Increases Storm Gust, Lord of Vermillion, Heaven's Drive and Meteor Storm damage by 10%.
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For every 2 refine level, Increases Storm Gust, Lord of Vermillion, Heaven's Drive and Meteor Storm damage by 4% additionally.
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Location : Shoes
Additional shoes worn over regular footwear. Can be worn alone, but the effect is small.
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ATK +3%, ATK +7.
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For every 3 refine levels, melee physical damage +2%.
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When refined to +10 or higher, P.ATK +3.
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Location : Shoes
Shoes worn over regular footwear that provide additional effects. They can be used alone, but the effect is small.
Damage of Mayhemic Thorns increased by 5%.
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For every 2 Refine Levels, C.RATE + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Mayhemic Thorns additionally increased by 1%.
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Location: Shoes
Shoes that can be worn on top of the shoes. It can be worn alone, but would be less effective.
Decrease SP consumption of Cart Tornado by 2%.
Additional decrease SP consumption of Cart Tornado by 1% per 2 refine rate.
Set Bonus
Cart Tornado Shadow Shoes
Cart Tornado Shadow Shield
Cart Tornado Shadow Armor
Increases Cart Tornado Damage % by the sum total refine of the set.
Location : Shoes Weight : 0
Shoes that can be worn on top of armor. Can be equipped alone, but less effective.
Reduce SP consumption of Triangle Shot by 2%
plus an additional 1% per 2 refine rate.
SET BONUS
Triangle Shadow Armor
Triangle Shadow Shield
Triangle Shadow Shoes
Decrease after skill delay as a percentage equivalent to half the sum.
Location : Shoes Weight : 0
Shoes that can be worn in addition to regular footwear. They can be used alone, but their effect is low.
MATK + 3%.
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For every 2 refine levels, increases magic damage against all property enemies by 1%.
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When refined to +10 or higher, reduces Variable Casting Time by 3%.
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Location : Shoes
Equipped : All Classes
Increase Wild Shot damage by 8%.
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For every 2 refine level, CRI + 1, ATK + 4.
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For every 3 refine level, increase Wild Shot damage by additional 2%.
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Related skill is currently unavailable.
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Location : Shoes
Increases magic damage against all size enemies by 5%.
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For every 2 refine levels, additional Increases magic damage against all size enemies by 1%.
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Location : Shoes
Boots worn by traveler riding the Airship. It is an object robbed by monsters during the airship attack incident.
Account Bound
Agi + 1
Aspd + 10%
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
MATK + 15.
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For every 2 refine level, MATK + 1.
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When refined to +9 or higher, there's a 7% chance to cast Napalm Beat Level 7 when performing normal melee physical attack.
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When refined to +10 or higher, there's a 10% chance to cast Napalm Beat Level 10 when performing normal melee physical attack.
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Set Bonus:
Auto Spell Shadow Shield
Auto Spell Shadow Armor
Auto Spell Shadow Shoes
MATK + 1%,
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When the total refine level of set is 21 or higher,
there's a 4% chance to cast Napalm Vulcan Level 3 when performing normal melee physical attack.
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When the total refine level of set is 27 or higher,
there's a 8% chance to cast Napalm Vulcan Level 5 when performing normal melee physical attack.
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Location : Shield
Armor that can be worn on top of the Armor. It can be worn alone, but would be less effective.
Increase damage of Vanishing Point by 5%.
Increase damage of Cannon Spear by 2% per 2 refine rate.
Set Bonus
Vanishing Cannon Shadow Armor
Vanishing Cannon Shadow Shield
Vanishing Cannon Shadow Shoes
Increase damage of Vanishing Point and Cannon Spear by 1% for every 2 refine levels.
Location: Armor Weight: 0
Small shield that can be equipped on arms to gain additional defense options. It can be worn alone, but would be less effective.
Increase physical damage dealt to all size mosnters by 3%.
When refined to +7 or higher, increase physical damage to all size monsters by additional 3%,
When refined to +9 or higher, increase physical damage to all size monsters by additional 4%.
When equipped with Royal Guard Shadow Weapon,
Ignore defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rates of Vanishing Cannon Shadow Shield and Royal Guard Shadow Weapon.
Set Bonus
Vanishing Cannon Shadow Armor
Vanishing Cannon Shadow Shield
Vanishing Cannon Shadow Shoes
Increase damage of Vanishing Point and Cannon Spear by 1% for every 2 refine levels.
Location : Shield Weight : 0
MATK + 160
ATK + 3%
Increase Fire Property Magic Damage by 3%.
ATK + 2, MATK + 2 per refine level.
ATK + 3, MATK + 3 per 15 Base Levels up to Base Level 180.
If refined to +7 or higher, increases Fire Property Magic Damage by 1% for each level of Intimidate known.
If refined to +9 or higher, increase physical and magical damage to all sizes of enemies by 10%.
When equipped with Elemental Booster Set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increase magical damage to all sizes of enemies by 10%.
Increases Meteor Storm Damage by 2% per 15 Base Levels up to Base Level 180.
When using Preserve, increases Meteor Storm damage by an addition 25% for 60 seconds.
If equipped with Attacker Booster Set (Plate, Manteau, Greaves, and Ring),
ATK + 5%
Reduces after cast delay by 15%.
Increases Fatal Menace Damage by 1% per 15 base level up to base level 180.
When using Preserve, increase Fatal Menace damage by an addition 20% for 60 seconds.
