The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Increases Damage of Catnip Meteor by 20%
For every refine level, increases Damage of Silvervine Stem Spear by an additional 3%.
Doram Magical Shadow Shoes
Reduces Skill Cooldown of Silvervine Stem Spear by 1 second.
Doram Magical Shadow Weapon, Shield, Armor, Shoes
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Ignores physical and magical defense of normal enemies by 50%.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
A dress that looks to absorb all the light in the world.
Property: Shadow
Prevents the user from being knocked back.
This item is indestructible in battle.
If upgrade level is +5 or higher,
Increases physical and magical damage on Shadow and Undead property targets by 10%.
Increases physical and magical damage on Demon and Undead race targets by 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Shadow and Undead property targets by an additional 15%.
Increases physical and magical damage on Demon and Undead race targets by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Shadow and Undead property targets by an additional 15%.
Increases physical and magical damage on Demon and Undead race targets by an additional 15%.
An armor worn to enhance neutral monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Neutral property targets by 1%.
Increases physical and magical damage on Neutral property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Basis Shadow Armor
Basis Shadow Shield
Reduces damage taken from Neutral property enemies by 2%.
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
When Weapon Perfection is used, increases the physical/magical damage inflicted on all monster sizes by 5% for 50 seconds.
When upgrade level is over +6:
For every upgrade level of Blacksmith Shadow Armor, increases bonus damage by an additional 1%.
Blacksmith Shadow Shoes
When equipped by Blacksmith, increases the physical/magical damage inflicted on all monster sizes by 3%.
Reduces the SP cost of Weapon Perfection by 20%.
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def : 20
Increase CN Meteor damage by 5%.
------------------------
When refined to +7 or higher, increase CN Meteor damage by additional 5%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%.
------------------------
Set Bonus:
Catnip Shadow Weapon
Catnip Shadow Shield
Catnip Shadow Armor
Increase CN Meteor damage by equal to the total refine level of the set.
------------------------
Set Bonus:
Catnip Shadow Weapon
Doram Magical Shadow Shoes
Ignore magic defense of all race enemies (except player) by 40%.
Ignore additional magic defense of all race enemies (except player) by equal to the total refine level of the set.
------------------------
Location : Weapon
A dress worn by Celine.
There are marks that look like old blood.
MATK + 50.
When Refined to 7, Variable Casting Time decreased by 10%.
When Refined to 9, all element magic damage increased by 10%.
When Refined to 11, Delay After Skill decreased by 10%.
When Refined to 12, Delay After Skill additionally decreased by 5%.
When worn together with Evilspirit Gloves,
MATK + 10%, probability of Perfect Hit increased by 10%, magical damage given to enemies of all sizes increased by 15%,
When attacking with physical attacks, increases magic damage too all race monsters by 15% for 10 seconds with a fixed probability(excluding players).
When worn together with Celine Ribbon,
Holy, Shadow, Poison, Ghost element magic damage increased by % based on sum of Celine Ribbon and Celine Dress refine level.
When the sum of Refine is higher than 19, MATK + 15%.
When the sum of Refine is higher than 23, 20% increase in magic damage to enemies of all elements.
When worn together with Celine Brooch Type K,
Per each Refine of Celine Dress, MATK + 10.
When Celine Dress is Refined to 9, Variable Casting Time decreased by 5%.
When Celine Dress is Refined to 11, damage of Water, Wind, Earth, Fire, Neutral element magic attacks increased by 10%.
When Celine Dress is Refined to 13, the armor is indesctructible.
Can be worn on top of the shield. It can be worn by itself, but it's not effective.
Increase fire property damage by 3%.
When refined to +7 or higher, increase fire property damage by additional 3%.
When refined to +9 or higher, increase fire property damageb by additional 4%.
When equipped with Crimson Shadow Armor/Shield/Shoes,
Increase Crimson Rock damage as percentage equal to the sum of refine rates of set.
When equipped with Warlock Shadow Weapon,
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon.
Location : Shield Weight : 0
An armor worn to enhance holy monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Holy property targets by 1%.
Increases physical and magical damage on Holy property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Damned Shadow Armor
Damned Shadow Shield
Reduces damage taken from Holy property enemies by 2%.
An armor worn to enhance undead monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Undead property targets by 1%.
Increases physical and magical damage on Undead property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Divine Shadow Armor
Divine Shadow Shield
Reduces damage taken from Undead property enemies by 2%.
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Increases Damage of Picky Peck by 20%.
For every refine level, increases Damage of Lunatic Carrot Beat by 3%.
Doram Physical Shadow Shoes
Reduces Skill Cooldown of Lunatic Carrot Beat by 3 seconds.
Doram Physical Shadow Weapon, Shield, Armor, Shoes
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Ignores physical and magical defense rate of normal enemies by 50%.
An improved version of the doll hat that resembles Thanatos agony.
------------------------
Increases physical/magical damage to Holy and Shadow attribute by 10%,
Increases physical/magical damage to Dragon and Angel race by 10%.
For every 3 refine level, additional 2% of each bonus damage above.
------------------------
MHP +10%, MSP +7%.
------------------------
When refined +7 or higher,
ATK +5%, MATK +5%.
------------------------
When refined +9 or higher,
reduces Variable Casting Time by 15%.
------------------------
When refined +11 or higher,
reduces After Cast Delay by 15%.
------------------------
[Grade Bonus]
[Grade D] All talent status + 2.
[Grade C] RES +50, MRES +50.
[Grade B] Increases physical/magical damage to all size monsters by 10%
[Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%.
------------------------
Def : 30
Location : Upper
A small shield that can be equipped on your arm. It provides additional defense effect.
Increase physical damage dealt to all size monsters by 1%,
increase holy magic damage by 1%.
