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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “DEF+12” in Renewal

Page 15 of 19
Robust Magical Armor

Robust Magical Armor [1]

#15279 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
Blue Armor with strong magic. MATK + 50. MATK + 2% per 3 refine rates. If refined to +7 or higher, pierces 30% of magic DEF on Brute, Demon. If refined to +9 or higher, increases magic damage dealt to Brute, Demon by 10%. If refined to +11 or higher, increases magic damage dealt to Wind, Earth by 10%. When equipped with Temporal Int Boots[1] or Modified Int Boots[1], MATK + 10%. If the sum of refine rate is 21 or higher, Pierces additional 20% of magic DEF on Brute, Demon type monsters. Position: Armor DEF : 120 Item Move Restrictions: Drop NPC Sale RODEX
Full item details & effects
Rosario Necklace

Rosario Necklace

#19244 · Armor · Headgear (Lower)
DEF
12
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
The holy Rosario, which the apostle of God endowed with its power. It seems a mystical power flows within it. Increases heal effectiveness by 5%. When equipped with Recovery Light, reduces delay after skill by 3% per 2 refine rate of Recovery Light. Disables SP consumption penalty of Recovery Light.
Full item details & effects
Royal Alberta Cape

Royal Alberta Cape [1]

#480540 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the merchant union of Alberta. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Alberta Cape [1] Drake Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Alberta Cape [1] Pirate Skeleton Card MHP + 15%. Increase long-range physical damage by 20%. When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%. ------------------------ Def : 0
Full item details & effects
Royal Geffen Cape

Royal Geffen Cape [1]

#480520 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A cloak worn by the Geffen Royal Wizard Association. ------------------------ Increase all property magic damage by 20%. ------------------------ Immune to Knockback. ------------------------ For every 2 refine level, MATK + 20, CON + 2, SPL + 2. ------------------------ For every 3 refine level, increase all property magic damage by 7%, increase magic damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%. ------------------------ When refined to +9 or higher, increase magic damage against all property enemies by 15%. ------------------------ When refined to +10 or higher, MATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%. ------------------------ When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Geffen Cape [1] Dracula Card Increase magic damage against Boss enemies by 40%. When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack. ------------------------ Set Bonus: Royal Geffen Cape [1] Nightmare Verit Card MHP + 15%. Increase all property magic damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack. ------------------------ [Grade Bonus] [Grade D] MATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] S.MATK + 20. [Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%. ------------------------ Def : 100
Full item details & effects
Royal Guard Necklace

Royal Guard Necklace

#19246 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A necklace designed specifically for Royal Guards. It stands for the act of protecting others. Position: Lower Aspd + 1 Set Bonus Imperial Feather Royal Guard Necklace ATK + 40 Additional ATK + 60, if the users base Agi is 108 or higher. Additional ATK + 80, if the users base Agi is 120 or higher. Aspd + 3% Additional Aspd + 5%, if the users base Agi is 108 or higher. Additional Aspd + 7%, if the users base Agi is 120 or higher. Reduces damage taken from Human Player and Doram race enemies by 2%. Reduces damage taken from Human Player and Doram race enemies by an additional 2%, if the users base Agi is 108 or higher. Reduces damage taken from Human Player and Doram race enemies by an additional 4%, if the users base Agi is 120 or higher. Immune to Blind and Silence.
Full item details & effects
Royal Nightwatch Cape

Royal Nightwatch Cape [1]

#480539 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the Nightwatch. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 4. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Turtle General Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 1 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Vanishing Buster damage by 30%. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 2 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Fire Dance damage by 30%. ------------------------ [Grade Bonus] [Grade D] ATK + 50. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 10. [Grade A] When refined to +15 or higher, long-range physical damage + 40%. ------------------------ Def : 0
Full item details & effects
Royal Payon Cape

Royal Payon Cape [1]

#480504 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by Payon Royal Guards. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and Critical damage by 7%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, CRI + 20. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10. ------------------------ When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Payon Cape [1] Stormy Knight Card Increase physical damage against Boss class enemies by 40%. When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Royal Payon Cape [1] Abysmal Merman Card MHP + 15%. Increase long-range physical damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] After Cast Delay - 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%. ------------------------ Def : 100
Full item details & effects
Royal Prontera Cape

Royal Prontera Cape [1]