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level MHP + 1%, MSP + 1%.
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When refined to +7 or higher, MATK + 7%.
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When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def : 20
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level, MHP + 1%, MSP + 1%.
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When refined to +7 or higher, ATK + 7%.
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When refined to +9 or higher, increase melee physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def: 20
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear.
Adds a X% chance of casting Level 3 Drain Life on the target when receiving a physical attack.
What is the chance to cast this? It is a set bonus effect.
Reduces damage taken from Holy property attacks by 2%.
Reduces damage taken from Holy property attacks by an additional 1% per 3 upgrade levels of the item.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
An armor worn over regular armor to provide additional defensive effects.
It can be used alone, but its defensive effect is small.
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ATK +3%, ATK +7.
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For every 3 refine levels, ranged physical damage +2%.
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When refined to +10 or higher, P.ATK +3.
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Set Bonus:
Bow Master Shadow Armor
Bow Master Shadow Shoes
P.ATK +2.
If the total refine level is 15 or higher, MHP +3%, physical damage to all elemental enemies +5%.
If the total refine level is 18 or higher, ignore 50% of all race enemies physical defense (excluding players).
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Set Bonus:
Bow Master Shadow Armor
Bow Master Shadow Shoes
Master Shadow Shield
Physical damage to all size enemies +5%, P.ATK +2.
If the total refine level is 27 or higher, ignore 10% of all race enemies physical resistance (excluding players).
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Location : Armor
Increases Overbrand damage by 5%.
MaxHP +10 per refine rate.
For every 2 refine levels, increases Overbrand damage by additional 2%.
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Set Bonus
Overbrand Shadow Shield
Overbrand Shadow Shoes
Overbrand Shadow Armor
Reduces global cooldown equal to the half of the sum of refine rate of set.
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Location : Armor
Increases physical damage against all size enemies by 3%.
MaxHP +10 per refine rate.
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When refined to +7 or higher, increases physical damage against all size enemies by additional 3%.
When refined to +9 or higher, increases physical damage against all size enemies by additional 4%.
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Set Bonus
Overbrand Shadow Shield
Overbrand Shadow Shoes
Overbrand Shadow Armor
Reduces global cooldown equal to the half of the sum of refine rate of set.
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Set Bonus
Royal Guard Shadow Weapon
Overbrand Shadow Shield
Ignores defense of all race monsters (except players) by 40%.
Additionally ignores defense (except players) equal to the sum of refine rate of set.
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Location : Shield
Increase CN Meteor damage by 5%.
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When refined to +7 or higher, increase CN Meteor damage by additional 5%.
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When refined to +9 or higher, reduce Variable Casting Time by 5%.
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Set Bonus:
Catnip Shadow Weapon
Catnip Shadow Shield
Catnip Shadow Armor
Increase CN Meteor damage by equal to the total refine level of the set.
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Set Bonus:
Catnip Shadow Weapon
Doram Magical Shadow Shoes
Ignore magic defense of all race enemies (except player) by 40%.
Ignore additional magic defense of all race enemies (except player) by equal to the total refine level of the set.
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Location : Weapon
Increase Crescive Bolt damage by 5%.
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For every 2 refine level, CRI + 1, ATK + 4.
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For every 3 refine level, increase Crescive Bolt damage by additional 1%.
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Set Bonus:
Crescive Shadow Armor
Crescive Shadow Shoes
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
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Set Bonus:
Crescive Shadow Armor
Crescive Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Armor
Can be worn on top of the shield. It can be worn by itself, but it's not effective.
Increase fire property damage by 3%.
When refined to +7 or higher, increase fire property damage by additional 3%.
When refined to +9 or higher, increase fire property damageb by additional 4%.
When equipped with Crimson Shadow Armor/Shield/Shoes,
Increase Crimson Rock damage as percentage equal to the sum of refine rates of set.
When equipped with Warlock Shadow Weapon,
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon.
Location : Shield Weight : 0
Increases long ranged physical damage by 3%.
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When refined to 7 or higher, increases long ranged physical damage by 3%.
When refined to 9 or higher, reduces SP consumption of Cross Slash by 10%.
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Set Bonus
Cross Shuriken Shadow Earring
Cross Shuriken Shadow Pendant
Cross Shuriken Shadow Shoes
Increases Swirling Petal damage equal to the half sum of refine rate of set as percentage.
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Set Bonus
Kagerou Shadow Armor
Cross Shuriken Shadow Earring
Ignores physical defense of all race monsters (except players) by 40%.
Additional Ignores physical defense (except players) equal to the sum of refine rate of set.
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Location : Earring
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Dawn Break increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Dawn Break additionally increased by 1%.
------------------------
Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Double Bowling Bash increased by 8%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Double Bowling Bash additionally increased by 2%.
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Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
Armor that provides additional defense ability..
Increase Duple Light's damage by 5%.
Increase Duple Light's damage by
additional 2% per 2 refine rate.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location: Armor Weight: 0
A small shield that can be equipped on your arm. It provides additional defense effect.
Increase physical damage dealt to all size monsters by 1%,
increase holy magic damage by 1%.
When refined to +7 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
When refined to +9 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
SET BONUS
ArchBishop Shadow Weapon
Duple Shadow Shield
Adds physical/magical penetration to all races except players by 40%,
additional physical/magical penetration as percentage equivalent
to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shield Weight : 0