A pair of shoes that emits a strange energy obtained from infinite space.
------------------------
MHP + 300. MSP - 50.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Def : 12
All Basic Stat + 4.
Reduces Variable Casting Time by 5%.
Increases physical/magical damage to all class monster by 8%.
------------------------
Set Bonus:
Ring of Despair-LT
Demon God's Apostle Shnaim Card
MHP +5%, ATK and MATK +50.
------------------------
Set Bonus:
Ring of Despair-LT
Demon God's Apostle Ahat Card
MHP +5%, ATK and MATK +50.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Force3
POW +5,
Increases melee physical attack by 8%.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Intelligence3
SPL +5,
Increases all property magical damage by 10%.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Concentration3
CON +5,
Increases long-range physical damage by 8%.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Speed3
ASPD +1,
Reduces delay after skill by 5%.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Luck3
C.RATE +5,
Increases critical damage by 10%.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Vitality3
RES and MRES +20,
MHP + 5%.
------------------------
Def : 0
A magical ring that hung on the foot of the legendary blue dragon.
All Basic Stat + 1, MDEF + 10.
------------------------
When equipped by Swordsman class,
MHP + 7% and Sonic Wave skill damage by 50%.
ASPD + 2 for 30 seconds after using Martyr's Reckoning skill.
------------------------
When equipped by Mage class,
MATK + 5%.
Autocast lv. 5 Safety Wall after using Frost Misty and Blinding Mist skill.
------------------------
When equipped by Thief class,
FLEE + 10.
Reduces Hallucination Walk skill cooldown by 60 seconds
Reduces Manhole skill Variable Casting Time by 100%
------------------------
When equipped by Acolyte class,
After Cast delay -5%.
MHP + 25% for 30 seconds after using Offertorium skill.
Additional After Cast Delay -20% for 10 seconds after using Rising Dragon skill.
------------------------
When equipped by Archer class,
ASPD + 1.
Reduces Variable Casting Time by 100% for 5 seconds after using Warg Bite skill.
For each level of Voice Lessons learned,
increases Severe Rainstorm skill damage by 2%.
------------------------
When equipped by Merchant class,
ATK + 5%.
Increases Cart Tornado skill damage by 20%.
Autocast lv. 5 Geneticist Cart Boost after using Suicidal Destruction skill.
------------------------
When equipped by Expanded class,
ATK + 10%.
MATK + 10%.
------------------------
Def : 0
You can hear some mumbling in a low voice.
Rumours have been circling that darkness seeps through the heart if you keep listening to the mumbling
MHP+200.
A core that contains unstable, powerful energy.
------------------------
MHP - 3%, CRI + 10, Reduces variable casting time by 10%.
------------------------
Set Bonus:
Rough Core [1]
Violet Halo [1]
Magical Booster [1]
Increase all property magic damage by 5%.
When Garment refined to +7 or higher, increase magic damage against Boss monsters by 15%.
When Garment refined to +9 or higher, increase all property magic damage by 5%.
------------------------
Set Bonus:
Rough Core [1]
Violet Halo [1]
Crimson Booster [1]
Increase ranged physical damage by 5%.
When Garment refined to +7 or higher, CRI + 10.
When Garment refined to +9 or higher, Increase ranged physical damage by 5%.
------------------------
Set Bonus:
Rough Core [1]
Violet Halo [1]
Sigrun's Wings [1]
Increase melee physical damage by 5%.
When Garment refined to +7 or higher, Perfect Hit + 10.
When Garment refined to +9 or higher, Increase melee physical damage by 10%.
------------------------
Set Bonus:
Rough Core [1]
Violet Halo [1]
Dark Blinder [1]
Reduces global cooldown by 5%.
When Garment refined to +7 or higher, increase physical damage against Boss monsters by 15%.
When Garment refined to +9 or higher, reduces fixed casting time by 0.2 sec.
------------------------
Location : Accessory
A cloak worn by the merchant union of Alberta.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
------------------------
Def : 0
A cloak worn by the Geffen Royal Wizard Association.
------------------------
Increase all property magic damage by 20%.
------------------------
Immune to Knockback.
------------------------
For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
------------------------
For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
------------------------
When refined to +9 or higher, increase magic damage against all property enemies by 15%.
------------------------
When refined to +10 or higher, MATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
------------------------
When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
------------------------
Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
------------------------
[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
------------------------
Def : 100
A cloak worn by the Nightwatch.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 4.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
------------------------
[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
------------------------
Def : 0
A cloak worn by Payon Royal Guards.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, CRI + 20.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
------------------------
When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
------------------------
Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
------------------------
For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
------------------------
If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
------------------------
Def : 100
Armor engraved with Varmund's Grass Rune magic.
The engraving is amplified with the essence of plain.
------------------------
For every 25 Base VIT, STA + 1.
------------------------
When refined to +7 or higher, MHP + 5%, P.ATK + 2.