#480479 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by the Prontera Royal Knights. ATK +20%. Cannot be Knocked back. ------------------------ For every 2 refine level, ATK + 20, CON + 2, CRT + 2. For every 3 refine level, increases Long range physical damage and Increase Critical damage by 7%. ------------------------ If refine rate is 7 or higher, increases ATK by 15%, and attack speed (reduces delay after attack) by 10%. If refine rate is 9 or higher, increases physical damage against all attribute enemies by 20%. If refine rate is 10 or higher, CRI + 20. If refine rate is 11 or higher, All Basic Status + 15. If refine rate is 12 or higher, Increase long range physical damage by additional 15%, C.RATE + 10. If refine rate is 13 or higher, increases damage of Ignition Break and Cannon Spear by 50%. If refine rate is 14 or higher, Enable to use Shield Spell Lv.3. ------------------------ Set Bonus: Royal Prontera Cape [1] Baphomet Card Increases physical damage against boss monsters by 40%. If Garment refine rate is 14 or higher, has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage. ------------------------ Set Bonus: Royal Prontera Cape [1] Chaotic Baphomet Junior Card ATK + 15%, MHP + 15%. If Garment refine rate is 10 or higher, recover 250 HP and 25 SP when monsters are defeated by physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduces After Cast delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%. ------------------------ Def : 100
Full item details & effects
Rune Boots

Rune Boots

#2481 · Armor · Footgear
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Black leather boots engraved Rune. Unable to destroy. When pure STR is 90 or higher, ATK + 10. When pure STR is 120 or higher, ATK + 10 additionally. When pure INT is 90 or higher, MATK + 3%. When pure INT is 120 or higher, MATK + 2% additionally.
Full item details & effects
Rune Greaves

Rune Greaves

#470084 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
0 z
Sell value
0 z
Greaves created by concentrating the power of rune stones. MaxHP + 3% , MaxSP + 3% Increase movement speed Dragon Breath (Water), All Stats + 3 per 2 levels of Dragon Breath When Dragon Training lv5, reduce cooldown of Hundred Spears by 1 sec Increase damage of Clashing Spiral, Hundred Spears by 40% per 1 skill level of Dragon Howling. When Phantom Thrust lv5, reduce fixed casting time by 50% When refined to +5 or higher, additional MaxHP + 7% , MaxSP + 7% reduce after cast delay by 10% When refined to +7 or higher, additional MaxHP + 10% , MaxSP + 10% reduce after cast delay by an additional 10%
Full item details & effects
Sacred Crown

Sacred Crown

#19469 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
A crown with the sacred aura. Position: Upper Mdef + 15 Aspd + 10% Reduces the SP cost of Adoramus and Judex by 15. Increases the damage of Adoramus and Judex by 20%. Reduces the variable casting time of Adoramus and Judex by 5% per level of Oratio known. If Clearance is level 5, increases magical damage on boss monsters by 25%. Increases magical damage on Earth, Ghost, Neutral and Undead property targets by 5% per level of Lauda Agnus and Lauda Ramus known For every upgrade level of Sacred Crown, increases magical damage on Demi-Human race targets by 2%. If Sacred Crown upgrade level is +7 or higher, Aspd + 5% Increases the damage of Adoramus and Judex by an additional 30%. If upgrade level is +9 or higher, Additional Aspd + 5%. Increases the damage of Adoramus and Judex by an additional 50%. If upgrade level is +10 or higher, nullifies the number of Gemstones required for certain skills.
Full item details & effects
Salvage Cape

Salvage Cape

#2582 · Armor · Garment
DEF
1
Armor Lv.
1
Required Lv.
130
Slots
0
Weight
40
Buy value
56,000 z
Sell value
28,000 z
This wide Manteau carries with it the meaning of Salvation. Enables Level 1 Cicada Skin Shed. Increases the cooldown of Cicada Skin Shed by 30 seconds. Increases the SP cost of skills by 100%. Drains 1200 SP from the user when the item is unequipped.
Full item details & effects
Santa Suit

Santa Suit [1]

