A glove worn to enhance physical attack.
ATK + 10
Additional ATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
ATK + 1%
Set Bonus
Physical Shadow Earring
Physical Shadow Pendant
Physical Shadow Weapon
ATK + 1 per upgrade level of Physical Shadow Earring, Physical Shadow Pendant, and Physical Shadow Weapon.
If the combined upgrade levels of Physical Shadow Earring, Physical Shadow Pendant and Physical Shadow Weapon are +23 or higher,
ATK + 1%
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Doram.
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Each refine rate additionally Range Physical Attack 1%
[Spirit of Land] Learned the skill, add ASPD +1.
Refine +7 over, add Perfect Dodge +2.
Refine +9 over, add Perfect Dodge +3.
Location : Weapon Weight : 0
Gloves that bring out potential capabilities of the wearer.
Adds +1 ATK and MATK based on refine level.
Increase ranged physical attack by 3%.
When refined to +7 or higher, increase ranged physical attack by additional 3%.
When refined to +9 or higher, increase ranged physical attack by additional 4%.
SET BONUS
Aimed Shadow Earring
Aimed Shadow Weapon
Aimed Shadow Pendant
Increase damage of Aimed Bolt as a percentage that is equivalent to sum of its refine rates.
SET BONUS
Aimed Shadow Weapon
Ranger Shadow Shield
Ignores physical armor of all race except players by 40%, additionally ignores physical armor as a percentage that is equivalent to sum of refine rates of Aimed Shadow Weapon/Ranger Shadow Shield.
Location: Weapon Weight: 0
Bypass 5% of hard defense of Angel Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Angel Race monsters when performing a physical attack.
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Set Bonus
Corrupt Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Angel Race monsters when performing a physical attack.
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Location : Weapon
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Arch Bishop Classes.
Add Adoramus 20% damage.
Each refine rate additionally Adoramus 5%.
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With Arch Bishop Shadow Weapon, can get the additional effect.
Add Duple Light 20% damage, reduces Adoramus skill cool down time 1 second.
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With the all of Acolyte Shadow 2type, Priest Shadow 2type, Arch Bishop Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Increases ranged physical damage by 3%.
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When refined to 7 or higher, increases long ranged physical damage by 3%.
When refined to 9 or higher, increases long ranged physical damage by 4%.
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Set Bonus
Arm Shadow Weapon
Arm Shadow Pendant
Arm Shadow Earring
Increases Arm Cannon damage by half of the sum of refine rate of set.
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Set Bonus
Arm Shadow Weapon
Mechanic Shadow Shield
Reduces variable casting by half of the sum of refine rate of set.
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Location : Weapon
A small shield that can be attached to the arm provides an additional defensive effect. It can also be used alone, but has little defensive effect.
Increase ranged physical damage by 3%.
When refined to +7 or higher, increase ranged physical damage by additional 3%.
When refined to +9 or higher, increase ranged physical damage by additional 4%.
SET BONUS
Arrow Shadow Armor
Arrow Shadow Shield
Arrow Shadow Shoes
Increase damage of Arrow Storm as a percentage equal to the sum of the refine rates.
SET BONUS
Ranger Shadow Weapon
Ignores physical defense of all races except players by 40%, ignores additional physical defense equal to the sum of its refine rates.
Location : Shield Weight : 0
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
When Weapon Perfection is used, increases the physical/magical damage inflicted on all monster sizes by 5% for 50 seconds.
When upgrade level is over +6:
For every upgrade level of Blacksmith Shadow Armor, increases bonus damage by an additional 1%.
Blacksmith Shadow Shoes
When equipped by Blacksmith, increases the physical/magical damage inflicted on all monster sizes by 3%.
Reduces the SP cost of Weapon Perfection by 20%.
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher,
increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher,
increases long ranged physical damage by additional 4%.
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Set Bonus
Cold Breath Shadow Armor
Cold Breath Shadow Shield
Cold Breath Shadow Shoes
Reduces global cooldown equal to the half of the sum of refine rate of set.
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Set Bonus:
Cold Breath Shadow Shield
Rune Knight Shadow Weapon
Increases Dragon Water Breath damage as percentage equal to the sum of refine
Rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon.
Location : Shield
Bypass 5% of hard defense of Demi Human (Except Player) Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Demi Human (Except Player) Race monsters when performing a physical attack.
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Set Bonus
Executioner Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Demi Human (Except Player) Race monsters when performing a physical attack.
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Location : Weapon
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Increases Damage of Catnip Meteor by 20%
For every refine level, increases Damage of Silvervine Stem Spear by an additional 3%.
Doram Magical Shadow Shoes
Reduces Skill Cooldown of Silvervine Stem Spear by 1 second.
Doram Magical Shadow Weapon, Shield, Armor, Shoes
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Ignores physical and magical defense of normal enemies by 50%.
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Increases Damage of Picky Peck by 20%.
For every refine level, increases Damage of Lunatic Carrot Beat by 3%.
Doram Physical Shadow Shoes
Reduces Skill Cooldown of Lunatic Carrot Beat by 3 seconds.
