemies (excluding players) by 40%.
------------------------
Def : 60