------------------------
When refined to +9 or higher, increase physical damage against all size enemies by 15%.
------------------------
When refined to +11 or higher, increase physical damage against all property enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] STA + 5, MHP + 5%.
[Grade B] Reduce After Cast Delay by 5%.
[Grade A] Reduce After Cast Delay by additional 10%, STA + 5.
------------------------
Def : 45
Boots engraved with Varmund's Grass Rune magic.
The engraving is amplified with the essence of plain.
------------------------
When refined to +7 or higher, MHP + 10%, P.ATK + 2.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 10%, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] MHP + 7%, reduce Variable Casting Time by 5%.
[Grade A] Reduce Fixed Casting Time by additional 0.2 seconds, P.ATK + 2.
------------------------
Def : 45
Manteau engraved with Varmund's Grass Rune magic.
The engraving is amplified with the essence of plain.
------------------------
When refined to +7 or higher, MHP + 3%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase physical damage against all race enemies by 10%.
------------------------
Set Bonus:
Grass Rune Manteau [1]
Grass Rune Armor [1]
Grass Rune Boots [1]
For every 30 Base VIT, STA + 1.
MHP + 20%.
Reduce physical damage taken from Earth property enemies by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] MHP + 5%, RES + 5, MRES + 5.
[Grade B] Reduce After Cast Delay by 5%, RES + 5, MRES + 5.
[Grade A] Reduce After Cast Delay by additional 10%, P.ATK + 2.
------------------------
Def : 45
A pair of boots used by a certain Santa Claus.
------------------------
MHP + 5%, MSP + 5%.
------------------------
For every 2 refine level, ATK + 10, MATK + 10.
------------------------
For every 3 refine level, increase physical and magic damage against all race enemies by 3%.
------------------------
When refined to +7 or higher, increase melee, long-range physical, and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
When refined to +13 or higher, when performing physical or magic attack, there's 1% chance to transform into Antonio for 5 seconds.
While transformed, LUK + 200, Drop Rate + 10%, EXP + 10%.
------------------------
Set Bonus:
Santa Red Boots [1]
Santa Poring Card
Increase physical and magic damage against Normal class enemies by 18%.
------------------------
Set Bonus:
Santa Red Boots [1]
Celine Kimi Card
Increase physical and magic damage against Boss class enemies by 30%.
Ignore physical and magic defense of Boss class enemies by 50%.
------------------------
[Grade Bonus]
[Grade D] ATK + 100, MATK + 100.
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] EXP Gain from Monster + 8%.
[Grade A] Item Drop Rate + 8%.
------------------------
Def : 20
The red coat that Santa Claus wears every Christmas.
------------------------
Cannot be destroyed in battle.
------------------------
For every 2 refine level, S.MATK + 3.
------------------------
For every 3 refine level, MATK + 50.
------------------------
When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20.
------------------------
When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%.
------------------------
When refined to +12 or higher, increase Water and Holy property magic damage by 20%.
------------------------
When refined to +13 or higher, enable to use Lv.10 Enchant Blade.
When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds.
------------------------
Set Bonus:
Santa Suit [1]
Stormy Knight Card
INT +30, SPL+ 30.
Increase Water and Holy property magic damage by 30%.
------------------------
[Grade Bonus]
[Grade D] MHP +15%, MSP +15%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 20%.
[Grade A] Increase Arbitrium and Crystal Rain damage by 50%.
------------------------
Def : 120
The cloth worn by student for school.
AGI+2, LUK+1.
MHP increase according to Base Lv x3
MSP increase according to Base Lv x1/2
Series : Armor Defense : 25
Int +2.
Shaman Set
Shaman Ring
Shaman's Hair Ornament
Shaman Earring.
MHP +300,
Increase tolerance to Neutral property by 5%,
Skill casting cannot be interrupted by damage from enemies but increases cast-time by 15%.
MHP +3% and MSP +3%.
Reduces the cooldown time of High Heal by 1 second.
When refine level is 10 or higher,
increases MHP and MSP by additional 7%,
reduces global cooldown by 10%.
When refine level is 11 or higher,
increases MHP and MSP by additional 10%,
reduces global cooldown by additional 10%.
When learned Oratio Level 10,
reduces variable casting time by 50%, and reduces global cooldown by 50%.
When learned Clearance Level 5,
increases magical damage against all property enemies by 25%.
When performing Offertorium,
for every base level, increases Judex damage by 1% for 15 seconds.(Up to level 250)
For every level of Lauda Agnus and Lauda Ramus learned,
MDEF +10, increases healing by 8%.
------------------------
Def : 15
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic luck.
------------------------
LUK +12, MHP +15%, MSP +15%.
For every 2 refine level, CRI +2, increases critical damage by 4%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base LUK, CRI + 2, Critical damage +3%.
[Dragon's Luck]
When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds.
