A huuma shuriken tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 370.
------------------------
A katar tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 220.
------------------------
A knuckle tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 220.
------------------------
A two-handed spear tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 270.
------------------------
A mace tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 210.
------------------------
A two-handed axe tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 180.
------------------------
A mace tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 160.
------------------------
Muffler that has lost its light after being consumed by toxic demonic magic.
------------------------
SPL + 1, CON + 1.
------------------------
When refined to +7 or higher, reduces variable casting time by 10%.
------------------------
When refined to +9 or higher, increases all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduces after cast delay by 10%.
------------------------
[Grade Bonus]
[Grade D] MATK + 3%, SPL + 5, CON + 5.
[Grade C] S.MATK + 2, all property magic damage + 5%.
[Grade B] S.MATK + 1.
[Grade A] MATK + 2%.
------------------------
Def : 105
A revolver tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 230.
------------------------
Range : 7
A rifle tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 230.
------------------------
Range : 9
Robe that has lost its light after being consumed by toxic demonic magic.
------------------------
MATK + 140.
------------------------
For every 2 refinement levels, SPL + 1, CON + 1.
------------------------
At refinement level 7, MATK + 3%, S.MATK + 2.
------------------------
At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
------------------------
At refinement level 11, increases all property magic damage by 10%.
------------------------
Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set.
------------------------
Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
Dim Glacier Weapon
For every 3 weapon refinement levels, MATK + 10,
If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5,
If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase,
If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%.
------------------------
[Grade Bonus]
[Grade D] MATK + 5%, SPL + 5, CON + 5.
[Grade C] All property magic damage + 10%.
[Grade B] MATK + 1%.
[Grade A] MATK + 2%.
------------------------
A dagger tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 210.
------------------------
Shoes that has lost its light after being consumed by toxic demonic magic.
------------------------
SPL + 2, CON + 2.
------------------------
When refined to +7 or higher, MATK + 5%, S.MATK + 2.
------------------------
When refined to +9 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases all property magic damage by 10%.
------------------------
[Grade Bonus]
[Grade D] MATK + 2%.
[Grade C] Fixed Casting Time - 1 second.
[Grade B] S.MATK + 2, MATK + 1%.
[Grade A] MATK + 2%.
------------------------
Def : 90
A shotgun tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Splash Attack.
MATK + 200.
------------------------
Range : 9
A one-handed spear tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 210.
------------------------
A two-handed staff tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 290.
------------------------
A sword tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 210.
------------------------
A two-handed sword tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 270.
------------------------
A violin tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 210.
------------------------
A one-handed staff tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 230.
------------------------
A whip tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 210.
------------------------
The key held by beings who cross dimensions.
I don't know which door the key is to open.
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, WIS + 4 and S.Matk + 2 per 20 base SPL.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.
------------------------
[Grade Bonus]
[Grade D] SPL + 2, Matk + 3%.
[Grade C] S.Matk + 2.
[Grade B] S.Matk + 3, Res + 20.
[Grade A] SPL + 2 per 15 base Int.
------------------------
A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows.
------------------------
Indestructible in battle.
------------------------
Reduce damage taken from Boss enemies by 50%.
------------------------
Reduce damage taken from Human and Doram Player by 40%.
------------------------
Increase long-range physical damage by 40%.
------------------------
When refined to +11 or higher, increase movement speed, ASPD + 5.
------------------------
When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50.
------------------------
When Base Level is 150 or higher,
for every refine level, increase long-range physical damage by additional 10%.
------------------------
Set Bonus:
Divine Bow Gandiva [2]
Fire Arrow OR Holy Arrow
MHP + 15%, MSP + 15%.
When weapon is refined to +13 or higher, increase long-range physical damage by 50%.
------------------------
Set Bonus:
Divine Bow Gandiva [2]
Ring of Artemis [1]
CON + 10.
Enable to use Lv.10 Triangle Shot.
When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%.
