RENEWAL / MONSTERS
Elusive Ghoul
#2823UndeadMediumUndead 2
Level61
HP12,145
SP1
Base EXP3,100
Job EXP7,200
Base ATK188
Base MATK29
DEF78
MDEF5
STR56
AGI12
VIT19
INT11
DEX30
LUK10
100% HIT273
95% FLEE236
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 2456 ms
- Attack Motion
- 912 ms
- Damage Motion
- 504 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Undead 2 defenseNeutral100%
Water100%
Earth100%
Fire150%
Wind100%
Poison50%
Holy150%
Dark0%
Ghost125%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Ghoul CardCard · 4110 | 0.05% | 0.05% | Cannot be stolen |
Green HerbRestorative · 511 | 20% | 20% | |
Horrendous MouthMiscellaneous · 958 | 100% | 100% | |
MementoMiscellaneous · 934 | 3.75% | 3.75% | |
Rough OrideconMiscellaneous · 756 | 2.75% | 2.75% | |
Sharpened Legbone of GhoulWeapon · 1260 | 0.05% | 0.05% | |
Skull RingArmor · 2609 | 1.5% | 1.5% | |
White HerbRestorative · 509 | 17.5% | 17.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Elusive Ghoul
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Geffen Dungeon B2Dungeon · gef_dun01 | 2 | 3 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Poison AttackWeapon · 176 | 3 | 5% | 0.8 s5 s recast | angrytarget · cancelable: no | always |
| Poison AttackWeapon · 176 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








