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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 1%” in Renewal

Page 7 of 51
Boots of Good and Evil (Night Watch)

Boots of Good and Evil (Night Watch) [1]

#470238 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase long-range physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Shadow Cross)

Boots of Good and Evil (Shadow Cross) [1]

#470222 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Shinkiro & Shiranui)

Boots of Good and Evil (Shinkiro & Shiranui) [1]

#470223 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Sky Emperor)

Boots of Good and Evil (Sky Emperor) [1]

#470215 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increases melee physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Soul Ascetic)

Boots of Good and Evil (Soul Ascetic) [1]

#470209 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Spirit Handler)

Boots of Good and Evil (Spirit Handler) [1]

#470212 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Troubadour & Trouvere)

Boots of Good and Evil (Troubadour & Trouvere) [1]

#470225 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, increase long-ranged physical and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Windhawk)

Boots of Good and Evil (Windhawk) [1]

#470214 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Bow Master Shadow Armor

Bow Master Shadow Armor

#1270009 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An armor worn over regular armor to provide additional defensive effects. It can be used alone, but its defensive effect is small. ------------------------ ATK +3%, ATK +7. ------------------------ For every 3 refine levels, ranged physical damage +2%. ------------------------ When refined to +10 or higher, P.ATK +3. ------------------------ Set Bonus: Bow Master Shadow Armor Bow Master Shadow Shoes P.ATK +2. If the total refine level is 15 or higher, MHP +3%, physical damage to all elemental enemies +5%. If the total refine level is 18 or higher, ignore 50% of all race enemies physical defense (excluding players). ------------------------ Set Bonus: Bow Master Shadow Armor Bow Master Shadow Shoes Master Shadow Shield Physical damage to all size enemies +5%, P.ATK +2. If the total refine level is 27 or higher, ignore 10% of all race enemies physical resistance (excluding players). ------------------------ Location : Armor
Full item details & effects
Bow Master Shadow Earring

Bow Master Shadow Earring

#1270011 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer, drawing out their hidden potential. ------------------------ ATK +3%, ATK +7. ------------------------ For every 3 refine levels, ranged physical damage +2%. ------------------------ When refined to +10 or higher, P.ATK +3. ------------------------ Set Bonus: Bow Master Shadow Earring Bow Master Shadow Pendant P.ATK +2. If total refine is 15 or higher, MHP +3%, physical damage to all property enemies +5%. If total refine is 18 or higher, ignores 50% physical defense of all race enemies except players. ------------------------ Set Bonus: Bow Master Shadow Earring Bow Master Shadow Pendant Master Shadow Weapon Physical damage to all size enemies +5%, P.ATK +2. If total refine is 27 or higher, ignores 10% physical resistance of all race enemies except players. ------------------------ Location : Earring
Full item details & effects
Bow Master Shadow Pendant

Bow Master Shadow Pendant

#1270012 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy pendant said to protect its wearer, drawing out their hidden potential. ------------------------ ATK +3%, ATK +7. ------------------------ For every 3 refine levels, ranged physical damage +2%. ------------------------ When refined to +10 or higher, P.ATK +3. ------------------------ Location : Pendant
Full item details & effects
Bow Master Shadow Shoes

Bow Master Shadow Shoes

#1270010 · Shadow Gear · Shadow footgear
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A pair of shoes worn over regular footwear, providing additional effects. They can be used alone, but their effect is small. ------------------------ ATK +3%, ATK +7. ------------------------ For every 3 refine levels, ranged physical damage +2%. ------------------------ When refined to +10 or higher, P.ATK +3. ------------------------ Location : Shoes
Full item details & effects
Boxing Gloves

Boxing Gloves [1]

#28434 · Armor · Accessory
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A pair of gloves once owned by a great boxer. They were designed to perform powerful attacks. Required Jobs: All Jobs Max SP + 100 ATK + 2% Enables Level 1 Spiritual Sphere Absorption. If the users base Str is 100 or higher, Additional ATK + 5%
Full item details & effects
Brave Heart (Hyper Novice)

Brave Heart (Hyper Novice) [1]

#490646 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Hyper Novice. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Archi Card MaxHP +15.000, MaxSP +1.500. Increases physical and magical damage to all sizes enemies by additional 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +25, SPL +25 for 20 seconds when a physical/magical attack hits. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Circlet of Time(Super Novice) [1] MHP and MSP are increased by an additional 15%. Increases physical and magical damage to all sizes enemies by additional 15%. When Headgear refined to +11 or higher, ATK +175, MATK +175. When Headgear refined to +12 or higher, Increases Double Bowling Bash and Jupiter Thunderstorm damage by 60%. ------------------------ Def : 10
Full item details & effects
Brave Heart (Night Watch)

Brave Heart (Night Watch) [1]

#490647 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Night Watch. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Night Watch) [1] Blut Hase Card MaxHP +15.000, MaxSP +1.500. Increases physical damage to all sizes enemies by additional 15%. Increases ranged physical damage by 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +20, CON +20 for 20 seconds when a physical attack hits. ------------------------ Set Bonus: Brave Heart (Night Watch) [1] Circlet of Time(Rebellion) [1] MHP and MSP are increased by an additional 15%. Increases physical damage to all sizes enemies by additional 15%. Increases ranged physical damage by additional 15%. When Headgear refined to +11 or higher, ATK +175. When Headgear refined to +12 or higher, Increases Only One Bullet and Magazine for One damage by 50%. ------------------------ Def : 10
Full item details & effects
Brave Heart (Sky Emperor)

