When consumed, it restores 60% HP and SP.
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"I don’t know what 1UP means, but I think it’s good anyway."
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Cannot be traded
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A small bottle of potion made by mixing various recovery potions.
Account Bound
Restores an amount of HP equal of 4% of your Max HP every 3 seconds for a 10 minute duration.
Not effective in Berserk status.
If you are incapacitated, the item effect will disappear.
Alarm Card.
Add the chance of auto
casting level 1 Sight
around the user when
receiving Physical Damage.
Max HP +300, Vit +1.
Clocktower Card Set
Tower Keeper Card
Punk Card
Alarm Card
Clock Card
DEF +3
MDEF +3
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Unlimited Vitality) effect.
[Enchant Effect]
Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds
Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds
Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times
A compact and delicious biscuit stick that increases VIT.
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VIT + 15 for 30 minutes.
Recover HP randomly by 11 ~ 33%.
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Each effect cannot be stacked with other similar buffs and only activates the highest option.
Effect will disappear upon death.
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Account Bound
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A box containing 20 pieces of VIT Biscuit Stick.
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[VIT Biscuit Stick]
VIT + 15 for 30 minutes.
Recover HP randomly by 11 ~ 33%.
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Each effect cannot be stacked with other similar buffs and only activates the highest option.
Effect will disappear upon death.
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A special set of armor that is worn over traditional armor. Provides small defense when worn by itself.
MDEF + 1.
Increases MDEF + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
A sacred earring that is said to protect the wearer. Elicits the wearer's potential abilities.
MATK + 5.
MATK + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
A sacred necklace that is said to protect the wearer. Elicits the wearer's potential abilities.
ATK + 5.
Increases ATK + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
A special shield that can be worn over traditional shields. It can be equipped alone, but it has little effect.
DEF + 5.
Increases DEF + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
Shoes that can be worn over traditional shoes. It can be equipped alone, but it has little effect.
SP + 50.
Increases SP + 5 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
A special weapon that can be worn over traditional weapons. It can be equipped alone, but it has little effect.
HP + 100.
Increases HP + 10 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
Unique snack food of Mora Village. Various vegetables and fruit are sandwiched between fried meat patties. A leaf wrapped around them adds a refreshing touch.
Restores approximately 200 HP.
Using the power of Run Stone, summons 2-4 magical shields that defend against any damage.
The shield's defenses are the same as the caster, each with a HP of 1000.
When receving more damage than HP that shield has, the number of shields will be reduced, but the damage that exceeds HP will be ignored.
The reductions applied won't fall below zero.
Compounds On: Garment
Max HP + 1000
Max HP - 200 for every 10 base Vit.
ATK + 25
ATK - 5 for every 10 base Str.
MATK + 25
MATK - 5 for every 10 base Int.
Aspd + 10%
Aspd - 2% for every 10 base Agi.
Increases long-ranged damage on targets by 5%.
Reduces long-ranged damage on targets by 1% for every 10 base Dex.
Increases critical damage on targets by 10%.
Reduces critical damage on targets by 2% for every 10 base Luk.
Compounds On: Accessory
The users casting cannot be interrupted outside of WoE.
Increases the variable casting time of skills by 30%.
Increases the damage of Fire Wall by 5%.
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Set Bonus
New Year Hairpin [1]
Blood Butterfly Card
Reduces the variable casting time of skills by 2%, increases the damage of Fire Wall by 5% per upgrade level of New Year Hairpin.
Compounds On: Accessory
Enables Level 4 Napalm Vulcan.
Set Bonus
Bomi Card
Vampire's Familiar [1]
MATK + 30
Set Bonus
Angry Dracula Card
Bomi Card
Max HP + 1000
Max SP + 50
If compounded garment upgrade level is +9 or higher,
Additional Max HP + 1000
Additonal Max SP + 50
A pendant worn to enhance casting speed.
Max HP + 10 per upgrade level of the item.
Reduces the variable casting time of skills by 1%.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by an additional 1%.
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by an additional 2%.
Food that the fleet of Cat Paw Merchant Association had in the voyage. It is a hardtack biscuit which facilitated its storage.
Those Cat sailors call it the Teeth Grinder or Worm Castle. Some HP can be recovered when it is eaten.
A box that contains enchantment stones for costume equipment.
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8 new enchant stones have been added.
ASPD Stone (Dual)
Variable Casting Stone(Dual)
Melee Stone (Dual)
HP Absorption Stone (Dual)
Magic Power Stone (Dual)
Magic Power Stone (Upper)
Magic Power Stone (Middle)
Magic Power Stone (Lower)
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Existing costume enchant stones are also included.
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A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)