A glove that brings out the potential abilities of the wearer by attaching it to the hand that wears the weapon.
ATK +1, MATK +1 per refine rate.
Increases ranged physical damage by 3%.
When refined to +7 or higher, increases long ranged physical damage by additional 3%.
When refined to +9 or higher, MaxHP + 10%.
When equipped with Round Trip Shadow Weapon/Shield/Armor,
Increases Round Trip damage by half of the sum of refine rates.
When equipped with Rebellion Shadow Shoes,
Ignores 40% of physical defense of all races except players, additionally ignores physical defense equal to the sum of refine rate of Round Trip Shadow Weapon/Rebellion Shadow Shoes.
Location: Weapon Weight: 0
A hat with 3 Porings Stacked in a pile. Be careful not to drop one of them!
Position: Upper
Luk + 3
Adds a chance of casting Level 1 Greed on the user when performing a physical attack.
This item cannot be upgraded.
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Triple Laser increased by 5%.
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For every 2 Refine Levels, CRI + 1 ATK + 4.
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For every 3 Refine Levels, Damage of Triple Laser additionally increased by 1%.
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Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
Cannot be Knocked back.
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Every 2 refine level, ATK +10, CON +1, CRT +1.
Every 3 refine level, Increases Long range physical damage and critical damage by 5%.
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When refined to +7 or higher, ATK +15%, ASPD +10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, CRI +20.
When refined to +13 or higher, additional increases long range physical damage by 10%, C.RATE +7.
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Set Bonus:
Tristan Imperial Cape-LT [1]
Old Casket of Protection [1]
Every 3 level refine of garment, increases Vanishing Point & Cannon Spear damage by 25%.
When garment refined to +13 or higher, reduces Cannon Spear cooldown by 1.5 seconds.
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Set Bonus:
Tristan Imperial Cape-LT [1]
Beelzebub Card
Increases physical damage to BOSS Monsters by 30%.
Enable to use Reflect Damage Lv.3.
Reduces damage taken from Undead race by 50%.
Increases damage taken from Ghost property by 30%.
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[Grade Bonus]
[Grade D] ATK +80.
[Grade C] CRI +10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce after skill delay by 7%.
If refined to +13, increases physical damage to all race by 12%.
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Def: 20
An armor worn over existing armor, granting additional defensive effects. It can be used alone, but its defensive effect is low.
MATK + 3%.
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For every 2 refine levels, increases magic damage to all property enemies by 1%.
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When refined to +10 or higher, reduces Variable Casting Time by 3%.
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Set Bonus:
True Gemstone Shadow Armor
True Gemstone Shadow Shoes
MATK + 2%.
If the total refine level of the set is 18 or higher, skills no longer consume Gemstones, but SP consumption increases by 40%.
If the total refine level of the set is 20 or higher, increases magic damage against all size enemies by 12%.
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Location : Armor
Equipped : All Classes
Boots awarded by the royal family to hunters who distinguished themself in the hunt as a token of gratitude.
Increases ASPD (Attack Delay -8%).
For every 3 refine levels, increases ASPD (Attack Delay -2%).
If equipped with True Hunting Mail, increases Ranged Physical Attack by 7%.
If the refine levels of True Hunting Mail, True Hunting Manteau and True Hunting Boots are 9 or greater, increases Critical Damage by 10%.
Armor awarded by the royal family as a token of gratitude to hunters who excelled in hunting competitions.
Max HP + 1000
Max SP + 200
Increases Physical and Magical Damage to Beast and Insect Monster by 10%.
For every 3 refine levels, increases Max HP and Max SP + 1%.
If equipped with True Hunting Manteau and True Hunting Boots, reduces after Skill Delay by 7%.
If the refine level of True Hunting Mail, True Hunting Manteau and True Hunting Boots is 9 or greater, reduces after Skill Delay by an additional 8%.
Manteau awarded by the royal family as a token of gratitude to hunters who excelled in hunting competitions.
FLEE + 15
Reduces Variable Casting Time by 10%.
Reduces Physical Damage taken from Beast and Insect monsters by 10%.
For every 3 refine levels, reduces Variable Casting Time by 5%.
If equipped with True Hunting Boots, increases all elemental Magical Damage by 7%.
If the refine levels of True Hunting Mail, True Hunting Manteau and True Hunting Boots are 9 or greater, reduces Fixed Casting Time by 0.5 sec.
A bird from the Toucan family with a fabulous yellow colored beak. It has been seen eating sweet-flavored loop cereal.
Dex +3. Can't be refined.
Location : Upper-Mid
A disgruntled snapping turtle sits above your head. Count your fingers after putting this on.
Agi +1.
Has a low chance of casting Lv. 3 Decrease Agi on your enemy while being physically attacked.
This item can be traded, stored, and put into a cart
Position: Upper
A frog type hat that let's you hear insects's trembling
AGI + 1.
additional exp 5% when hunting insect type of monster
unable to refine.
Location : Upper
Req Level : 35
The hat made according to Roda Frog, but it is made into square shape.
AGI+1.
Experience from Insect class monster +5%.
Cannot refine.
Series : Headgear Defense : 2
Location : Upper Weight : 20
One of the twin swords of Naght Sieger. The red blade shows the destructive power of this sword.
When attacking there is a chance that for 5 seconds you will completely disregard the defense of the opponent.
Enables the use of Lv. 3 Meteor Storm.
