A katar with a sharp edge.
Critical damage +5%
ATK +4 for every upgrade level
+9 Effect: Physical damage +15% on enemies of all sizes
+11 Effect: Indestructible, ATK +7%
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, reduces global cooldown by 2%.
When refined to +7 or higher, increases Rolling Cutter and Cross Ripper Slash damage by 25%, ASPD +10%.
When refined to +9 or higher, increases Rollinng Cutter and Cross Ripper Slash damage by additional 20%, reduces global cooldown by 5%.
When refined to +11 or higher, increases meele and long range physical damage by 15%, increases Counter Slash damage by 30%.
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Set Bonus:
Blade Katar-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases meele and long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
A katar with a wedge-shaped blade. Extensive and brutal attacks using this leave deep scars.
Property: Neutral
Adds a 3% chance of casting Level 1 Wide Bleed on the target when performing a physical attack.
If upgrade level is +9 or higher,
Level 2 Wide Bleed will be cast instead.
Katar with wedge-shaped blades. Its extensive and brutal attack leaves a deep scar.
Property: Neutral
Adds a chance of inflicting Bleed on any target within 5-5 cells of the user when performing a physical attack.
If upgrade level is +9 or higher, the area of effect becomes 11-11 cells.
A rare design for a katar, its design has the meaning of 'transmigration'.
Property: Neutral
If Katar Mastery is level 10,
ATK + 10
Increases the damage of Meteor Assault by 20%.
Set Bonus
Chakram [2]
Assassin Handcuffs [1]
Max HP - 10%
Crit + 4
Increases critical damage on targets by 40%.
A katar emitting a red aura.
Property: Neutral
Required Job: Assassin Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
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For every 4 refine level, increase melee physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Impact Crater damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
Evil Spell
Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%.
When weapon grade is B or higher, increase Eternal Slash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
Good Spell
Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Armor that has lost its light after being consumed by toxic demonic magic.
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ATK + 140.
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For every 2 refinement levels, POW + 1, CON + 1.
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At refinement level 7, ATK + 3%, P.ATK + 2.
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At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
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At refinement level 11, melee/ranged physical damage + 10%.
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Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set.
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Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
Dim Glacier Weapons [1]
for every 3 weapon refinement levels, ATK + 10,
if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5,
if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase,
if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%.
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[Grade Bonus]
[Grade D] ATK + 5%, POW + 5, CON + 5.
[Grade C] melee/ranged physical damage + 10%.
[Grade B] ATK + 1% additional increase.
[Grade A] ATK + 2% additional increase.
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A katar tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 220.
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Robe that has lost its light after being consumed by toxic demonic magic.
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MATK + 140.
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For every 2 refinement levels, SPL + 1, CON + 1.
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At refinement level 7, MATK + 3%, S.MATK + 2.
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At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
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At refinement level 11, increases all property magic damage by 10%.
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Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set.
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Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
Dim Glacier Weapon
For every 3 weapon refinement levels, MATK + 10,
If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5,
If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase,
If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%.
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[Grade Bonus]
[Grade D] MATK + 5%, SPL + 5, CON + 5.
[Grade C] All property magic damage + 10%.
[Grade B] MATK + 1%.
[Grade A] MATK + 2%.
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A nice officer hat with cute puppy ears.
ATK + 15 per 2 refine rate.
If refine rate is 7 or higher,ATK + 30.
If refine rate is 9 or higher, ATK + 5%, ASPD + 1.
If refine rate is 11 or higher, adds an additional long range physical damage by 3% and critical damage by 3%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).
When equipped with Thanos Katar, ATK + 20 per 2 refine rate of weapon.
When equipped with Dark Rose, increase Fire Dance damage by 6% per 2 refine rate of weapon.
When equipped with Tornado Axe, increase Axe Tornado damage by 15% per 2 refine rate of weapon.
A katar fitted with spinning drills instead of blades, making it ideal for destroying armor.
Property: Neutral
Hit + 30
Adds a 15% chance of casting Level 1 Full Divestment on the target when performing a physical attack.
When equipped with Thanos Hammer-AD [2],
Increase Duple Light and Petitio damage by 25%.
For every 2 refine level of weapon, increase long ranged physical damage by 6%.
