Set Bonus:
M. Shinkiro & Shiranui Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Shinkiro & Shiranui Shadow Armor
M. Shinkiro & Shiranui Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Shinkiro & Shiranui Shadow Armor
M. Shinkiro & Shiranui Shadow Shoes
M. Shinkiro & Shiranui Shadow Earring
M. Shinkiro & Shiranui Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Sky Emperor Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Sky Emperor Shadow Armor
M. Sky Emperor Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Sky Emperor Shadow Armor
M. Sky Emperor Shadow Shoes
M. Sky Emperor Shadow Earring
M. Sky Emperor Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Soul Ascetic Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Soul Ascetic Shadow Armor
M. Soul Ascetic Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1,
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Set Bonus:
M. Soul Ascetic Shadow Armor
M. Soul Ascetic Shadow Shoes
M. Soul Ascetic Shadow Earring
M. Soul Ascetic Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
ignores physical / magical resistance of all race monsters (except players) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Spirit Handler Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Spirit Handler Shadow Armor
M. Spirit Handler Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Spirit Handler Shadow Armor
M. Spirit Handler Shadow Shoes
M. Spirit Handler Shadow Earring
M. Spirit Handler Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Troubadour & Trouvere Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Troubadour & Trouvere Shadow Armor
M. Troubadour & Trouvere Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Troubadour & Trouvere Shadow Armor
M. Troubadour & Trouvere Shadow Shoes
M. Troubadour & Trouvere Shadow Earring
M. Troubadour & Trouvere Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Windhawk Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Windhawk Shadow Armor
M. Windhawk Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Windhawk Shadow Armor
M. Windhawk Shadow Shoes
M. Windhawk Shadow Earring
M. Windhawk Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
Required Jobs: All Jobs
ATK + 5%
MATK + 5%
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.
A giant bunny modeled after the doll that Piamette always carries around.
It certainly looks more menacing than its costume counterpart.
------------------------
Reduce damage taken from Neutral property attacks by 10%.
------------------------
For every 2 refine level, ATK + 10, MATK + 10.
------------------------
For every 3 refine level, POW + 2, CON + 2, SPL + 2.
------------------------
When refined to +7 or higher, ATK + 10%, MATK + 10%.
------------------------
When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 10%.
------------------------
When refined to +13 or higher, increase physical damage against all race enemies by 15%.
------------------------
Set Bonus:
Giant Mad Bunny [1]
Mad Bunny Special
OR
Mad Bunny Special [1]
Increase physical and magic damage against Boss class enemies by 10%.
When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds.
During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20.
------------------------
Set Bonus:
Giant Mad Bunny [1]
Mad Bunny-LT [1]
Increase physical and magic damage against Boss class enemies by 15%.
When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds.
During transformation, increase physical and magic damage against Boss class enemies by 2%,
for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30.
When Shield grade is B or higher, increase the chance of transformation by additional 1%.
When Shield grade is A, increase the chance of transformation by additional 1%.
------------------------
Def : 0
A plush toy that Piamette uses conveniently for attack and defense?
It clearly appears to be moving...
------------------------
ATK + 5%, MATK + 5%.
ASPD + 3
------------------------
For every 2 refine level, ATK + 2%, MATK + 2%.
When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%.
When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%.
When refine level 12 or more, users casting cannot be interrupted, and CRI + 15
------------------------
[Bonus By Grade]
[Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.MATK + 2, P.ATK + 2.
[Grade A] Reduced global cooldown by 5%.
------------------------
Def : 0
A rag doll that Piamette is using for both attack and defense? It looks so real and alive!
Increases resistance to all properties by 5%.
MDEF +6, DEX +1.
Set Bonus
Piamette's Ribbon
Increases resistance to all properties by 2% per refine, when refine level is over 6.
Required LV : 30
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Madness Crusher increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Madness Crusher additionally increased by 2%.
------------------------
Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
Shield for anti-magic, with improved ability to reflect magic.
It's very thin, probably because of its anti-magic shield.
------------------------
Increases all property magical damage by 3%, Mdef + 15.
------------------------
If refine rate is 7 or higher, MATK + 25.
------------------------
If refine rate is 9 or higher, reduces variable casting time by 5%.
------------------------
If refine rate is 12 or higher, increases all property magical damage by additional 7%.
------------------------
Set Bonus
Magic Absorber
Force/Mental Condenser
MaxHP + 10%, reduces global cooldown by 5%.
------------------------
Def : 50
A thick book which is full of unknown words. It seems to be published in series.
Int + 2
Mdef + 3
Adds a chance of inflicting Stun on the attacker when receiving a physical attack.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
For every 2 refine level, SPL + 1.
------------------------
When refined to +7 or higher, S.MATK + 3.
------------------------
When refined to +9 or higher, additional S.MATK + 3.
------------------------
Location : Shield
Increases critical damage by 1%.
------------------------
For every 2 refine level, additional increases critical damage by 1%.
------------------------
If refine rate is 9 or higher,
increases melee/ranged physical damage by 3%.
------------------------
Set Bonus
Mammoth Shadow Set
(Armor, Shield, Shoes, Weapon, Earring, Pendant)
ATK +1%
if the sum of refine rate is 45 or higher, immune to knockback.
Location : Earring
DEF +5.
------------------------
For every 2 refine level, additional DEF +2.
------------------------
If refine rate is 9 or higher, reduces the global delay of skills by 3%.
Location : Shield
ATK + 2%, MATK + 2%.
------------------------
For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
------------------------
When refined to +7 or higher, MHP + 3%, MSP + 3%.
------------------------
When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
------------------------
Location: Shield
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Shield Chain Rush increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Shield Chain Rush additionally increased by 2%.
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
CRI + 5
------------------------
Every 3 refine levels, CRI + 2, C.Rate + 1.
------------------------
When refined to +7 or higher, ASPD + 1, CRI + 3.
------------------------
When refined to +9 or higher, ASPD + 8%, increase critical damage by 5%.
------------------------
When refined to +10 or higher, C.Rate + 3, increase critical damage by 3%.
------------------------
Location: Shield
A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield.
Int +1
Mdef + 2
Set Bonus
Memory Book
Monocle or Monocle [1]
Pocket Watch or Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
A spellbook that is impractically huge, and more useful as a shield than as a spell reference.
Int + 1
Mdef + 2
Set Bonus
Memory Book [1]
Monocle or Monocle [1]
Pocket Watch or Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%