Attack Strength: 160
Property: Fire
A Santa Hat with two pom-poms instead of one for double the Christmas fun!
Luk +3
During the month of December does the following
Increases Resistance to Curse 20%
Increase atk speed by 2%
Reduces cast time by 2%
Gives Chance to drop Cake, Candy, Candy Canes
Location: Upper
A red ribbon with a white flower. It makes girls prettier.
MSP + 30, MDEF + 3.
Decreases 20% of all physical damage for 2 seconds with low chance when physically attacked.
However, MDEF decreased 20% for 2 seconds.
Decreases 20% of all magical damage for 2 seconds with low chance when magically attacked.
However, DEF decreased 20% for 2 seconds.
Location : Upper
Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
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MHP + 10%, MSP + 10%.
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For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
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For every level of Dragon Training learned, reduce After Cast Delay by 6%.
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For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
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When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
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When refined to +10 or higher, immune to knockback and Armor will be indestructible.
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When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
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Def : 120
A small and cute two-tone color cap.
Anyone will look good wearing it, thanks to its cool design.
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POW + 3
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Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
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ATK + 40%
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Every 10 Base Level, increase damage of Acidified Zone (Fire), Acidified Zone (Earth), Acidified Zone (Water), and Acidified Zone (Wind) by 1%.
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Every refine level, POW + 1.
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Def : 10
Location : Upper
A magic cloak of a certain Archbishop.
'Is it a righteous vengeance, or just a mere revenge?'
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For every 2 refine level, MATK + 10.
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For every 4 refine level, increase Neutral and Holy property magic damage by 3%.
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When refined to +9 or higher, MATK + 10%.
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When refined to +11 or higher, reduce After Cast Delay by 12%.
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When refined to +13 or higher, ignore magic defense of Boss class enemies by 10%.
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Set Bonus:
Ultio Magic Cloak [1]
Ultio-OS [2]
MATK + 30.
When weapon refined to +12 or higher,
reduce Adoramus skill cooldown by 0.5 seconds,
ignore magic defense of Undead and Demon race enemies by 15%.
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Def : 20
A shield which has become a lot lighter thanks to powerful magic.
Aspd + 5%
Reduces damage taken from Neutral property attacks by 5%.
Bypass 10% of hard defense of normal monsters when performing a physical attack.
If upgrade level is +7 or higher,
Additional Aspd + 2%
Reduces damage taken from Neutral property attacks by an additional 2%.
If upgrade level is +9 or higher,
Additional Aspd + 3%
Reduces damage taken from Neutral property attacks by an additional 3%.
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 120, MSP + 8.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing physical attack, there's a chance AGI + 175 for 10 seconds.
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When refined to +13 or higher, increase melee physical damage and long ranged physical damage by 4%.
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[Grade Bonus]
[Grade D] AGI gained from the effect is increased by additional 25.
[Grade C] AGI gained from the effect is increased by additional 25.
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Def : 60
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 110, MSP + 10.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing magic attack, there's a chance DEX + 175 for 10 seconds.
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When refined to +13 or higher, reduce fixed casting time by 0.5 seconds.
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[Grade Bonus]
[Grade D] DEX gained from the effect is increased by additional 25.
[Grade C] DEX gained from the effect is increased by additional 25.
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Def : 60
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, MATK + 15, healing effectiveness + 2%.
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Every 3 refine level, MHP + 80, MSP + 20.
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When refined to +9 or higher, reduce variable casting time by 7%.
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When refined to +11 or higher,
When performing magic attack, there's a chance INT + 175 for 10 seconds.
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When refined to +13 or higher, increase all property magical damage by 7%.
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[Grade Bonus]
[Grade D] INT gained from the effect is increased by additional 25.
[Grade C] INT gained from the effect is increased by additional 25.
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Def : 50
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 100, MSP + 8.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing physical attack, there's a chance LUK + 175 for 10 seconds.
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When refined to +13 or higher, CRI + 7, Critical Damage + 7%, ATK + 7%.
------------------------
[Grade Bonus]
[Grade D] LUK gained from the effect is increased by additional 25.
[Grade C] LUK gained from the effect is increased by additional 25.
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Def : 65
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 120, MSP + 8.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing physical attack, there's a chance STR + 175 for 10 seconds.
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When refined to +13 or higher, increase melee physical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] STR gained from the effect is increased by additional 25.
[Grade C] STR gained from the effect is increased by additional 25.
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Def : 60
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 10, MATK + 10.
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Every 3 refine level, MHP + 150, MSP + 15.
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When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
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When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
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When refined to +13 or higher, reduce after cast delay by 5%.
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[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
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Def : 65
ASPD +2, MATK +20%.
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For every refine level, MATK +4.
For every 3 refine level, increase all property magical damage by 2%.
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When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%.
When refined +9 or higher, MATK+10%.
When refined +11 or higher, There's a 5% chance to cast Thunder Storm Lv. 5 and Heaven's Drive lv.5, when doing melee physical attacks.
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When learned Shadow Spell Lv.10.
MATK+150.
Increase magic damage against all property enemies by 10%.
When refined +9 or higher, there's a 5% chance to cast Hell Inferno Lv. 3 and Diamond Dust lv.3, when doing melee physical attacks.
When refined +11 or higher, there's a 5% chance to cast Earth Grave Lv. 3 and Chain Lightning lv.3, when doing melee physical attacks.
When refined +13 or higher, ignore magic defense of Normal and Boss monster by 15%.
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Def : 40