A hat which symbolizes Pirate's foolishness.
When physically attacking has a chance to absorb 6% of damage as HP.
When physically attacking has a chance to absorb 2% of damage as SP.
When equipping this with cool pirate eye patch, MaxHP + 500, MaxSP + 30.
Location : Upper
This crown honors Pisces, the 12th astrological sign in the zodiac calendar.
Position: Upper
Int + 2
Mdef + 5
Reduces damage taken from Water property attacks by 5%.
If upgrade level is +7 or higher,
Def + 1
MATK + 2%
A magnificent platinum shield that is rumored to be able to reflect harmful magic.
Mdef + 5
Reduces damage taken from medium and large size enemies by 15%.
Reduces damage taken from Undead property enemies by 10%.
Adds a 40% chance to reflect magical attacks back to the attacker for 2 seconds.
Grants those who wear it a small portion of the thunder god Thor.
Int +1, Dex +1, Mdef +3
Adds 7% tolerance to Wind Property.
If refined to +8 or higher, has a low chance of adding 40 ATK for 6 seconds while melee attacking and a low chance of adding 40 MATK for 6 seconds while casting spells on a target.
Can be traded, stored, and vended
Location : Upper
Position: Upper
Str + 2
When performing a physical attack, adds a chance of endowing the users weapon with Ghost property for 60 seconds.
Adds an additional chance to endow the weapon per upgrade level of Pure White Marching Hat.
A hat designed to transmit electric waves. Sometimes it receives electric waves from external worlds.
MDEF + 2
Able to use Lightning_Bolt Lv1.
Location : Upper
A magical manteau endowed with the power of undead.
Reduces damage taken from Undead property enemies by 5%.
Increases damage taken from Demi-Human race enemies by 5%.
Set Bonus
Lamor Manteau
Lamor Shield
Increases damage on Undead property targets by 1% per upgrade level of Lamor Shield.
Reduces damage taken from Demi-Human race enemies by 1% per upgrade level of Lamor Manteau.
Set Bonus
Lamor Manteau
Lamor Shoes
Max HP + 1% per upgrade level of Lamor Manteau.
Max SP + 1% per upgrade level of Lamor Manteau.
Increases damage on Undead property targets by 5%.
A magical shield endowed with the power of undead.
Reduces damage taken from Undead property enemies by 5%.
Increases damage taken from Human race enemies by 5%.
Increases the experience given from monsters by 10% if the user has active vip.
Set Bonus
Lamor Manteau
Lamor Shield
Increases damage on Undead property targets by 1% per upgrade level of Lamor Shield.
Reduces damage taken from Demi-Human race enemies by 1% per upgrade level of Lamor Manteau.
Set Bonus
Lamor Shield
Lamor Shoes
Reduces damage taken from Undead property enemies by 5%.
Reduces damage taken from Undead property attacks by 2% per upgrade level of Lamor Shield.
An improved Manteau exclusively for anti-magic. It not only has excellent magic defense ability,
but also greatly improves the wearer's physical abilities.
------------------------
MaxHP + 1200.
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MaxHP + 1% per refine rate.
------------------------
Increases ASPD by 2% per 3 refine rate.
------------------------
If refine rate is 9 or higher, increases long ranged physical damage by 5%.
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If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.
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Set Bonus
Ravage Magic Manteau
Anti Conjurer Suit
ATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases ASPD by 10%.
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Set Bonus
Ravage Magic Manteau
Magic Protector Robe
ATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%.
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Def : 70
Reduce After Cast Delay by 5%.
Increases magic damage to enemies of all sizes by 6%.
Increase Judex and Rampage Blast damage by 30%.
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Set Bonus:
Record of Acolyte vol.2 [1]
Old Mitra [1]
For every refine level of helmet,
Increase Holy property magic damage by 2%.
Reduce After Cast Delay by 1%.
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Set Bonus:
Record of Acolyte vol.2 [1]
Old Blazing Soul [1]
For every refine level of helmet,
Increases long ranged physical damage by 2%.
