Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it.
Property: Undead
Int + 4
Set Bonus
Evil Bone Wand
Skull Cap [1]
MATK + 10 per upgrade level of Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
An armor made from the scales of a powerful evil dragon.
Property: Neutral
If upgrade level is +8 or higher,
Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack.
Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack.
If upgrade level is +10 or higher,
Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.
Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Rideword Hat [1]
Disables the following effect of Rideword Hat [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Nidhoggur's Shadow Garb [1]
Disables the following effect of Nidhoggur's Shadow Garb [1],
Restoring damage as SP when performing a physical attack.
A pair of shoes worn by evil hermits in Gonryun.
There's something malicious imbued within it.
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Reduce damage taken from Normal and Boss monsters by 5%.
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Reduce damage taken from Doram/Human Player by 10%.
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For every refine level, MHP +3%.
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When refined to +11 or higher,
ATK +15%, MATK +15%.
Reduce After Cast Delay by 15%.
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When refined to +13 or higher,
Additional ATK +25%, MATK +25%.
Reduce After Cast Delay by additional 25%.
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Set Bonus:
Evil Hermit Shoes [1]
Evil Snake Lord Card
All Basic Status +30, ATK +30%, MATK +30%.
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Set Bonus:
Evil Hermit Shoes [1]
Cloud Hermit Card
All Basic Status +10, ATK +10%, MATK +10%.
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Def: 60
A dark marching hat worn by members of an undead band from Niffleheim.
Str +2. Attack +2% to all monsters.
If refined to +7 or higher, Critical +10%.
If refined to +9 or higher, the Attack and ranged attack damage increases by 5%.
Location: Upper
A mask worn by an ancient Rune Midgardian race that worshipped demons.
Attack Speed +1%.
Drains 1 SP every 2 seconds.
Unable to refine.
Special Effect:
If equipped with Succubus Horn or Incubus Horn, Aspd +1, Attack Speed +9%, drains an additional 3 SP every 2 seconds.
Location : Middle and Lower
This hammer was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
ATK +5% when upgraded to +9.
ATK +7% when upgraded to +12.
This bow was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
ATK +5% when upgraded to +9.
ATK +7% when upgraded to +12.
This katar was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
ATK +5% when upgraded to +9.
ATK +7% when upgraded to +12.
This two-handed sword was once used for vanquishing an evil slayer and his followers.
Property: Neutral
Increases physical damage on Demon, Undead race targets by 10%.
If upgrade level is +9 or higher,
ATK + 5%
If upgrade level is +12 or higher,
Additional ATK + 7%
This dagger was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
ATK +5% when upgraded to +9.
ATK +7% when upgraded to +12.