------------------------
[Grade Bonus]
[Grade D] Critical Damage + 10%.
[Grade C] POW + 5, CON + 5.
[Grade B] P.ATK + 20.
[Grade A] Long-range Physical Damage + 20%.
------------------------
This staff is made of two parts that can be recombined to form a cross that will endow Holy power to its user.
Property: Holy
Dex + 4
Reduces damage taken from Demon and Undead race enemies by 15%.
Set Bonus
Divine Cross
Spiritual Ring
Dex + 2
MATK + 10%
Reduces damage taken from Demon and Undead race enemies by 10%.
The complete travel log of the Acolyte who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
MATK + 100, MATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical and magic damage against all size enemies by 10%.
------------------------
Increase Judex and Rampage Blast damage by 30%.
------------------------
When equipped by Archbishop classes,
reduce Judex Variable Casting Time by 100%.
When using Judex, there's a 35% chance to auto cast Lv.10 Judex.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
When equipped by Sura classes,
reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds.
Ignore physical defense of all race enemies (except player) by 50%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Mitra [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Judex damage by 40%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Blazing Soul [1]
When using Rampage Blast, auto cast Lv.1 Zen.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Rampage Blast damage by 10%.
------------------------
Def : 7
The complete travel log of the Mage who explored the Tomb of Honor area.
------------------------
MATK + 100, MATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase magic damage against all size enemies by 10%.
------------------------
Increase Comet and Varetyr Spear damage by 30%.
------------------------
When equipped by Warlock classes,
reduce Fixed Casting Time by 1 second.
Reduce Comet cooldown by 20 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
When equipped by Sorcerer classes,
enable to use Lv.5 Mystical Amplification.
Reduce Varetyr Spear cooldown by 4 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
Set Bonus:
Document Mage [1]
Old Magic Stone Hat [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Comet damage by 12%.
------------------------
Set Bonus:
Document Mage [1]
Old Wind Whisper [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Varetyr Spear damage by 15%.
------------------------
Def : 7
A forbidden bible filled with knowledge that may lead to destruction.
------------------------
Cannot be destroyed.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Venom Swamp damage by 5%.
------------------------
When refined to +5 or higher, increase Venom Swamp damage by additional 10%.
------------------------
When refined to +7 or higher, increase Fire and Poison property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Venom Swamp damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Venom Swamp damage by additional 5% and Conflagration damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Fire and Poison property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
MATK + 3%.
When using the skill Bunch of Shrimp, increases SP regeneration by 5 per 5 secs for 30 secs.
For every refine level, reduces the Skill Cooldown of Catnip Meteor.
If the refine level is 7 or higher, increases the damage of Catnip Meteor by 5%.
If the refine level is 9 or higher, increases the damage of Catnip Meteor by an additional 5%.
Doram Magical Shadow Weapon
All Stats + 3
Max HP + 2%
Max SP + 2%
Reduces SP consumption by 10%.
A replica of the long sword said to have been used by Sigurd to defeat Fafnir.
Due to its detailed production and material, some say this sword has even surpassed the original.
------------------------
MATK + 150
------------------------
STR + 10, INT + 10.
------------------------
When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%.
------------------------
When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%.
------------------------
When refined to +11 or higher, Basic Status + 10.
------------------------
When refined to +12 or higher, ATK + 200, MATK + 200.
------------------------
Set Bonus:
Dragon Slayer's Longsword [1]
Randgris Card
Enable to use Clearance Lv.5.
------------------------
When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%.
------------------------
When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%.
------------------------
Property : Holy
Attack Range : 3
A tiny and cute hat that can decorate a part of the head.
This hat, along with a pretty dress, makes the wearer want to go on a picnic.
Str +1, Int +1
MDef +7
Increases ATK, MATK 2%, effectiveness of Heal skill +5%.
If upgraded to +7 or higher,
Additional ATK, MATK and Heal effectiveness +1%.
Location : Upper Weight : 20