A high quality, two-handed staff that amplifies psychic power.
Property: Neutral
Agi + 2
Int + 5
Set Bonus
Soul Staff
Spiritual Ring
Dex + 2
MATK + 6%
Reduces the variable casting time of skills by 1% per upgrade level of the staff.
A magical small tuning fork that can swiftly increase all sounds.
Increases the damage of Metallic Sound by 150%.
Increases the SP cost of Metallic Sound by 60.
Reduces the variable casting time of skills by 50%.
Rental Item
A heavy tool with many practical applications.
Enable a chance of
randomly inflicting the Stun, Blind, Poison
or Frozen statuses with
each attack.
This item cannot be Dropped or Traded.
Attack Strength: 150
This monster card has been rejected and deemed defective. Only the highest quality cards are allowed to possess a monster's abilities. Instead of letting it go to waste, the Kafra Staff has offered it as a decorative headgear.
Position: Lower
Adds a chance of gaining Blank Card when a monster is killed.
Concept by Noxy**.
A must-have sparkler when attending the fireworks festival in Comodo.
Maybe it has other purposes than a mere sparkler?
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Increase physical and magical damage against Illusion of Luanda monsters by 20%.
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Set Bonus:
Sparkling Stick
Illusion Tablet [2]
HIT + 30, ASPD + 1.
For every 3 refine level of weapon, increase Falling Stars and Flash Kick damage by 5%.
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Set Bonus:
Sparkling Stick
Illusion Hunter Bow [2]
Long ranged physical attack CRI + 30.
When weapon refined to +7 or higher,
Critical Damage + 10%.
Reduce Aimed Bolt cooldown by 1 second.
When weapon refined to +9 or higher, increase Aimed Bolt and Focused Arrow Strike damage by 35%.
When weapon refined to +11 or higher, reduce Variable Casting Time by 10%.
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Def : 0
Location : Lower
A knuckle named after a famous gladiator, it's rumored to contain his very soul.
Property: Neutral
ATK + 1% per upgrade level of the item.
This item is indestructible in battle.
If upgrade level is +10 or higher,
Recovers all damage lost from size penalties.
Increases magic damage against boss class enemies by +15%.
For every refine level,
MATK +5, MHP +2%, MSP +2%, reduce global cooldown by -1%.
When refine level is 10 or higher, INT +15.
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Set Bonus:
Space Shoes [1]
Dark Lord Card
Enables Level 5 [Volcano].
If base level 99 or lower,
For every refine level,
When receiving physical attack, increases fire property magic damage by 5% for 15 seconds.
If base level 100 or higher,
For every refine level,
When receiving physical attack, increases fire property magic damage by 10% for 15 seconds.
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Def : 15
Newly improved ninja shoes which took into consideration the opinions of skilled ninjas. Lighter and durability of the textile is better than before.
Agi + 1
Additional Agi + 1 per 3 upgrade levels of the item.
Set Bonus
Fox Armguard [1]
Special Ninja Suit
Agi + 2
Newly improved ninja shoes which took into consideration the opinions of skilled ninjas. Lighter and durability of the textile is better than before.
Agi + 1
Additional Agi + 1 per 3 upgrade levels of the item.
Set Bonus
Fox Armguard [1]
Special Ninja Suit [1]
Agi + 2
Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it.
Property: Neutral
Adds a 0.1% chance of inflicting Bleed on the user when performing a physical attack.
The creator of this formidable two-handed spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Shadow and Undead property targets by 20%.
Increases physical damage on Demon race targets by 20%.
Reduces damage taken from Shadow property attacks by 10%.
Reduces damage taken from Demon and Undead race enemies by 10%.
Restores 50 HP to the user when a monster is killed by a physical attack.
Adds a 10% chance of inflicting Chaos on the user when performing a physical attack.
Set Bonus
Spectral Spear
Red Silk Seal
Reduces the chance of inflicting Chaos on the user when performing a physical attack by 9.5%.
The creator of this formidable two-handed spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Shadow and Undead property targets by 20%.
Reduces damage taken from Demon race attackers by 20%.
Reduces damage taken from Shadow and Undead property attacks by 20%.
Restores 50 HP to the user when a monster is killed by a physical attack.
Adds a 10% chance of inflicting Chaos on the user when performing a physical attack.
Set Bonus
Spectral Spear
Red Silk Seal
Reduces the chance of inflicting Chaos on the user when performing a physical attack by 9.5%.
The crystallization of wisdom born from the Magician's Guild.