#450426 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
The red coat that Santa Claus wears every Christmas. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, S.MATK + 3. ------------------------ For every 3 refine level, MATK + 50. ------------------------ When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20. ------------------------ When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%. ------------------------ When refined to +12 or higher, increase Water and Holy property magic damage by 20%. ------------------------ When refined to +13 or higher, enable to use Lv.10 Enchant Blade. When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds. ------------------------ Set Bonus: Santa Suit [1] Stormy Knight Card INT +30, SPL+ 30. Increase Water and Holy property magic damage by 30%. ------------------------ [Grade Bonus] [Grade D] MHP +15%, MSP +15%. [Grade C] Reduce Variable Casting Time by 15%. [Grade B] Reduce After Cast Delay by 20%. [Grade A] Increase Arbitrium and Crystal Rain damage by 50%. ------------------------ Def : 120
Full item details & effects
Sapha Hood

Sapha Hood

#2577 · Armor · Garment
DEF
13
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A manteau that contains the reliquary remains of an ancient Assassin. Flee + 12 --Inflict 1% more damage with Critical attacks per refine level. Increases critical damage on targets by 1% per upgrade level of Sapha Hood. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Scaraba High Heels

Scaraba High Heels [1]

#22174 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
85
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
When equipped with Durga, Ignores boss monster's DEF by 100%. When refine rate of Durga is +7 or higher, damage to boss monsters increased by 20%, and an additional 8% damage to boss monsters when casting Rolling Cutter. When refine rate of Durga is +9 or higher, damage to boss monsters increased by 30%, and an additional 12% damage to boss monsters when casting Rolling Cutter. When equipped with Carga Mace, Casting cannot be cancelled. When refine rate of Carga Mace is +7 or higher, MaxSP+400, increased damage to boss monsters by 20%. When refine rate of Carga Mace is +9 or higher, MaxSP+600, increased damage to boss monsters by 30%. When refine rate of Scaraba High Heels is +7 or higher, and equipped with Rafini Staff, reduced casting time by 20% When refine rate of Rafini Staff is +8 or higher, increased magic damage to boss monsters by 30%, ignores magic defense of all races by 20% When refine rate of Rafini Staff is +10 or higher, increased magic damage to boss monsters by 40%, ignores magic defense of all races by 30% When refine rate of Scaraba High Heels is +7 or higher, and equipped with Elven Bow, Reduced cooldown of Severe Rainstorm by 2 sec. When refine rate of Elven Bow is +8 or higher, increased damage of Severe Rainstorm by 8%, damage to boss monsters by 20%. When refine rate of Elven Bow is +10 or higher, increased damage of Severe Rainstorm by 12%, damage to boss monsters by 30%.
Full item details & effects
Scientists Mantle

Scientists Mantle [1]

#20986 · Armor · Garment
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
The cloak worn by a scientist skilled in handling explosives. Perfect dodge + 5 Reduce incoming damage from fire, wind property damage by 10%. Reduce incoming damage from players damage by 5%. MaxHP + 1500 per 1 skill level of Crazy Vines learned Increase damage of Spore Explosion by 20% per 1 skill level of Fire Expansion learned. Increases accuracy by 50% when Mandragora Howl's skill level learned is 5. Reduce spell casting time of Spore Explosion by 100% when Hell Plant skill level learned is 5. When refined to +7 or higher, additional perfect dodge +8. Increase ranged attack damage by additional 10%. Reduce incoming damage from fire and wind property damage by additional 20% When refined to +9 or higher, additional perfect dodge + 12 Increase ranged attack damage by additional 10%. Reduce incoming damage from fire and wind property damage by additional 20%
Full item details & effects
Screaming Ghost Party

Screaming Ghost Party [1]

#450338 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A robe that was corroded by fragments of the cursed orb. The unsaved souls that were taken into the orb continue to cry out in pain and despair. ------------------------ Reduce damage taken from normal and boss monsters by 5%. ------------------------ Reduce damage taken from players by 7%. ------------------------ For every refine level, ATK + 30, MATK + 30. ------------------------ When refined to +7 or higher, ASPD + 10%, increase magic and physical damage against all race monsters by 15%. ------------------------ When refined to +9 or higher, Perfect Hit + 25%, increase magic and physical damage against all race monsters by additional 25%. ------------------------ When refined to +12 or higher, All Basic Status + 15. ------------------------ When refined to +13 or higher, ATK + 150, MATK + 150, reduce After Cast Delay by 20%. ------------------------ Def : 100
Full item details & effects
Seraphim Coronet