Reduce After Cast Delay by 1%.
------------------------
Set Bonus:
Record of Acolyte vol.2 [1]
Record of Acolyte [1]
Ignores magic defense of all races by 25% (except Player).
When equipped by Archbishop class:
Reduce Variable Casting Time of Judex by 100%.
Reduces Cooldown of Hell Inferno skill by 2 seconds.
When equipped by Sura class:
Reduces cooldown of Earth Shaker and Rampage Blast by 1.2 seconds.
Reduce After Cast Delay by 20%.
------------------------
Set Bonus:
Record of Acolyte vol.2 [1]
Record of Acolyte [1]
Old Mitra [1]
For every 3 refine level of helmet:
Increase magic damage against all size enemies by 3%.
Increases Judex damage by 10%.
------------------------
Set Bonus:
Record of Acolyte vol.2 [1]
Record of Acolyte [1]
Old Blazing Soul [1]
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 3%.
Increases Rampage Blast damage by 10%.
------------------------
Def : 0
ASPD + 10%.
Increases physical damage against enemies of all sizes by 6%.
Increase Focused Arrow Strike and Severe Rainstorm damage by 30%.
------------------------
Set Bonus:
Record of Archer vol.2 [1]
Old Camouflage Bunny Hood [1]
For every refine level of helmet,
Increases Focused Arrow Strike damage by 2%.
Reduce After Cast Delay by 1%.
------------------------
Set Bonus:
Record of Archer vol.2 [1]
Old Maestro Song's Hat [1]
OR
Record of Archer vol.2 [1]
Old Dying Swan [1]
Increases ranged physical damage by 2%.
Reduce After Cast Delay by 1%.
------------------------
Set Bonus:
Record of Archer vol.2 [1]
Record of Archer [1]
When equipped by Ranger class:
Reduces the Cooldown of No Limits skill by 90 seconds.
(No Limits skill will be canceled when unequipped.)
Reduce Variable Casting Time of Focused Arrow Strike by 100%.
When equipped by Maestro or Wanderer class:
Reduce SP consumption of Severe Rainstorm skill by 60.
Reduces cooldown of Severe Rainstorm skill by 2 seconds.
------------------------
Set Bonus:
Record of Archer vol.2 [1]
Record of Archer [1]
Old Camouflage Bunny Hood [1]
For every 3 refine level of helmet:
Increases physical damage against all size enemies by 3%.
Increases Focused Arrow Strike damage by 10%.
------------------------
Set Bonus:
Record of Archer vol.2 [1]
Record of Archer [1]
Old Maestro Song's Hat [1]
OR
Record of Archer vol.2 [1]
Record of Archer [1]
Old Dying Swan [1]
For every 3 refine level of helmet:
Increases physical damage against all size enemies by 3%.
Increases Severe Rainstorm damage by 10%.
------------------------
Def : 0
Reduce Variable Casting Time by 10%.
Increase magic damage against all size enemies by 6%.
Increase Comet and Psychic Wave damage by 30%.
------------------------
Set Bonus:
Record of Mage vol.2 [1]
Old Magic Stone Hat [1]
For every refine level of helmet, increase Fire and Neutral property magic damage by 2%.
------------------------
Set Bonus:
Record of Mage vol.2 [1]
Old Wind Whisper [1]
For every refine level of helmet, increase Wind and Neutral property magic damage by 2%.
------------------------
Set Bonus:
Record of Mage vol.2 [1]
Record of Mage [1]
Ignores 50% of magic defense of monsters of all races (excluding players).
When equipped by Warlock class:
Reduce Fixed Casting Time by 0.7 seconds.
When equipped by Warlock class below level 170:
Reduces the cooldown of Crimson Rock by 4 seconds.
When equipped by Warlock class above level 170:
Reduces the cooldown of Crimson Rock by 1 second.
Increase damage of Crimson Rock by 30%.
When equipped by Sorcerer class:
INT + 30
When equipped by Sorcerer class below level 170:
Reduces cooldown of Varetyr Spear by 4 seconds.
