A shield worn to enhance poison monster resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Poison property enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Poison property enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Poison property enemies by an additional 1%.
Set Bonus
Envenom Shadow Armor
Envenom Shadow Shield
Reduces damage taken from Poison property enemies by 2%.
Ideal for situations
is poisonous or polluted, this mask supplies pure
oxygen to its wearer.
Increases resistance to the Poison status by 20%.
Location : Lower
except Novice
An egg in which a cute Poporing pet rests. This can be hatched using a Pet Incubator.
Diet: Green Herb
Summoned Bonus
Luk + 2
Increases resistance to Poison by 10%.
Increase resistance to poison, earth, wind, shadow, undead attacks by 30%.
Increase damage taken from holy, ghost, fire property attacks by 100%.
Location : Garment
Holy Property.
Resistant to knock back effects.
If the refine level is 7 or above, increases physical and magical damage to Plant monster and Insect monster by 10% and damage to Holy and Poison property monsters by 10%.
If the refine level is 9 or above, increases physical and magical damage to Plant monster and Insect monster by an additional 15% and damage to Holy and Poison property monsters by an additional 15%.
If the refine level is 12 or above, increases physical and magical damage to Plant monster and Insect monster by an additional 15% and damage to Holy and Poison property monsters by an additional 15%.
Has no effect during WoE TE
A bow imbued with the sacred essence of Rudra, one of the ancient gods.
Property: Holy
Int + 5
Enables Level 1 Heal and Level 1 Cure.
Increases resistance to Curse, Poison and Silence by 50%.
A bow imbued with the sacred essence of Rudra, one of the ancient gods.
Account Bound
Rental Item
Property: Holy
Int + 5
Enables Level 1 Heal and Level 1 Cure.
Increases resistance to Curse, Poison and Silence by 50%.
This is something that many sailors of Alberta wear when sailing through the seven seas. It helps prevent seasickness and its bright color makes it easier to see men who have fallen overboard.
DEX + 1.
Provides 20% resistance to poison.
Indestructable.
Item Class : Headgear Defense : 1
Location : Upper Weight : 1
A shield modeled after a phoenix. It is said that the wearer is blessed.
When resurrected, recovers 100% HP, SP.
When Inspiration lv5, increase healing received by 10%.
When Kings Grace lv5, increase resistance of Water, Earth, Shadow, Poison by 20%.
When Vanguard Force lv5, reduce after cast delay by 30%
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
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Location : Earring