This semi-auto shotgun provides an enhanced rate of fire at the cost of bullet damage.
Base Attack: 250
Property: Neutral
Required Job: Rebellion
HIT - 25
ASPD + 25%
This modified rifle shoots specially treated bullets that causes the Delay effect with damage.
Base Attack: 260
Property: Neutral
Required Job: Rebellion
HIT + 10
CRIT + 15
A X% chance of casting Level 1 Decrease Agility on the target when dealing physical attacks.
This modified rifle shoots specially-treated bullets that causes the Delay effect with damage.
Base Attack: 260
Property: Neutral
Required Job: Rebellion
HIT + 10
CRIT + 15
A X% chance of casting Level 1 Decrease Agility on the target when dealing physical attacks.
A brother to the Shotgun Rolling Stone, this gun is equipped with a special device for additional Lightning damage.
Base Attack: 280
Property: Neutral
Required Job: Rebellion
HIT - 10
Attack Delay - 10%
A X% chance of casting Level 5 Thunder Storm on the target when dealing physical attacks.
The gun that was smuggled into Glastheim Castle.
It's an ordinary pistol with no special features, but it's influenced by Himmelmes and has magical energy.
------------------------
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Fire Dance damage by 20%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Revolver
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
It feels like being controlled by an unknown machine.
Position: Upper
Max SP - 50%
Hit + 50
Flee + 50
Set Bonus
Runaway Chip [1]
Broken Chip 1 [1]
Broken Chip 2 [1]
ATK + 50
MATK + 50
Increased Movement Speed.
If Runaway Chip [1] upgrade level is +9 or higher,
Max HP + 10%
Max SP + 50%
A muffler worn by a rebellious priest who betrayed the gods.
Required Jobs: All Jobs
Max HP + 10%
Increases the damage of Neutral property magical attacks on targets by 5%.
Increases damage taken from Holy property attacks by 3% per level of Faith known.
If upgrade level is +7 or higher,
Increases the damage of Neutral property magical attacks on targets by an additional 10%.
Reduces damage taken from Holy and Shadow property attacks by 20%.
If upgrade level is +9 or higher,
Increases the damage of Neutral property magical attacks on targets by an additional 10%.
Reduces damage taken from Holy and Shadow property attacks by an additional 20%.
This grenade launcher is named after the Southern Cross, which symbolizes death.
Base Attack: 480
Property: Neutral
Required Job: Rebellion
A 10% chance of casting Level 1 Cross Slash on the target when dealing physical attacks.
A 3% chance of inflicting Curse status on the target when dealing physical attacks.
This grenade launcher is named after the Southern Cross, which symbolizes death.
Base Attack: 480
Property: Neutral
Required Job: Rebellion
A 10% chance of casting Level 1 Cross Slash on the target when dealing physical attacks.
A 3% chance of inflicting Curse status on the target when dealing physical attacks.
This powerful Gatling gun has ability to shoot a volley of bullets in a fraction of a second.
Base Attack: 250
Property: Neutral
Required Job: Rebellion
HIT - 25
CRIT + 10
Increases damage dealt with long-ranged attacks by 30%.
This powerful Gatling gun has ability to shoot a volley of bullets in a fraction of a second.
Base Attack: 250
Property: Neutral
Required Job: Rebellion
HIT - 25
CRIT + 10
Increases damage dealt with long-ranged attacks by 30%.
Black gatling gun used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.
ATK + 10 per 2 refine rate.
Increase ranged physical attack by 2% per 3 refine rate.
When refined to +7 or higher, increase damage of Round Trip damage by 15%, SP consumption of it by 10%.
When refined to +9 or higher, increase ATK by 50, ranged physical damage by 10% when using Platinum Altar.
When refined to +11 or higher, increase damage of Round Trip by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range phyiscal damage by 4%.
When refined to +7 or higher, ATK + 50, increases Round Trip damage by 25%.
When refined to +9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
When refined to +11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%.
------------------------
Set Bonus:
The Black-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A glove that brings out the potential abilities of the wearer by attaching it to the hand that wears the weapon.
ATK +1, MATK +1 per refine rate.
Increases ranged physical damage by 3%.
When refined to +7 or higher, increases long ranged physical damage by additional 3%.
When refined to +9 or higher, MaxHP + 10%.
When equipped with Round Trip Shadow Weapon/Shield/Armor,
Increases Round Trip damage by half of the sum of refine rates.
When equipped with Rebellion Shadow Shoes,
Ignores 40% of physical defense of all races except players, additionally ignores physical defense equal to the sum of refine rate of Round Trip Shadow Weapon/Rebellion Shadow Shoes.
Location: Weapon Weight: 0
Rumor has it, if you wear this can it will transform you into a swan.
Required Jobs: Lord Knight, Master Smith, Assassin Cross, High Priest, High Wizard, Paladin, Biochemist, Stalker, Champion, Scholar, Gypsy, Rune Knight, Mechanic, Guillotine Cross, Arch Bishop, Warlock, Royal Guard, Geneticist, Shadow Chaser, Sura, Sorcerer, Wanderer, Kagerou/Oboro, Rebel
If used by Swordman, Merchant and Thief Classes,
Reflects 5% of the received short-ranged damage back to the attacker.
Reflects an additional 2% of the received short-ranged damage back to the attacker per upgrade 2 upgrade levels of the item up to a maximum upgrade level of 10.
If used by Acolyte, Mage and Archer Classes,
Perfect DODGE + 5
Additional Perfect DODGE + 2 per upgrade 2 upgrade levels of the item up to a maximum upgrade level of 10.