When equipped by Sorcerer class above level 170:
Reduces cooldown of Varetyr Spear by 1 second.
Increase damage of Varetyr Spear by 30%.
------------------------
Set Bonus:
Record of Mage vol.2 [1]
Record of Mage [1]
Old Magic Stone Hat [1]
For every 3 refine level of helmet:
Increases magic damage against enemies of all races by 3%.
Increase Comet damage by 10%.
------------------------
Set Bonus:
Record of Mage vol.2 [1]
Record of Mage [1]
Old Wind Whisper [1]
For every 3 refine level of helmet:
Increases magic damage against enemies of all races by 3%.
Increases damage of Psychic Wave by 10%.
------------------------
Def : 0
ASPD + 10%.
Increase physical damage against all size enemies by 6%.
Increase Axe Boomerang, Arm Cannon, and Spore Explosion damage by 30%.
------------------------
Set Bonus:
Record of Merchant vol.2
Old Driver Band (Red)
Reduce Axe Boomerang cooldown by 2 seconds.
For every refine level of helmet, increase long range physical damage by 2%.
------------------------
Set Bonus:
Record of Merchant vol.2
Old Driver Band (Yellow)
Reduce Arm Cannon cooldown by 0.3 seconds.
For every refine level of helmet:
Increase long range physical damage by 1%.
Reduce global cooldown by 1%.
------------------------
Set Bonus:
Record of Merchant vol.2
Old Midas Whisper
Reduce Spore Explosion cooldown by 0.5 seconds.
For every refine level of helmet, increase Spore Explosion damage by 3%.
------------------------
Set Bonus:
Record of Merchant vol.2
Record of Merchant
When equipped by Mechanic class:
Reduce Arm Cannon variable casting time by 50%.
When using Axe Boomerang, there's a 35% chance to cast Axe Boomerang on the target.
When equipped by Geneticist class:
There's 15% chance to cast Spore Explosion lv. 10 on target when taking melee physical damage.
Reduce Spore Explosion variable casting time by 100%.
------------------------
Set Bonus:
Record of Merchant vol.2
Record of Merchant
Old Driver Band (Red)
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 3%.
Increase Axe Boomerang damage by 30%.
------------------------
Set Bonus:
Record of Merchant vol.2
Record of Merchant
Old Driver Band (Yellow)
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 3%.
Increase Arm Cannon damage by 10%.
------------------------
Set Bonus:
Record of Merchant vol.2
Record of Merchant
Old Midas Whisper
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 3%.
Increase Spore Explosion damage by 30%.
------------------------
Def : 0
Reduce global cooldown by 6%.
Increase physical damage against all size enemies by 6%.
Increase Hundred Spear and Earth Drive damage by 30%.
------------------------
Set Bonus:
Record of Swordman vol.2
Old Rune Circlet
For every refine level of helmet, increase long ranged physical damage by 3%.
------------------------
Set Bonus:
Record of Swordman vol.2
Old Casket of Protection
For every refine level of helmet, increase melee physical damage by 3%.
------------------------
Set Bonus:
Record of Swordman vol.2
Record of Swordman
HIT + 40
Reduce global cooldown by 16%.
Reduce Hundred Spear and Earth Drive skill cooldown by 0.5 seconds.
------------------------
Set Bonus:
Record of Swordman vol.2
Record of Swordman
Old Rune Circlet
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 6%.
Increase Hundred Spear damage by 10%.
------------------------
Set Bonus:
Record of Swordman vol.2
Record of Swordman
Old Casket of Protection
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 6%.
Increase Earth Drive damage by 10%.
------------------------
Def: 0
ASPD + 10%
Increase physical damage against all size enemies by 6%.
Increase Triangle Shot and Meteor Assault damage by 30%.
------------------------
Set Bonus:
Record of Thief vol.2
Old Bone Circlet
For every refine level of helmet, increase Meteor Assault damage by 6%.