As its name suggests, it was created as the greatest masterpiece by a modern magician.
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Reduce damage taken from Doram and Human Player by 7%.
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For every 10 Base Level, increase Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
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For every refine level, increase magic damage against all sizes enemies by 7%.
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When refined to +7 or higher,
ASPD + 10%.
Reduce damage taken from Normal and Boss enemies by 5%.
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When refined to +9 or higher,
Reduce Fixed Casting Time of Crimson Arrow by 100%.
Cannot be destroyed in battle.
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When refined to +12 or higher, MATK + 100, SPL + 10.
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Def : 100
A rod that is intended to heal people during battle, it provides rapid treatment.
Account Bound
Property: Neutral
Int + 3
Dex + 2
Reduces the cooldown of skills by 15%.
Restores 5 SP to the user every 10 seconds.
This item is indestructible in battle.
Reduces variable casting time by 1% per refine rate.
ATK + 1% and MATK + 1% per 3 refine rate.
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Set Bonus:
Spell Caster Shadow Armor
Spell Caster Shadow Shoes
Reduces SP consumption of skills by 10%,
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
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Location: Shadow Armor
Required Lv: 1
Reduces variable casting time by 1% per refine rate.
ATK + 1% and MATK + 1% per 3 refine rate.
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Set Bonus:
Spell Caster Shadow Earring
Spell Caster Shadow Pendant
Reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesnt stack with counterpart Spell Caster set (Armor, Shoes)).
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Location: Shadow Earring
Required Lv: 1
This circle of magic outlines the properties, it feels like you can use powerful magic by wearing it.
Position: Upper
MATK + 20 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
If upgrade level is +9 or higher, increases the damage of Neutral and Shadow property magical attacks on targets by 10%.
If upgrade level is +11 or higher, increases the damage of Water, Earth, Fire, and Wind property magical attacks on targets by 10%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.
Set Bonus
Spell Circuit [1]
Mental Stick [1]
Increases the damage of Psychic Wave by 5% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Kronos
Increases the damage of Hell Inferno by 10% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Mikatsuki [1]
Raksasa Dagger [1]
Reduces the variable casting time of skills per combined sum of upgrade levels of the weapons.
Increases the damage of Flaming Petals, Freezing Spear, and Wind Blade by 5% per 2 upgrade levels of the weapon.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
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Location : Pendant
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
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Location : Shoes
A seal imbued with the power of spell among the star magic.
Increases all property magical damage by 7%, S.MATK + 2.
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Set Bonus:
Spell Signet of Star[1]
Nebula Robe of Spell[1]
increases all property magical damage by 5%, S.MATK + 2.
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Def : 10
Divine devotion. When good people do good deeds, they are said to show up to help and rescue people.
Reduce damage taken from normal and boss monsters by 40%.
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For every refine level,
MHP and MSP +3%.
------------------------
When refined to +9 or higher,
Reduces damage taken from Holy property attacks by 25%.
(When learned Faith lv 1 or higher)
increases damage taken from Holy property attacks by 25%.
------------------------
When refined to +11 or higher,
Reduce damage taken from Neutral property attacks by 15%.
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Def : 60
Spiked Scarf
VIT + 1.
Reduces damage from Demi-Human class monsters by 1%,
Increases damage to Demi-Human class monsters by 1%.
Item Class: Headgear Defense : 1
Location : Lower Weight : 10
A headband with two
dangerously fashionable spikes that somehow make
it much stronger than more durable looking helms.
Location : Upper
Classes; Taekwon Boy/Girl and Taekwon Master Jobs
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Neutral, Earth, and Water property magical damage by 20%.
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Set Bonus:
Biolab Aquarius Diadem
Boltgin
MATK +2%.
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 3% per refine rate of Boltgin.
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Set Bonus:
Biolab Aquarius Diadem
Psychic Spear Rod
Increases Neutral and Wind property magical damage by 3%.
Increases Varetyr Spear damage by 3% per refine rate of Psychic Spear Rod.
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Set Bonus:
Biolab Aquarius Diadem
Dust Grave
Increases Water and Earth property magical damage by 3%.
Increases Diamond Dust damage by 3% per refine rate of Dust Grave.
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Def : 10
Location : Upper
Increase Spiral Shooting damage by 8%.
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For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Spiral Shooting damage by additional 2%.
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Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
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Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
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Location : Earring
Increase Magazine for One damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
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For every 3 refine level, increase Magazine for One damage by additional 2%.
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Location : Pendant