When refined to +7 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
When refined to +9 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
SET BONUS
ArchBishop Shadow Weapon
Duple Shadow Shield
Adds physical/magical penetration to all races except players by 40%,
additional physical/magical penetration as percentage equivalent
to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shield Weight : 0
An armor worn to enhance poison monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Poison property targets by 1%.
Increases physical and magical damage on Poison property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Envenom Shadow Armor
Envenom Shadow Shield
Reduces damage taken from Poison property enemies by 2%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Exorcism of Malicious Soul increased by 5%.
------------------------
For every 2 Refine Levels, MATK + 10.
------------------------
For every 3 Refine Levels, Damage of Exorcism of Malicious Soul additionally increased by 1%.
------------------------
Set Bonus:
Exorcism of Malicious Soul Shadow Armor
Exorcism of Malicious Soul Shadow Shoes
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Exorcism of Malicious Soul Shadow Armor
Exorcism of Malicious Soul Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
An armor worn to enhance ghost monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Ghost property targets by 1%.
Increases physical and magical damage on Ghost property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Geist Shadow Armor
Geist Shadow Shield
Reduces damage taken from Ghost property enemies by 2%.
An armor worn to enhance fire monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Fire property targets by 1%.
Increases physical and magical damage on Fire property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Flame Shadow Armor
Flame Shadow Shield
Reduces damage taken from Fire property enemies by 2%.
MATK + 3%.
------------------------
For every 2 refine level, increase all property magical damage by 1%.
------------------------
When refined to +10 or higher, S.MATK + 2.
------------------------
Set Bonus:
Full Spell Shadow Armor
Full Spell Shadow Shoes
MATK + 2%, S.MATK + 2.
------------------------
When the total refine level of set is 18 or higher,
All property magical damage + 5%, magical damage against all size enemies + 10%.
------------------------
Set Bonus:
Full Spell Shadow Armor
Magical Spell Shadow Weapon
MATK + 3%.
------------------------
When the total refine level of set is 18 or higher,
SPL + 3, S.MATK + 3.
------------------------
Location : Armor
Ignore magical defense of all race monsters (except players) by 5%.
------------------------
For every 2 refine levels, ignore magical defense of all race monsters (except players) by additional 1%.
------------------------
When refined to +10 or higher, increase magical damage against all race monsters (except players) by 3%.
------------------------
Set Bonus:
Full Tempest Shadow Armor
Full Tempest Shadow Shoes
MATK + 2%.
------------------------
When the total refine level of set is 18 or higher,
ignore magical defense of all race monsters (except players) by 100%.
------------------------
Location : Armor
An improved version of the Gold Fish Hat that gapes.
------------------------
When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
------------------------
There's a chance to grant the weapon Holy property for 60 seconds,
when doing physical attacks.
------------------------
There's a chance to increases Holy magical damage by 20% for 60 seconds,
when doing magical attacks.
------------------------
When refined +7 or higher,
Increases melee physical damage by 10%,
increases Holy magical damage by 10%.
------------------------
When refined +9 or higher,
ATK + 5%, MATK + 5%.
------------------------
When refined +11 or higher,
increases physical/magical damage to Shadow property monster by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
------------------------
Def : 2
Location : Upper
Those who receive the grace of the foreign war god will be freed from all shackles and will gain the power of storms and thunder.
------------------------
SPL + 15, POW + 15.
------------------------
ASPD + 10%.
------------------------
Increase physical and magical damage against Formless and Demi Human race enemies by 40%.
------------------------
Increase physical and magical damage against Human/Doram Player by 40%.
------------------------
Increase physical and magical damage against Neutral and Shadow property enemies by 40%.
------------------------
For every refine level, reduce damage taken from Holy property attacks by 2%.
------------------------
When refined to +11 or higher,
DEF + 300, MDEF + 30.
Reduce damage taken from Human/Doram Player by 7%.
------------------------
When refined to +12 or higher,
Reduce After Cast Delay by 15%.
------------------------
Def: 150
An armor worn to enhance shadow monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Shadow property targets by 1%.
Increases physical and magical damage on Shadow property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Hallowed Shadow Armor
Hallowed Shadow Shield
Reduces damage taken from Shadow property enemies by 2%.
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Comet damage by 15% per 3 refine rate.
Increases Neutral and Shadow property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Warlock)
Adulter Fides Two-handed Staff
increases Neutral and Shadow property magical damage by 10%,
increases Comet damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Warlock)
Vivatus Fides Two-handed Staff
increases Neutral and Shaodow property magical damage by 10%,
increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
Increases the damage of Claymore Trap and Land Mine by 20%.
For every upgrade level of Hunter Shadow Armor, increases Claymore Trap and Land Mine damage by an additional 5%.
Hunter Shadow Shoes
When equipped by Hunter: Increases physical/magical damage inflicted on all monster sizes by 3%.
Reduces the SP cost of Claymore Trap and Land Mine by 20%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Hyunrok Spirit Power increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Hyunrok Spirit Power additionally increased by 2%.
------------------------
Hyunrok Spirit Power skill is currently unavailable.
------------------------
Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
MATK + 2%, S.MTK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases all property magical damage by 15%.
If refine rate is 7 or higher, increases all property magical damage by additional 15%.
If refine rate is 9 or higher, increases all property magical damage by additional 15%.
If refine rate is 11 or higher, increases all property magical damage by additional 15%, increases Abyss Square damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
The uniform used by King Schmitz.
------------------------
Can't be destroyed.
Increases physical and magical damage against medium and large size enemies by 10%.
------------------------
If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%.
------------------------
If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
------------------------
If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%..
------------------------
Set Bonus
King Schmidt's Suit
King Schmidt's Manteau
MaxHP + 5%, MaxSP + 5%.
If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces global cooldown by 15%.
------------------------