A headdress modeled after a pocket watch by one of the elders in charge of rebellion.
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Increases physical damage to all size monsters by 10%.
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Increases resistance to players by 5%.
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Grants immunity to silence.
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If Fallen Angel is level 1 or higher:
Reduces cooldown of Anti Material Blast by 5 seconds.
Reduces cooldown of Rich's Coin by 3 seconds.
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If Platinum Altar is level 5 or higher, reduces after cast delay by 15%.
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Location : Middle
The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished.
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Physical damage against all class enemies + 5%
Aspd + 2% per level of Mass Spiral known.
Reduces the variable casting time of skills by 10%.
Reduces the cast delay of skills by 1% per level of Fire Rain known.
Reduces the cooldown of Hit Barrel by 4 seconds per level of Shattering Storm known.
Reduces the cooldown of Shattering Storm by 0.1 seconds per level of Shattering Storm known.
Increases critical damage on targets by 3% per level of Dragon Tail known.
Increases the damage of Fire Rain by 5% per level of Fire Rain known.
Increases the damage of Mass Spiral by 5% per level of Mass Spiral known.
Increases the damage of Quick Draw Shot by 5% per level of Eternal Chain known.
Increases the damage of Shattering Storm by 10% per level of Shattering Storm known.
Reduces the SP cost of Fire Dance by 5.
Reduces the SP cost of Fire Rain by 4 per level of Fire Rain known.
Reduces the SP cost of Mass Spiral by 2 per level of Mass Spiral known.
Adds a 100% chance of buffing the user for 50 seconds when using Crimson Marker; Adds a 1% chance of casting Level 1 Dragon Tail on the target when performing a physical attack per level of Dragon Tail known, if a higher level of this skill is known, it will be cast instead, if the user has a Grenade Launcher equipped.
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A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
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For every 2 refine level,
ATK + 10.
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For every 3 refine level,
Increase God's Hammer, Fire Dance and Dragon Tail damage by 15%.
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For every 4 refine level,
Increase long ranged physical damage by 7%.
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If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
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If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
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If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Rifle [2]
Reduces skill cooldown of God's Hammer by 10 seconds,
Increase God's Hammer damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Revolver [2]
Increase long ranged physical damage by 10%,
Increase Fire Dance damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Launcher [2]
Reduces skill cooldown of Dragon Tail by 2 seconds,
Increase Dragon Tail damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Rifle [2]
Reduces skill cooldown of God's Hammer by 10 seconds,
Increase God's Hammer damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Only One Bullet damage by additional 15%.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Revolver [2]
Increase long ranged physical damage by 10%,
Increase Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Magazine for One damage by additional 15%.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Launcher [2]
Reduces skill cooldown of Dragon Tail by 2 seconds,
Increase Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Spiral Shooting damage by additional 15%.
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Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
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For every 2 refine level,
ATK + 10.
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For every 3 refine level,
Increase Shattering Storm and Round Trip damage by 15%.
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For every 4 refine level,
Increase long ranged physical damage by 7%.
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If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
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If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
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If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Adulter Fides Shotgun [2]
Increase long ranged physical damage by 10%,
Increase Shattering Storm damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Adulter Fides Gatling Gun [2]
Increase long ranged physical damage by 10%,
Increase Round Trip damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Vivatus Fides Shotgun [2]
Increase long ranged physical damage by 10%,
Increase Shattering Storm damage by 5% and Wild Fire damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Wild Fire damage by additional 15%.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Vivatus Fides Gatling Gun [2]
Increase long ranged physical damage by 10%,
Increase Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase The Vigilante at Night damage by additional 15%.
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Location : Upper
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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ATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
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Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate.
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Increases long ranged physical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, reduces global cooldown by 5%.
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Def : 10
A gatling gun for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Hit - 20
Crit + 10
Aspd + 1
Increases the damage of Fire Rain by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1% per level of Gatling Fever known.
A grenade launcher for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of Dragon Tail by 20%.
A revolver for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of Fire Dance by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1% per level of Chain Action known.
A rifle for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Hit + 10
Crit + 20
Increases the damage of God's Hammer by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1% per level of Tracking known.
A shotgun for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Hit - 10
Increases the damage of Shattering Storm by 20%.
A Gatling Gun filled with false beliefs.
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Increases Round Trip damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Round Trip damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Round Trip damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 250
Weapon Lv : 4
A Grenade Launcher filled with false beliefs.
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Increases Dragon Tail damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher,
increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 350
Weapon Lv : 4
A revolver filled with false beliefs.
Can't be destoryed in battle.
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Increases Fire Dance damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher,
reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher,
increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 210
Weapon Lv : 4
A rifle filled with false beliefs.
Can't be destoryed in battle.
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Increases God's Hammer damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases God's Hammer damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of God's Hammer by 8 seconds.
If refine rate is 11 or higher,
increases God's Hammer damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 280
Weapon Lv : 4
A shotgun filled with false beliefs.
Attack of shotgun is splash attack.
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Increases Shatter Storm damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher,
increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 320
Weapon Lv : 4
Armor worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Max HP + 1000
Max SP + 100
Mdef + 10
All Stats + 1
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Boots worn by traveler riding the Airship. It is an object robbed by monsters during the airship attack incident.
Account Bound
Agi + 1
Aspd + 10%
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Cloak worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Flee + 20
Reduces damage taken from Neutral property attacks by 10%.
Reduces the variable casting time of skills by 20%.
This item cannot be upgraded.
Set Bonus
Airship‘s Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
A high-end gun whose design is focused on performance.
Base Attack: 200
Property: Neutral
Required Job: Rebellion
HIT + 5
Attack Delay + 10%
Increases damage dealt with long-ranged attacks by 30%.