Doram Physical Shadow Weapon, Shield, Armor, Shoes
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Ignores physical and magical defense rate of normal enemies by 50%.
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
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ATK + 3%.
If uses [Arclouse Dash] skill to player-self, ASPD + 1 for 50 secs.
Skill Cooldown of [Lunatic Carrot Beat] - 0.2 sec per every refine level.
If the refine level is 7 or higher, Damage of [Lunatic Carrot Beat] +5%.
If the refine level is 9 or higher, Damage of [Lunatic Carrot Beat] +5%.
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If equipped with Doram Physical Shadow Weapon, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
SP consumption -10%.
Location : Shield
Bypass 5% of hard defense of Dragon Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Dragon Race monsters when performing a physical attack.
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Set Bonus
Dragon Killer Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Dragon Race monsters when performing a physical attack.
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Location : Weapon
A spellbook used to enchant Durable Shadow equipment.
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When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
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Existing random options will disappear.
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[Applicable Items]
Durable Shadow Weapon
Durable Shadow Shield
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ATK +5, MATK +5.
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Every 2 refine levels, increase physical/magical damage to all types of enemies by 1%.
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Location : Weapon
Bypass 5% of hard defense of Demon Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Demon Race monsters when performing a physical attack.
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Set Bonus
Exorcist Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Demon Race monsters when performing a physical attack.
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Location : Weapon
Gloves that bring out the potential ability of the wearer.
Increase physical ranged attack by 3%.
When refined to +7 or higher, additional physical damage dealt by 3%.
When refined to +9 or higher, additional physicald damage dealt by 4%.
When equipped with Firebreath Weapon/Pendant/Earring Shadow,
Increase MHP/MSP % equivalent to the sum of refine rates.
When equipped with Runeknight Shadow Shield,
Increase dragon damage % equivalent to the sum of Firebreath Shadow Weapon/Runeknight Shadow Shield's refine rates.
Location: Weapon Weight: 0
Bypass 5% of hard defense of Fish Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Fish Race monsters when performing a physical attack.
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Set Bonus
Fishing Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Fish Race monsters when performing a physical attack.
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Location : Weapon
Bypass 5% of hard defense of Formless Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Formless Race monsters when performing a physical attack.
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Set Bonus
Vibration Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Formless Race monsters when performing a physical attack.
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Location : Weapon
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Geneticist Classes.
MaxHP + 3%.
DEF increases by multiplying the refine rate and the skill points used for the active skills related to generic carts.
Cart Tornado, Cart Cannon, Cart Boost
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With Geneticist Shadow Weapon, can get the additional effect.
Reduces Cart Tornado skill cool down time 1 second, MaxHP + 2%, reduces 100% the variable casting time for Cart Boost.
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With the all of Merchant Shadow 2type, Alchemist Shadow 2type, Geneticist Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Guillotine Cross Classes.
Reduces Dark claw cool down time for 10 seconds.
Each refine rate additionally reduces Dark claw cool down time for 2 seconds.
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With Guillotine Cross Shadow Weapon, can get additional effect.
Add Dark Illusion 20% damage, Black Claw 1Lv activated with a certain probability during a physical attack.
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With the all of Thief Shadow 2type, Assassin Shadow 2type, Guillotine Cross Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Gunslinger Classes.
ASPD +1
Ignores 3% of the enemy's physical defense based on the skill level of [Snake Eyes].
For every upgrade level of Gunslinger Shadow Weapon, ignores 3% of the enemy's physical defense.
If upgrade level is +7, ASPD +1, Ranged Physical Attack 3%
If upgrade level is +9, ASPD +1, Ranged Physical Attack 5%
Bypass 5% of hard defense of Undead Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Undead Race monsters when performing a physical attack.
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Set Bonus
Holy Water Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Undead Race monsters when performing a physical attack.
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Location : Weapon
Bypass 5% of hard defense of Brute Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Brute Race monsters when performing a physical attack.
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Set Bonus
Hunting Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Brute Race monsters when performing a physical attack.
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Location : Weapon
A glove that brings out the potential abilities of the wearer by attaching it to the hand that wields the weapon.
When physically attacking, adds a chance to autocast Ignition Break lv3 (If you have learned a higher level, it will activate at the level you have learned).
When refined to +7 or higher, adds additional 1% chance to autocast Ignition Break.
When refined to +9 or higher, adds additional 2% chance to autocast Ignition Break.
SET BONUS
Ignition Shadow Weapon
Ignition Shadow Pendant
Ignition Shadow Earring
Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates.
SET BONUS
Runeknight Shadow Shield
Ignores defense of all race by 40% except players, ignores additional physical defense equivalent to sum of refine rates of Ignition Shadow Weapon/Runeknight Shadow Shield.
Location: Weapon Weight: 0
For every 3 refine level, increase Physical and Magical damage against all size enemies by 1%.
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For every 3 refine level, reduce Physical and Magical damage taken from all size enemies by 1%.
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When refined to +10 or higher, nullifies weapon size penalty.
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Location: Weapon
Bypass 5% of hard defense of Insect Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Insect Race monsters when performing a physical attack.
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Set Bonus
Insect Net Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Insect Race monsters when performing a physical attack.
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Location : Weapon