MHP +3% and MSP +3%.
Reduces the cooldown time of High Heal by 1 second.
When refine level is 10 or higher,
increases MHP and MSP by additional 7%,
reduces global cooldown by 10%.
When refine level is 11 or higher,
increases MHP and MSP by additional 10%,
reduces global cooldown by additional 10%.
When learned Oratio Level 10,
reduces variable casting time by 50%, and reduces global cooldown by 50%.
When learned Clearance Level 5,
increases magical damage against all property enemies by 25%.
When performing Offertorium,
for every base level, increases Judex damage by 1% for 15 seconds.(Up to level 250)
For every level of Lauda Agnus and Lauda Ramus learned,
MDEF +10, increases healing by 8%.
------------------------
Def : 15
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic luck.
------------------------
LUK +12, MHP +15%, MSP +15%.
For every 2 refine level, CRI +2, increases critical damage by 4%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base LUK, CRI + 2, Critical damage +3%.
[Dragon's Luck]
When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds.
If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck],
additional increase ATK +10%, and critical damage +10%
If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
------------------------
A silver headgear with star in the middle gorgeously glittering its color.
INT + 2
If worn by Magician Class characters, MATK bonus increases according to the wearer's JOB LEVEL.
If worn by Acolyte Class characters, SP Consumption decreases according to the wearer's JOB LEVEL.
If worn by Archer Class characters, MSP increases according tothe wearer's JOB LEVEL.
Item Class : Headgear Defense : 2
Location : Upper Weight : 50
Available Job : All
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
------------------------
Location : Earring
Increases magic damage against boss class enemies by +15%.
For every refine level,
MATK +5, MHP +2%, MSP +2%, reduce global cooldown by -1%.
When refine level is 10 or higher, INT +15.
------------------------
Set Bonus:
Space Shoes [1]
Dark Lord Card
Enables Level 5 [Volcano].
If base level 99 or lower,
For every refine level,
When receiving physical attack, increases fire property magic damage by 5% for 15 seconds.
If base level 100 or higher,
For every refine level,
When receiving physical attack, increases fire property magic damage by 10% for 15 seconds.
------------------------
Def : 15
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
Divine devotion. When good people do good deeds, they are said to show up to help and rescue people.
Reduce damage taken from normal and boss monsters by 40%.
------------------------
For every refine level,
MHP and MSP +3%.
------------------------
When refined to +9 or higher,
Reduces damage taken from Holy property attacks by 25%.
(When learned Faith lv 1 or higher)
increases damage taken from Holy property attacks by 25%.
------------------------
When refined to +11 or higher,
Reduce damage taken from Neutral property attacks by 15%.
------------------------
Def : 60
A pendulum that is said to have been used by a soul-ripper with considerable spirit.
If you raise your hand, you can hear the sounds of spirits.
It resonates with the Ancient Hero's Boots.
MATK + 160.
MATK + 10 per 2 refine rates
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Espa by 15%.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, increase damage of Eswhoo by 20%.
When equipped with Ancient Hero's Boots, adds a chance to INT +20, MATK + 15% for 7 sec when magical attack.
A shield modeled after the Garden of Eden.
Colorful magic energy flows from it.
------------------------
For every refine level, MHP + 3% , MSP + 3%.
------------------------
When refined to +6 or higher, INT + 5 , DEX + 5
------------------------
When refined to +8 or higher, additional INT + 10 , DEX + 10
------------------------
Set Bonus:
Symbol of Eden [1]
Garden of Eden [1]
Reduce damage taken from normal and boss monsters by 20%.
------------------------
Set Bonus:
Symbol of Eden [1]
Fairy of Eden [1]
Reduce damage taken from Neutral property attack by 10%.
------------------------
Def : 60
A mysterious ring said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
All Basic Status + 1.
------------------------
Set Bonus:
Exotic Temporal Ring [1]
Bear's Power
ATK + 50.
------------------------
Set Bonus:
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 8%.
------------------------
Set Bonus:
Exotic Temporal Ring [1]
Muscle Fool
MHP + 15%.
------------------------
Set Bonus:
Exotic Temporal Ring [1]
Runaway Magic
MATK + 50.
