RENEWAL / MONSTERS
Elusive Alarm
#2910FormlessMediumNeutral 3
Level88
HP28,320
SP1
Base EXP5,345
Job EXP15,060
Base ATK414
Base MATK48
DEF106
MDEF53
STR70
AGI72
VIT40
INT25
DEX66
LUK25
100% HIT360
95% FLEE299
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1020 ms
- Attack Motion
- 500 ms
- Damage Motion
- 768 ms
- Ai
- 21
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Neutral 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost50%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Alarm CardCard · 4244 | 0.05% | 0.05% | Cannot be stolen |
Clip [1]Armor · 2607 | 0.05% | 0.05% | |
Key of Clock TowerMiscellaneous · 7026 | 0.5% | 0.5% | |
Needle of AlarmMiscellaneous · 1095 | 100% | 100% | |
OrideconMiscellaneous · 984 | 2.65% | 2.65% | |
SkullMiscellaneous · 7005 | 37.5% | 37.5% | |
ZargonMiscellaneous · 912 | 37.5% | 37.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Elusive Alarm
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Clock Tower F3Town & interior · c_tower3 | 1 | 3 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Dark BreathMagic · 202 | 2 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always · 6 |
| Splash attackWeapon · 174 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | attackpcge2 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