Seraphim Coronet

#19138 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A beautiful coronet decorated with seraphim feathers. Position: Middle Str + 2 For every 8 base Int, ATK + 5 Increases the recovery rate of recovery skills by 1%. Increases the variable casting time of skills by 1%. If the user's base Int is 108 or higher, Additional ATK + 50. Increases the recovery rate of recovery skills by an additional 5%. Increases the variable casting time of skills by an additional 4%. If the user's base Int is 120 or higher, Additional ATK + 125. Increases the recovery rate of recovery skills by an additional 10%. Increases the variable casting time of skills by an additional 6%. Set Bonus Seraphim Coronet Seraphim Feather Increases the recovery rate of recovery skills and recovery items by 5%. Increases the recovery rate of incoming recovery skills by 5%. Reduces damage taken from Demi-Human race enemies by 2%. Reduces the variable casting time of Coluseo Heal by 100%. Immune to Bleed and Chaos. Reduces the variable casting time of skills by 1% for every 8 base Int. If the user's base Int is 108 or higher, Reduces the variable casting time of skills by an additional 4%. Increases the recovery rate of recovery skills and recovery items by an additional 10%. Increases the recovery rate of incoming recovery skills by an additional 10%. Reduces damage taken from Demi-Human race enemies by an additional 2%. If the user's base Int is 120 or higher, Reduces the variable casting time of skills by an additional 6%. Increases the recovery rate of recovery skills and recovery items by an additional 15%. Increases the recovery rate of incoming recovery skills by an additional 15%. Reduces damage taken from Demi-Human race enemies by an additional 4%.
Full item details & effects
Seraphim Feather

Seraphim Feather

#19327 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A feather dropped from a Seraphim. It gives off an odor similar to a lamington... no idea why though. Position: Lower Increases the recovery rate of recovery skills by 5%. Set Bonus Seraphim Coronet Seraphim Feather Reduces the variable casting time of skills by 1% for every 8 base Int. Reduces the variable casting time of skills by an additional 4%, if the users base Int is 108 or higher. Reduces the variable casting time of skills by an additional 6%, if the users base Int is 120 or higher. Reduces the variable casting time of Coluseo Heal by 100%. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Int is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Int is 120 or higher. Increases the recovery rate of recovery skills by 5%. Increases the recovery rate of recovery skills by an additional 10%, if the users base Int is 108 or higher. Increases the recovery rate of recovery skills by an additional 15%, if the users base Int is 120 or higher. Increases the recovery rate of incoming recovery skills by 5%. Increases the recovery rate of incoming recovery skills by an additional 10%, if the users base Int is 108 or higher. Increases the recovery rate of incoming recovery skills by an additional 15%, if the users base Int is 120 or higher. Increases the recovery rate of recovery items by 5%. Increases the recovery rate of recovery items by an additional 10%, if the users base Int is 108 or higher. Increases the recovery rate of recovery items by an additional 15%, if the users base Int is 120 or higher. Immune to Bleed and Chaos.
Full item details & effects
Sharel Shoes

Sharel Shoes [1]

#22055 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
25
Buy value
20 z
Sell value
10 z
A magical pair of shoes containing the power of fire. Max HP + 1% per upgrade level of the item. Max SP + 1% per upgrade level of the item. Mdef + 3 Reduces damage taken from Fire property attacks by 5%. Increases the drop rate of items by 10% if the user has active vip. Set Bonus Sharel Manteau Sharel Shoes Max HP + 1% per upgrade level of Sharel Shield. Max SP + 1% per upgrade level of Sharel Shield. Increases physical damage on Fire property targets by 5%. Set Bonus Sharel Shield Sharel Shoes Reduces damage taken from Fire property attacks by 2% per upgrade level of Sharel Shield. Reduces damage taken from Fire property enemies by 5%.
Full item details & effects
Shawl Of Affection

Shawl Of Affection

#2569 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
A blessed artifact, said to have been used by priests to ease the suffering of people during an ancient war. Perfect Dodge + 5 Adds a chance of casting Level 1 Renovatio on the user when receiving a physical or a magical attack. Set Bonus Wand of Affection [2] Robe of Affection Shoes of Affection Shawl of Affection Increases the recovery rate of recovery skills by 25%. Increases SP cost of Heal by 20. Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 2 seconds. Set Bonus Empowered Wand of Affection [1] Robe of Affection Shoes of Affection Shawl of Affection Increases the recovery rate of recovery skills by 45%. Increases SP cost of Heal by 50. Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 3 seconds.
Full item details & effects
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