A small shield that can be equipped on the arm, granting additional defensive effects. It can be used alone, but its defensive effect is low.
MHP + 3%, MSP + 3%.
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For every 3 refine levels, ATK + 1%.
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When refined to +7 or higher, reduces Variable Casting Time by 3%.
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When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP.
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Location : Shield
Equipped : All Classes
A glove equipped on the hand that holds the weapon, drawing out the wearer’s latent abilities.
MHP + 3%, MSP + 3%.
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For every 3 refine levels, ATK + 1%.
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When refined to +7 or higher, reduces Variable Casting Time by 3%.
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When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP.
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Location : Weapon
Equipped : All Classes
When musicians play this legendary instrument, their consciousness is fully absorbed, returning only once they've realized that they've finished their performance.
Property: Neutral
Dex - 100%
HP Recovery - 100%
Aspd + 100%
Drains 50 HP from the user every 5 seconds.
A cursed book that can absorb life.
When attacking, 4% of damage can be absorbed to HP by 4% chance. HP absorption increases with every 2 refine levels
When attacking, 1% of damage could be absorbed to SP by 1% chance. SP absorption increases with every 3 refine levels
HP would be lost per 5 sec depends on refined degree.
Location : Upper
A legendary relic bestowed upon an adventurer by a divine phoenix clad in heavenly light.
It is said that this equipment provides divine protection.
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Reduce damage taken from normal and boss monsters by 5%.
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Reduce damage taken from Players by 5%.
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For every refine level,
MaxHP + 2% , MaxSP + 2%
Reduces damage taken from Holy property attacks by 7%.
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When refined to +7 or higher,
All Basic Status + 10
Increase physical and magical damage to all property monsters by 10%.
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When refined to +9 or higher,
Increase physical and magical damage to all property monsters by 15%.
When performing physical attack, there's a chance to absorb 5% of damage as HP.
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Def : 38
Crafted for more experienced adventurers by coating the existing Time guardian's Hat with a mixture of Elunium and Emperium.
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All basic stats +2
HP +500, SP +100
Reduce Variable Casting Time by 5%.
When performing physical attacks, has a 3% chance to absorb 3% of the damage as HP (For every 3 refine levels, HP absorption amount increases by 1%).
When performing physical attacks, has a 1% chance to absorb 1% of the damage as SP (For every 4 refine levels, SP absorption amount increases by 1%).
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Def : 10
Location : Upper
For every 2 refine level,
ATK +20.
For every 4 refine level,
Increases physical damage against all size enemies by 5%.
If refine rate is 7 or higher, ASPD +10%, ATK +7%.
If refine rate is 9 or higher, Increases long ranged physical damage by 15%.
If refine rate is 11 or higher, for every 2 Base Level,
increases Cannon Spear damage by 1% and Vanishing Point damage by 2%, up to Level 240.
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Set Bonus:
Fallen Protect Manteau
Old Casket Protection
When physically attacking,
there is a 2% chance that 4% of the damage is absorbed as HP,
and there is a 1% chance that 2% of the damage is absorbed as SP.
If refine level of Old Casket Protection is 11 or higher,
reduces cooldown of Cannon Spear by 0.5 seconds.
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Def : 55
MATK +280
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STR +3, DEX +5.
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Absorb 1% of the damage dealt as HP when attacking with a physical attack (100% chance).
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[Dragon's Breath], [Dragon's Water Breath] damage + 50%
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For every 1 refine level,
Additional ATK +2%,
ASPD +2%,
Reduced after cast delay 1%.
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When refined to +7 or higher, absorb an additional 2% of the damage dealt as HP when attacking with a physical attack.
When refined to +9 or higher, absorb an additional 3% of the damage dealt as HP when attacking with a physical attack.
When refined to +10 or higher, fixed casting time -70%.
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A stone that can absorb HP.
Gives the following abilities to the second slot of the costume.
Adds a 1% chance of restoring 1% of damage as HP when performing a physical attack.
[Lace La Zard]
A replica of a device used by an individual who could call down god's thunder.
Max HP + 5%
ATK + 5%
Aspd + 5%
Reduces the variable casting time of Lightning Ride by 5% for every 15 base levels.
Reduces the cooldown of Power Absorb by 3 seconds.
Increases the damage of Lightning Ride by 5%.
