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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “DEF I” in Renewal

Page 93 of 98
Vanilmirth Hat

Vanilmirth Hat

#5289 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
30
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
A cold, soft hat that is shaped like a Vanilmirth. Has a certain chance of auto-casting a Lv.1 Bolt skill with each melee attack. Magic Defense +5. Cannot be upgraded. Indestructible. Cannot be Dropped, or Tradable Can be placed in Kafra Storage Location : Upper
Full item details & effects
Varetyr Shadow Weapon

Varetyr Shadow Weapon

#24557 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Gloves that bring out potential capabilities of the wearer. Adds +1 ATK and MATK based on refine level. Increase wind property magic damage by 3%. When refined to +7 or higher, increase wind property magic damage by additional 3%. When refined to +9 or higher, increase wind property magic damage by additional 4%. SET BONUS Varetyr Shadow Weapon Varetyr Shadow Pendant Varetyr Shadow Earring Increase damage of Varetyr Spear as a percentage that is equivalent to sum of its refine rates. SET BONUS Varetyr Shadow Weapon Sorcerer Shadow Shield, Ignores magical defense of all race except players by 40%, additionally ignores magical defense as a percentage that is equivalent to sum of refine rates of Varetyr Shadow Weapon/Sorcerer Shadow Shield. Location: Weapon Weight: 0
Full item details & effects
Variant Shoes

Variant Shoes

#2423 · Armor · Footgear
DEF
13
Armor Lv.
1
Required Lv.
85
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
Although it seems that whoever made these shoes tried to fix his mistakes, he didn't make these as well as he hoped. Increase Max HP and SP by 20%. Increasing the Upgrade Level will reduce Max SP and HP bonus, but will increase DEF bonus. Jobs except Novice
Full item details & effects
Varmundt Death Rune Boots

Varmundt Death Rune Boots [1]

#470110 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Death rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, MATK +5%. When refined to +9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, increases all property magical damage by 5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] MATK +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] MATK +2%, S.MATK +2. [Grade A] Reduces fixed casting time by additional 0.2 seconds. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Death Rune Manteau

Varmundt Death Rune Manteau [1]

#480147 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Death rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, reduces variable casting time by 10%. When refined to +9 or higher, increases all property magical damage by 10%. When armor refined to +11 or higher, MATK +5%. ------------------------ Set Bonus: Varmund Death Rune Manteau[1] Varmund Death Rune Boots[1] Varmund Death Rune Armor[1] increases all property magical damage by 5%, reduces variable casting time by additional 5%. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] MATK +3%, S.MATK +2. [Grade B] Increases all property magical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Death Rune Robe

Varmundt Death Rune Robe [1]

#450202 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Death rune magic. It is imprinted with power. ------------------------ SPL +1 per 25 base Int of the user. ------------------------ When armor refined to +7 or higher, MATK +5%. When armor refined to +9 or higher, reduces variable casting time by 10%. When armor refined to +11 or higher, Increases all property magical damage by 10%. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] SPL +3, MATK +3%. [Grade B] Increases all property magical damage by 10%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Fire Rune Armor

Varmundt Fire Rune Armor [1]

#450200 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Fire rune magic. It is imprinted with power. ------------------------ POW +1 per 25 base Str of the user. ------------------------ When armor refined to +7 or higher, ATK +5%. When armor refined to +9 or higher, Increases critical damage by 10%. When armor refined to +11 or higher, Increases melee physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] POW +3, ATK +3%. [Grade B] Increases melee physical damage by 10%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Fire Rune Boots

Varmundt Fire Rune Boots [1]

#470109 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Fire rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, increases melee physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] ATK +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] ATK +2%, P.ATK +2. [Grade A] Reduces fixed casting time by additional 0.2 seconds. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Fire Rune Manteau

Varmundt Fire Rune Manteau [1]

#480146 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Fire rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, reduces variable casting time by 10%. When refined to +9 or higher, increases critical damage by 10%. When armor refined to +11 or higher, ATK +5%. ------------------------ Set Bonus: Varmund Fire Rune Manteau[1] Varmund Fire Rune Boots[1] Varmund Fire Rune Armor[1] increases melee physical damage by 5%, reduces variable casting time by additional 5%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] ATK +3%, P.ATK +2. [Grade B] Increases melee physical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Glade Rune Armor

Varmundt Glade Rune Armor [1]

#450201 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Grass rune magic. It is imprinted with power. ------------------------ STA +1 per 25 base Vit of the user. ------------------------ When armor refined to +7 or higher, MHP +5%. When armor refined to +9 or higher, Increases imcoming heal effectiveness by 10%. When armor refined to +11 or higher, Additional MaxHP +10%. ------------------------ [Grade Bonus] [Grade D] MHP +3%. [Grade C] STA +3, MHP +3%. [Grade B] Reduces after cast delay by 5%. [Grade A] Reduces after cast delay by additional 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Glade Rune Boots

Varmundt Glade Rune Boots [1]

#470108 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Grass rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, MHP +10%. When refined to +9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, additional MaxHP +5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] MHP +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] MHP +2%, reduces variable casting time by additional 5%. [Grade A] Reduces fixed casting time by additional 0.2 seconds. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Glade Rune Manteau

Varmundt Glade Rune Manteau [1]

#480145 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Grass rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, MHP +3%. When refined to +9 or higher, reduces variable casting time by 10%. When armor refined to +11 or higher, additional MaxHP +3%, ------------------------ Set Bonus: Varmund Grass Rune Manteau[1] Varmund Grass Rune Boots[1] Varmund Grass Rune Armor[1] MHP +10%, reduces physical damage taken from earth property enemies by 10%. ------------------------ [Grade Bonus] [Grade D] MHP +3%. [Grade C] MHP +3%,RES +2, Mres +2. [Grade B] Reduces after cast delay by 5%. [Grade A] Reduces after cast delay by additional 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Armor

