MHP + 500, MSP + 50
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Increase damage taken from angel race monsters by 50%.
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When equipped with Orc Baby Card, reduces damage taken from neutral property by 5%, FLEE + 5.
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When equipped with Baby Desert Wolf Card, INT + 3, MSP + 100, MATK + 5%.
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When equipped with Familiar Card, ATK + 15, increase physical damage against shadow property enemies by 20%.
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When equipped with Orc Warrior Card, reduce damage taken from Demi Human and Human Player race by 15%.
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When equipped with Desert Wolf Card, increase physical damage against medium and large enemies by 15%.
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When equipped with Phen Card, reduces variable casting time by 25%.
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When equipped with Orc Zombie Card, HIT + 15, FLEE + 15, Critical Damage + 15%.
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When equipped with Verit Card, MHP + 4%, MSP + 4%.
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When equipped with Megalodon Card, DEF + 100.
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A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
MATK + 5%.
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When base level is 200 or higher, increase water and earth property magical damage by 15%.
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When equipped with Crow Baron Card and both are equipped by Sage classes,
Increase Cold Bolt and Heaven's Drive damage by 30%.
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MATK to water property enemy +3%
If the refine level is above 7,
MATK to water property enemy +5%
If the refine level is above 9,
MATK to water property enemy +7%
Location : Weapon
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Str - 1
Int + 1
MATK + 3
Set Bonus
Darklord Essence Intelligence1
Demon God's Ring [1]
MATK + 5%
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Str - 2
Int + 2
MATK + 6
Set Bonus
Darklord Essence Intelligence2
Demon God's Ring [1]
MATK + 5%
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Str - 4
Int + 4
MATK + 12
Set Bonus
Darklord Essence Intelligence3
Demon God's Ring [1]
MATK + 5%
MATK + 5%.
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When compounded on One-handed Staff, gain the following effects:
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Increase all property magic damage by 10%.
For every 3 refine level of Weapon, increase all property magic damage by additional 2%.
When Base level is 200 or higher, for every 3 refine level of Weapon, increase all property magic damage by additional 3%.
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MATK + 10%, increases SP consumption of skills by 50%.
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Increases magical damage against demon and formless race monsters by 50%.
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MATK + 3%
Increases the damage of Earth property magical attacks on targets by 5%.
Increases the damage of Neutral property magical attacks on targets by 5%.
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
MATK + 3%.
When using the skill Bunch of Shrimp, increases SP regeneration by 5 per 5 secs for 30 secs.
For every refine level, reduces the Skill Cooldown of Catnip Meteor.
If the refine level is 7 or higher, increases the damage of Catnip Meteor by 5%.
If the refine level is 9 or higher, increases the damage of Catnip Meteor by an additional 5%.
Doram Magical Shadow Weapon
All Stats + 3
Max HP + 2%
Max SP + 2%
Reduces SP consumption by 10%.
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Doram.
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5% reduction in variable casting time
Each refine rate additionally reduce 1% in casting time
[Spirit of Land] Learned the skill, reduced fixed casting by 0.1 seconds
[Spirit of Sea] Learned the skill, reduced SP consumption 3% reduction
Refine +7 over, add MATK +5%
Refine +9 over, add MATK +5%
Location : Weapon Weight : 0
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
MATK + 5
Max HP + 1%
For every 2 refine levels, increases Max HP by 50.
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
MATK + 5
Increases HP recovery by Heal and items by 2%.
For every 3 refine levels, increases HP recovery by Heal and items by an additional 1%.
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
MATK + 5
Increases SP Recovery Amount by 2%.
For every 3 refine levels, increases SP Recovery Amount by an additional 1%.
Compounds On: Headgear
Int + 1
Max SP + 50
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
ATK +5, MATK +5.
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Every 2 refine levels, increase physical/magical damage to all types of enemies by 1%.
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Location : Weapon
MATK + 5%.
If refine rate is 7 or higher, increases magical damage against demon race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against demon race monsters by additional 7%.
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Compounds On: Weapon
ATK + 5
MATK + 5
If compounded to a Book,
If upgrade level is +10 or higher, ATK +20 and MATK + 20.
If upgrade level is +14 or higher, additional ATK + 20 and MATK + 20.
When used, receives the Main character buff from the book Fantasy Series 006 Raw Rice, Seyren Windsor's Recipe for 30 minutes.
Cooldown: 30 minutes.
All buffs in the Fantasy Series share same cooldown.
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[Fantasy Series 006 Main character Buff]
All base stats +5, ATK +2%, MATK +2%.
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A cookie that looks like Flora the snowman. Bite into it to enjoy a special taste and other effects.
Restores HP by 5% and increases MATK + 10% for 10 mins when used.
(This item will be deleted when the event finishes.)
A booster that brings out the potential of talent status.
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All Talent Status + 5, P.ATK + 10, S.MATK + 10 for 30 minutes.
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Effect will disappear upon death.
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Account Bound
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A box containing 10 pieces of Force Booster.
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[Force Booster]
All Talent Status + 5, P.ATK + 10, S.MATK + 10 for 30 minutes.
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Effect will disappear upon death.
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This package includes 1 Kachua's Secret Key!
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Account Bound
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