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When equipped with Thanatos Knuckle-AD [2],
Increase Tiger Cannon and Third Flame Bomb damage by 25%.
For every 2 refine level of weapon, MHP + 5%.
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When equipped with Thanatos Katar-AD [2],
Increase Rolling Cutter and Impact Crater damage by 25%.
For every 2 refine level of weapon, increase Counter Slash damage by 12%.
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[Headgear Grade Bonus]
[Grade D] STA + 3.
[Grade C] P.ATK + 3.
This katar was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
ATK +5% when upgraded to +9.
ATK +7% when upgraded to +12.
A box that contains:
Rental Item
1 Unholy Touch
Duration: 2 Weeks after opening.
Rental Item
When dealing a melee physical attack there is a 50% chance to cause [Blind] status on the opponent.
Attack Strength: 179
Box Weight : 0
Bolt Crusher strengthened by the energy of Mjolnir.
ATK +15%,
Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%.
If refine rate is 7 or higher,
Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher,
increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%.
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Weapon Lv : 5
A katar crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +220
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A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 70%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter
If upgrade level is +9 or higher,
Adds a 7% chance of buffing the user for 5 seconds when performing a physical attack; Aspd + 100%.
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 70%.
Increases physical damage on Human Player race targets by 70%.
Increases critical damage on targets by 20%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Crit + 5 on Demi-Human race targets.
Enables Level 1 Slaughter
If upgrade level is +9 or higher,
Adds a 7% chance of buffing the user for 5 seconds when performing a physical attack; Aspd + 100%.
A special abrasive made so that the general public can use the abrasive used by the Gray Blacksmith.
It was made suitable for long-range weapons.
Both refine level and cards are retained.
[Target Item]
Thanatos Bow
Thanatos Whip
Thanatos Violin
Thanatos Sword
Thanatos Greatsword
Thanatos Spear
Thanatos Long Spear
Thanatos Katar
Thanatos Knuckle
Thanatos Hammer
Thanatos Axe
A special abrasive made so that the general public can use the abrasive used by the Gray Blacksmith.
It was made suitable for physical melee weapons..
Both refine level and cards are retained.
[Target Item]
Thanatos Sword
Thanatos Greatsword
Thanatos Spear
Thanatos Long Spear
Thanatos Dagger
Thanatos Katar
Thanatos Knuckle
Thanatos Hammer
Thanatos Axe
Thanatos Whip
Thanatos Violin
Stone that awakens the potential of the Guillotine Cross.
Bestows the following stats on the Garment slot of your outfit.
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
[Lace La Zard]
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
In the distant past, a guillotine cross known as Qatar used this to punish a traitor within the guild.
Property: Neutral
Dex + 2
Flee - 30
Increases physical damage on Demi-Human race targets by 50%.
Increases physical damage on Human Player race targets by 50%.
Increases the damage of Cross Impact by 30%.
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Counter Slash damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Glt.Cross)
Adulter Fides Katar
increases melee physical damage by 10%,
increases Counter Slash damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Glt.Cross)
Vivatus Fides Katar
increases melee physical damage by 10%,
increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.
[List of weapons]
Awakened Onimaru,
Awakened Dragonic Slayer,
Awakened Shiver Katar,
Awakened Blade Katar,
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Shadow Cross.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Shadow Cross) [1]
Shiver Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Savage Impact damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Savage Impact damage by additional 10%.
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Set Bonus:
Heroic Token (Shadow Cross) [1]
Blade Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Eternal Slash damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Eternal Slash damage by additional 10%.
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Def : 10
Assassins' Katar available in Herosria.
Increase critical damage by 15%, decrease melee physical damage by 7%.
Increase attack speed (decrease delay after attack by 15%), Increase global cooldown by 7%.
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Weapon Lv : 5
A protective armor made of sturdy metals.
You can feel its heavy weight just by looking at it.
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MHP + 10%, MSP + 10%.
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For every refine level, ATK + 4.
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For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%.
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When refined to +9 or higher, ATK + 10%.
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When refined to +11 or higher, ASPD + 10%.
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Set Bonus:
Illusion Chain Mail [1]
Illusion Katar of Frozen Icicle [2]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, CRI + 5.
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When the total refine level of set is 18 or higher, Critical Damage + 15%.
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When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%.
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Def : 70