Brave Heart (Sky Emperor) [1]

#490663 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Sky Emperor. ------------------------ MHP + 15%, MSP 15%. ------------------------ Increase physical and magic damage against all size enemies by 15%. ------------------------ Set Bonus: Brave Heart (Sky Emperor) [1] Geffen Thug Card MHP + 15.000, MSP + 1.500. Increase physical damage against all size enemies by 15%. Increase melee and long-range physical damage by 15%. When Shoes is refined to +12 or higher, there's a 5% chance to gain POW + 20 and CON + 20 for 20 seconds when performing physical attack. ------------------------ Set Bonus: Brave Heart (Sky Emperor) [1] Circlet of Time (Star Emperor) [1] MHP + 15%, MSP + 15%. Increase physical damage against all size enemies by 15%. Increase melee and long-range physical damage by 15%. When Headgear is refined to +11 or higher, ATK + 175. When Headgear is refined to +12 or higher, increase Star Cannon and Midnight Kick damage by 50%. ------------------------ Def : 10
Full item details & effects
Bright Pendulum

Bright Pendulum [2]

#16096 · Mace · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
130
Buy value
0 z
Sell value
0 z
A mace that creates a clear sound every time it hits something. Indestructible, Variable Cast Time -10% ATK +4 for every upgrade level +9 Effect: Throw Spirit Sphere and Occult Impaction damage +50% +11 Effect: ATK +10%
Full item details & effects
Brillance

Brillance [1]

#450247 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
An omnipotent armor clad in radiance worn by the God of Sky. The omniscient being is ready to bring down a divine punishment. ------------------------ ASPD + 10% ------------------------ For every level of Knuckle Arrow learned, increases physical damage to all race monster by 7%. ------------------------ When learned level 5 Lightning Walk, for every 1 base level (Up to level 250), increases Lightning Ride damage by 2% ------------------------ When learned level 10 Rising Dragon, reduces Variable Casting time by 15%, recover HP +150, SP +15, when defeated a monster with physical attack, ------------------------ When refined to +7 or higher, for every 2 base level (Up to level 250), increases ATK by 1 ------------------------ When refined to +9 or higher, for every 2 base level (Up to level 250), additional increases ATK by 1 ------------------------ When refined to +11 or higher, Indestructible in battle. Perfect hit + 25% ------------------------ When refined to +12 or higher, POW + 10. ------------------------ When refined to +13 or higher, ATK + 30%. ------------------------ Def : 100
Full item details & effects
Brilliant Light Amethyst Necklace

Brilliant Light Amethyst Necklace [1]

#490059 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A glittering necklace adorned with violet amethyst. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Amethyst Necklace Brilliant Light Amethyst Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Amethyst Ring

Brilliant Light Amethyst Ring [1]

#490058 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring encrusted with a violet amethyst, shining brightly. It's sacred and powerful from deep within. ATK + 7%, MATK + 7%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Amethyst Ring Soutane of Dexterity Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Aquamarine Necklace

Brilliant Light Aquamarine Necklace [1]

#490067 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A brilliantly shining necklace decorated with sea-colored aquamarine. It is sending out bright and warm energy from the deep. ATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Aquamarine Necklace Brilliant Light Aquamarine Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Aquamarine Ring

Brilliant Light Aquamarine Ring [1]

#490066 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring studded with sea-colored aquamarine and shining brightly. It's sacred and powerful from deep within. ATK + 10%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Aquamarine Ring Soutane of Luck Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Emerald Necklace

Brilliant Light Emerald Necklace [1]

#490061 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Brilliant Necklace decorated with green emeralds. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Emerald Necklace Brilliant Light Emerald Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Emerald Ring

Brilliant Light Emerald Ring [1]

#490060 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring that shines brilliantly with green emeralds. It's sacred and powerful from deep within. ATK + 7%, MATK + 7%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Emerald Ring Soutane of Vitality Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Ruby Necklace

Brilliant Light Ruby Necklace [1]

#490057 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
a brilliant necklace adorned with red rubies. It's radiating bright, warm energy from deep within. ATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Ruby Necklace Brilliant Light Ruby Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Ruby Ring

Brilliant Light Ruby Ring [1]

#490056 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring with a reddish ruby and shining brilliantly. It's sacred and powerful from deep within. ATK + 10%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Ruby Ring Soutane of Strength Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Zircon Necklace

Brilliant Light Zircon Necklace [1]

#490063 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A brilliantly shining necklace decorated with turquoise zircons. It is sending out bright and warm energy from the deep. ATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Zircon Necklace Brilliant Light Zircon Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Zircon Ring

Brilliant Light Zircon Ring [1]

#490062 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring studded with turquoise zircon and shining brightly. It's sacred and powerful from deep within. ATK + 10%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Zircon Ring Soutane of Agility Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
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