------------------------
Set Bonus:
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 10%.
------------------------
Set Bonus:
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 10%.
------------------------
Set Bonus:
Exotic Temporal Ring [1]
Exotic Temporal Boots [1]
MHP + 15%, MSP + 5%.
------------------------
Def : 0
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a fighter from it.
------------------------
Account Bound
------------------------
MHP + 1500, MSP + 100.
------------------------
For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, MHP + 2500, MSP + 300.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
------------------------
Set Bonus:
Thanatos Fighter Boots [1]
Thanos Hammer-AD [2]
Increase long-range physical damage by 20%.
CRI + 10.
When Weapon Grade is C or higher, increase Petitio damage by 10%.
------------------------
Set Bonus:
Thanatos Fighter Boots [1]
Thanatos Knuckle-AD [2]
Increase Tiger Cannon and Third Flame Bomb damage by 15%.
When Weapon Grade is C or higher, increase Third Flame Bomb damage by 10%.
------------------------
Set Bonus:
Thanatos Fighter Boots [1]
Thanatos Katar-AD [2]
Perfect Hit + 20%.
When Weapon Grade is C or higher, increase Counter Slash damage by 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Melee and Long-range Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
------------------------
Def : 60
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a magician from it.
------------------------
Account Bound
------------------------
MHP + 1500, MSP + 100.
------------------------
For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 50.
------------------------
When refined to +9 or higher, MATK + 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Two-handed Staff-AD [2]
Reduce Crimson Rock cooldown by 5s.
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Crimson Rock damage by 20%.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Staff-AD [2]
Reduce Varetyr Spear cooldown by 1.5s.
Reduce Lightning Land cooldown by 1s.
When Weapon Grade is C or higher, increase Lightning Land damage by 10%.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Dagger-AD [2]
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase From The Abyss damage by 15%.
------------------------
[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, MATK + 5%.
[Grade B] S.MATK + 5.
[Grade A] S.MATK + 3, Fixed Casting Time - 0.5s.
------------------------
Def : 60
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a shooter from it.
------------------------
Account Bound
------------------------
MHP + 1500, MSP + 100.
------------------------
For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, increase long-range physical damage by 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
------------------------
Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Sword-AD [2]
Increase physical damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Cart Cannon damage by 20%.
------------------------
Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Bow-AD [2]
Reduce After Cast Delay by 5%.
When Weapon Grade is C or higher, increase Crescive Bolt damage by 10%.
------------------------
Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Violin-AD [2]
OR
Thanatos Whipsword-AD [2]
Reduce Variable Casting Time by 30%.
Increase physical damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Rhythm Shooting damage by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Long-range Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
------------------------
Def : 60
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a warrior from it.
------------------------
Account Bound
------------------------
MHP + 1500, MSP + 100.
------------------------
For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, increase melee physical damage by 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
------------------------
Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Great Sword-AD [2]
Critical Damage + 20%.
When Weapon Grade is C or higher, increase Servant Weapon damage by 20%.
------------------------
Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Axe-AD [2]
Reduce Axe Stomp cooldown by 0.4s.
When Weapon Grade is C or higher, increase Axe Stomp damage by 10%.
------------------------
Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Spear-AD [2]
Reduce Overslash cooldown by 0.4s.
When Weapon Grade is C or higher, increase Overslash damage by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Melee Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
------------------------
Def : 60
A glove worn on the weapon-wielding hand that draws out the wearer's latent abilities.
------------------------
Physical damage to all size enemies +3%.
------------------------
When refined to +7 or higher, Physical damage to all size enemies +3% additional.
------------------------
When refined to +9 or higher, Physical damage to all size enemies +4% additional.
------------------------
Set Bonus:
Tiger Cannon Shadow Weapon
Tiger Cannon Shadow Pendant
Tiger Cannon Shadow Earring
By half of the total refine sum, increases MHP and MSP %.
------------------------
Set Bonus:
Tiger Cannon Shadow Weapon
Sura Shadow Shield
Ignores 40% physical defense of all race enemies except players
By the total refine sum, increases [Tiger Cannon] damage %.
------------------------
Location : Weapon
Glasses worn by the Time Guardians to see through the truths of time.