Varmundt Ice Rune Armor [1]

#450203 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ CON +1 per 25 base Dex of the user. ------------------------ When armor refined to +7 or higher, ATK +5%. When armor refined to +9 or higher, Increases critical damage by 10%. When armor refined to +11 or higher, Increases long ranged physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] CON +3, ATK +3%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Boots

Varmundt Ice Rune Boots [1]

#470111 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, increases critical damage by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] ATK +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] ATK +2%, P.ATK +2. [Grade A] C.Rate +1. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Manteau

Varmundt Ice Rune Manteau [1]

#480148 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, increases critical damage by 10%. When armor refined to +11 or higher, increases long ranged physical damage by 5%. ------------------------ Set Bonus: Varmund Ice Rune Manteau[1] Varmund Ice Rune Boots[1] Varmund Ice Rune Armor[1] increases long ranged physical damage by 5%, reduces variable casting time by 10%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] ATK +3%, P.ATK +2. [Grade B] Increases long ranged physical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Soul Rune Ring

Varmundt Soul Rune Ring [1]

#490299 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring engraved with Varmundt's rune magic. The power of sharpshooter is engraved on it. ------------------------ Increase long-range physical damage by 10%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Varmundt Temple Rune Ring

Varmundt Temple Rune Ring [1]

#490301 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring engraved with Varmundt's rune magic. The power of great wizard is engraved on it. ------------------------ Increase all property magic damage by 10%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Varmundt Venom Rune Ring

Varmundt Venom Rune Ring [1]

#490300 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring engraved with Varmundt's rune magic. The power of great warrior is engraved on it. ------------------------ Increase melee physical damage by 10%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Vellum Arc Wand

Vellum Arc Wand

#2016 · Two-Handed Staff · Weapon (Two-Handed)
ATK
110
MATK
220
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
80
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed staff that has been designed specifically for battles against players. Property: Neutral This item is indestructible in battle. Stats during WoE, WoE TE, PvP Increases magical damage on Human Player and Doram Player race targets by 25%. Bypass 25% of hard magic defense of Human Player and Doram Player race targets when performing a magical attack. If upgrade level is +6 or higher, MATK + 15% If upgrade level is +9 or higher, Reduces the variable casting time of skills by 20%. Reduces the fixed casting time of skills by 0.2 seconds.
Full item details & effects
Vellum Claymore

Vellum Claymore

#21001 · Two-Handed Sword · Weapon (Two-Handed)
ATK
260
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
350
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed sword that has been designed specifically for battles against players. Property: Neutral Stats during WoE, PvP Increases physical damage on Human Player and Doram player race targets by 80%. Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack. If upgrade level is +6 or higher, Increases physical damage on Human Player and Doram Player race targets by an additional 40%. If upgrade level is +9 or higher, Reflects 20% of the received short-ranged and magical damage back to the attacker. Adds a 30% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack.
Full item details & effects
Vellum CrossBow

Vellum CrossBow

#18114 · Bow · Weapon (Two-Handed)
ATK
110
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
110
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A bow that has been designed specifically for battles against players. Property: Neutral Stats during WoE, PvP Increases physical damage on Human Player and Doram Player race targets by 30%. Increases physical damage on Human Player and Doram Player race targets by an additional 1% per upgrade level of the item. Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack. Set Bonus Bellum Crossbow WoE Arrow S Increases long-ranged damage on Human Player and Doram Player race targets by 70%. Set Bonus Bellum Crossbow WoE Arrow A Increases long-ranged damage on Human Player and Doram Player race targets by 40%.
Full item details & effects
Vellum Damascus

Vellum Damascus

#13072 · Dagger · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A dagger that has been designed specifically for battles against players. Skills are not counted as a physical attack for this item. Property: Neutral Stats during WoE, PvP Aspd + 1% per upgrade level of the item. Adds a 100% chance to reduce hard defense and hard magic defense to 1 on Human Player and Doram Player race targets for 5 seconds when performing a short-ranged attack.
Full item details & effects
Vellum Great Encyclopedia

Vellum Great Encyclopedia

#1587 · Book · Weapon
ATK
130
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A book that has been designed specifically for battles against players. Property: Neutral Stats during WoE, PvP Increases physical damage on Human Player and Doram Player race targets by 80%. Increases physical damage on Human Player and Doram Player race targets by an additional 1% per upgrade level of the item. Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack. If upgrade level is +9 or higher, Adds a 3% chance of buffing the user for 3 seconds when performing a physical attack; ATK + 200.
Full item details & effects
Vellum Guillotine

Vellum Guillotine

#1396 · Two-Handed Axe · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
550
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed axe that has been designed specifically for battles against players. Property: Neutral Stats during WoE, PvP Increases physical damage on Human Player and Doram Player race targets by 40%. Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack. If upgrade level is +6 or higher, Increases the damage of Axe Boomerang and Power Swing by 80%. If upgrade level is +9 or higher, Increases physical damage on Human Player and Doram Player race targets by an additional 60%.
Full item details & effects
Vellum Jamadhar

Vellum Jamadhar

#1293 · Katar · Weapon (Two-Handed)
ATK
170
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
120
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A katar that has been designed specifically for battles against players. Skills are not counted as a physical attack for this item. Property: Neutral Stats during WoE, PvP Aspd + 1% per upgrade level of the item. Adds a 100% chance to reduce hard defense and hard magic defense to 1 on Human Player and Doram Player race targets for 5 seconds when performing a short-ranged attack.
Full item details & effects
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