An armor worn over existing armor, granting additional defensive effects. It can be used alone, but its defensive effect is low.
HP + 100, ATK + 1%.
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When refined to +7 or higher, additionally increases ATK by 1%.
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Set Bonus:
Malicious Shadow Armor II
Malicious Shadow Shield
Malicious Shadow Shoes
When performing physical attacks, has a 4% chance to absorb 2% of damage as HP.
For every 5 total refine levels of the set, additionally absorbs 1% of damage as HP.
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Location : Armor
Equipped : All Classes
A flock of bats waiting to suck any blood.
It may be the familiars of certain blood-sucking noble.
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Increase physical and magical damage against Illusion of Vampire monsters by 20%.
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Set Bonus:
Naughty Bats
Illusion Skull Ring [1]
ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%.
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Set Bonus:
Naughty Bats
Vampire's Familiar [1]
ATK + 50, CRI + 15, ASPD + 10%.
Reduce After Cast Delay by 10%.
When performing physical attack, there's a 2% chance to absorb 2% of damage as HP.
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Set Bonus:
Naughty Bats
Illusion Infiltrator [2]
ASPD + 1, increase physical damage against all size enemies by 10%.
When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3.
For every 2 refine level of weapon, increase Vampire's Gift damage by 8%.
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Set Bonus:
Naughty Bats
Illusion Ancient Cape [1]
MATK + 100, increase all property magic damage by 10%.
When learned Masquerade-Unlucky level 3,
There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack.
For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%.
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Def : 0
Location : Lower
High ranking officer's hat.
Restrained color tone with gold decorations.
Consumes 10 Hp every 5 sec when equipped.
ATK + 5, MATK + 5 per 2 refine rates.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, when physical attack, adds 5% chance to absorb HP equivalent to 5% damage, adds 1% chance to absorb SP equivalent to 3% damage.
When magical attack, adds 4% chance to recover 300 HP per second for four times.
When magical attack, adds 4% chance to recover 70 SP per second for four times.
Location: Upper Weight: 40
A hat which symbolizes Pirate's foolishness.
When physically attacking has a chance to absorb 6% of damage as HP.
When physically attacking has a chance to absorb 2% of damage as SP.
When equipping this with cool pirate eye patch, MaxHP + 500, MaxSP + 30.
Location : Upper
Compounds On: Weapon
Reduces HP Recovery by 100%.
Adds a 5% chance of absorbing 5% of damage as HP when performing a physical attack.
If this card is slotted into a weapon refined to +15 or higher, adds a 5% chance of absorbing 10% of damage as HP when performing a physical attack instead.
Shoulder supports modeled after an ice spider covered in permanent frost and capable of withstanding absolute zero.
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MHP + 15%, long ranged physical damage + 15%.
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Set Bonus:
Twinhead Dragon Scale
Twinhead Dragon Mail [1]
For every level of Two-handed Defense learned,
Increase Madness Crusher damage by 15%.
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When Armor refined to +10 or higher, Max HP +10%, Max SP +10%.
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When Armor refined to +11 or higher, Increase long ranged physical damage by 20%.
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When Armor refined to +12 or higher, absorb 1% of the damage dealt as HP when attacking with a physical attack (100% chance).
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When Armor refined to +13 or higher, Increase Dragon's Breath damage by 60%. Increase Dragon's Water Breath damage by 60%.
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When Armor refined to +14 or higher, All basic stat +10, All talent stat +10, Increase Madness Crusher damage by 100%.
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Def : 10
Location : Lower
When performing physical attack, there is a 2% chance to absorb 2% of damage as HP.
When performing physical attack, there is a 1% chance to absorb 1% of damage as SP.
Reduces After Cast Delay by 3%.
Increases EXP received from monsters by 8%.
When defeating monsters with magic attack,
recover 300 HP and 5 SP
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Set Bonus:
Wireless Security Drone
Automatic Engine Wing Type C
Increases EXP received from monsters by 4%.
For every 2 refine level of Automatic Engine Wing Type C, increases EXP received from monsters by 1%.
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Set Bonus:
Wireless Security Drone
Automatic Armor Type A/B
Increases physical/magical damage against all race monsters (except players) by 8%.
For every 2 refine level of Automatic Armor Type A/B, reduces after dast delay by 1%.
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Def : 0
Location : Lower