------------------------
MSP + 50.
------------------------
Set Bonus
Time Guardian Glasses
Time Guardian Ring
[Beginner's Potion] recovery increases by 20%.
------------------------
Def : 0
Position : Middle
A red ribbon with a white flower. It makes girls prettier.
MSP + 30, MDEF + 3.
Decreases 20% of all physical damage for 2 seconds with low chance when physically attacked.
However, MDEF decreased 20% for 2 seconds.
Decreases 20% of all magical damage for 2 seconds with low chance when magically attacked.
However, DEF decreased 20% for 2 seconds.
Location : Upper
Reduce damage taken from Players by 10%.
Reduce damage taken from normal and boss monsters by 5%.
------------------------
When refine level is 11 or higher,
All Basic Status +15, reduce global cooldown by 10%.
------------------------
When refine level is 13 or higher,
Additional All Basic Status +15 and reduce global cooldown by additional 10%.
------------------------
For every level skill of Dragon's Water Breath learned,
increases MHP and MSP by 4%,
increases damage Dragon's Water Breath by 10%.
------------------------
For every level skill of Dragon's Breath learned,
increase ranged physical damage by 4%,
increases damage Dragon's Breath by 10%.
------------------------
When learning Dragon Howling level 5.
Increase movement speed.
------------------------
Def : 12
Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
------------------------
MHP + 10%, MSP + 10%.
------------------------
For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
------------------------
For every level of Dragon Training learned, reduce After Cast Delay by 6%.
------------------------
For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
------------------------
When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
------------------------
When refined to +10 or higher, immune to knockback and Armor will be indestructible.
------------------------
When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
------------------------
Def : 120
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance AGI + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage and long ranged physical damage by 4%.
------------------------
[Grade Bonus]
[Grade D] AGI gained from the effect is increased by additional 25.
[Grade C] AGI gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 110, MSP + 10.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance DEX + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce fixed casting time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] DEX gained from the effect is increased by additional 25.
[Grade C] DEX gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, MATK + 15, healing effectiveness + 2%.
------------------------
Every 3 refine level, MHP + 80, MSP + 20.
------------------------
When refined to +9 or higher, reduce variable casting time by 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance INT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase all property magical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] INT gained from the effect is increased by additional 25.
[Grade C] INT gained from the effect is increased by additional 25.
------------------------
Def : 50
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 100, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance LUK + 175 for 10 seconds.
------------------------
When refined to +13 or higher, CRI + 7, Critical Damage + 7%, ATK + 7%.
------------------------
[Grade Bonus]
[Grade D] LUK gained from the effect is increased by additional 25.
[Grade C] LUK gained from the effect is increased by additional 25.
------------------------
Def : 65
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance STR + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] STR gained from the effect is increased by additional 25.
[Grade C] STR gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 10, MATK + 10.
------------------------
Every 3 refine level, MHP + 150, MSP + 15.
------------------------
When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
------------------------
When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce after cast delay by 5%.
------------------------
[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
------------------------
Def : 65
Crystallization of lost life force that was sucked into the cursed orb.
It contains the power of desolation.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from players by 5%.
------------------------
For every refine level,
MHP + 2%, MSP + 2%.
Reduce damage taken from Ghost property attack by 7%.
------------------------
When refined to +9 or higher,
All Basic Status + 10.
Increases physical and magic damage against all property monsters by 10%.
------------------------
When refined to +11 or higher,
Immune to Knockback.
Increases physical and magic damage against all property monsters by additional 15%.
When learned Spell Breaker Lv 5, recover 100 HP and 10 SP when defeating monsters with physical or magic attack.
Enables to use Spell Breaker Lv 5.
------------------------
When refined to +13 or higher, reduce After Cast Delay by 20%.
------------------------
Def : 38
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper
MDEF + 10.
------------------------
For every 2 refine level, MRES + 3.
------------------------
When refined to +10 or higher, MRES + 15.
------------------------
Set Bonus:
Witty Shadow Earring
Wisdom Shadow Shield
MRES + 15.
------------------------
When the total refine level of set is 18 or higher,
WIS + 3, MSP + 5%.
------------------------
Location : Earring