If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck],
additional increase ATK +10%, and critical damage +10%
If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
------------------------
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases melee physical damage by 4%.
When refined to +7 or higher increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
When refined to +9 or higher, increases Cart Tornado damage by additional 20% and reduces global cooldown by 10%.
When refined to +11 or higher, MHP +10%, increases Cart Tornado damage by additional 20% and reduces global cooldown by additional 5%.
Set Bonus:
Slate Sword-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] Increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Increases magic damage against boss class enemies by +15%.
For every refine level,
MATK +5, MHP +2%, MSP +2%, reduce global cooldown by -1%.
When refine level is 10 or higher, INT +15.
------------------------
Set Bonus:
Space Shoes [1]
Dark Lord Card
Enables Level 5 [Volcano].
If base level 99 or lower,
For every refine level,
When receiving physical attack, increases fire property magic damage by 5% for 15 seconds.
If base level 100 or higher,
For every refine level,
When receiving physical attack, increases fire property magic damage by 10% for 15 seconds.
------------------------
Def : 15
Divine devotion. When good people do good deeds, they are said to show up to help and rescue people.
Reduce damage taken from normal and boss monsters by 40%.
------------------------
For every refine level,
MHP and MSP +3%.
------------------------
When refined to +9 or higher,
Reduces damage taken from Holy property attacks by 25%.
(When learned Faith lv 1 or higher)
increases damage taken from Holy property attacks by 25%.
------------------------
When refined to +11 or higher,
Reduce damage taken from Neutral property attacks by 15%.
------------------------
Def : 60
Shoes modeled after the constellations of stars.
The twin constellations floating in the starry sky shine beautifully as two single stars.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from players by 10%.
------------------------
For every refine level, Perfect Hit + 5, reduce damage taken from Holy property attack by 3%.
------------------------
When refined to +10 or higher, all basic status + 10, increase physical and magic damage against all property monsters by 15%.
------------------------
When refined to +12 or higher, ASPD + 20%, increase physical and magic damage against all property monsters by additional 25%.
------------------------
When refined to +14 or higher, MHP + 20%, reduce After Cast Dealy by 30%.
------------------------
Def : 20
DEF + 30.
------------------------
For every 2 refine level, RES + 3.
------------------------
When refined to +10 or higher, RES + 15.
------------------------
Set Bonus:
Stout Shadow Earring
Stamina Shadow Shield
RES + 15.
------------------------
When the total refine level of set is 18 or higher,
STA + 3, MHP + 5%.
------------------------
Location : Earring
DEF + 30.
------------------------
For every 2 refine level, RES + 3.
------------------------
When refined to +10 or higher, RES + 15.
------------------------
Set Bonus:
Stout Shadow Pendant
Stout Shadow Earring
DEF + 15, RES + 25.
------------------------
When the total refine level of set is 18 or higher,
MHP + 7%.
------------------------
Set Bonus:
Stout Shadow Pendant
Stamina Shadow Weapon
RES + 15.
------------------------
When the total refine level of set is 18 or higher,
STA + 3, MHP + 5%.
------------------------
Location : Pendant
An additional armor worn over regular armor to provide extra defense. Can be worn alone, but the defensive effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Sword Master Shadow Armor
Sword Master Shadow Shoes
P.ATK +2.
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
------------------------
Sword Master Shadow Armor
Sword Master Shadow Shoes
Master Shadow Shield
Physical damage to all size enemies +5%, P.ATK +2.
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
------------------------
Location : Armor
A holy earring said to protect its wearer, drawing out their latent potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Sword Master Shadow Earring
Sword Master Shadow Pendant
P.ATK +2.
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
------------------------
Set Bonus:
Sword Master Shadow Earring
Sword Master Shadow Pendant
Master Shadow Weapon
physical damage to all size enemies +5%, P.ATK +2.
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
------------------------
Location : Earring
A shield modeled after the Garden of Eden.
Colorful magic energy flows from it.
------------------------
For every refine level, MHP + 3% , MSP + 3%.
------------------------
When refined to +6 or higher, INT + 5 , DEX + 5
------------------------
When refined to +8 or higher, additional INT + 10 , DEX + 10
------------------------
Set Bonus:
Symbol of Eden [1]
Garden of Eden [1]
Reduce damage taken from normal and boss monsters by 20%.
------------------------
Set Bonus:
Symbol of Eden [1]
Fairy of Eden [1]
Reduce damage taken from Neutral property attack by 10%.
------------------------
Def : 60
Bu~oi to achieve it is asleep as dead. To even worry about whether wake up sleeping on the defenseless too.
MDEF + 5.
MHP + 2%, decrese -5% of damange from demi human monster
if equipped with manteau of boss tare, able to decrease -10% of damage and MHP +3% from demi human monsters
Location : Upper Weight : 50
Req Level : 50