------------------------
Set Bonus:
Record of Thief vol.2
Old Shadow Handicraft
For every refine level of helmet:
Increase long range physical damage by 2%.
Reduce global cooldown by 1%.
------------------------
Set Bonus:
Record of Thief vol.2
Record of Thief
When equipped by Guillotine Cross class:
Ignores 35% of physical defense of monsters of all races.
Reduce Meteor Assault cooldown by 0.35 seconds.
Reduce Meteor Assault variable casting time by 100%.
When equipped by Shadow Chaser class:
Reduce Triangle Shot variable casting time by 100%.
Guided Attack Chance + 70%.
------------------------
Set Bonus:
Record of Thief vol.2
Record of Thief
Old Bone Circlet
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 3%.
Increase Meteor Assault damage by 30%.
------------------------
Set Bonus:
Record of Thief vol.2
Record of Thief
Old Shadow Handicraft
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 3%.
Increase Triangle Shot damage by 10%.
------------------------
Def: 0
Rental Item
An armor that allows the master to regain his life by taking the enemies
HP, SP Natural Recovery is Disabled.
When unequipped, you lose 100 SP.
When a monster is defeated from Physical or Magical Attacks, it recover 60 HP and 6 SP.
A baby red dragon who has been trained to help its master.
Position: Upper
Max HP + 5%
Max SP + 5%
Increases the damage of Dragon Breath and Water Dragon Breath by 15%.
If upgrade level is +6 or higher,
Increases the damage of Dragon Breath and Water Dragon Breath by an additional 15%.
If upgrade level is +8 or higher,
Increases the damage of Dragon Breath and Water Dragon Breath by an additional 15%.
A jaunty red hat. Given by way of a thank you from Gravity to creative community members.
Position: Upper
Int + 1
Max SP + 80
Mdef + 3
For every upgrade level past the upgrade level of +6,
Additional Max SP + 10
Additional Mdef + 1
A red driver's hat decorated with white wings.
Str +1, Int +1, Dex +1.
If refined to 7, increase ATK and MATK by 2%.
If refined to 9, additional increase ATK and MATK by 2%.
Head Location : Upper
A box that contains 1 Red Wing Hat
A red driver's hat decorated with white wings.
Str +1, Int +1, Dex +1.
If refined to 7, increase ATK and MATK by 2%.
If refined to 9, aditional increase ATK and MATK by 2%.
Head Location : Upper
Cancellation of purchase or refund is not allowed for this item.
A pair of gloves
that enhance the
wearer's concentration, enabling him to perform
amazing feats of hitting accuracy. Hit +5,
Critical +5, Dex +1
except Novice
This type of cap is
known to have been
worn by a world famous
detective. It feels like a Pipe would perfectly
complement this cap
for some reason.
Location: Upper
A hat which appears to have been made in Schwaltzvalt Republic.
Position: Upper
Increases long-ranged damage on targets by 6%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +10 or higher,
Increases long-ranged damage on targets by an additional 4%.
A compact telescope designed for easy carrying.
Ideal for outdoor use, from survival and birdwatching to tracking escaped baboons.
------------------------
HIT + 10.
------------------------
For every 20 Pure STR, physical damage to Formless and Undead races + 1%.
------------------------
For every 20 Pure AGI, physical damage to Brute and Plant races + 1%.
------------------------
For every 20 Pure VIT, physical damage to Insect and Fish races + 1%.
------------------------
For every 20 Pure INT, physical damage to Demon and Demi-Human races + 1%.
------------------------
For every 20 Pure DEX, physical damage to Angel and Dragon races + 1%.
------------------------
For every 20 Pure LUK, physical damage to Doram and Human Player + 1%.
------------------------
If the total of all pure Base Stats is 600 or higher, physical damage to all races + 10%, HIT + 10.
------------------------
Set Bonus:
Portable Telescope
Rescue Whistle
Reduces After Cast Delay by 10% and Fixed Casting Time by 0.2 seconds.
Increases First Aid cooldown by 5 seconds.
When using First Aid, auto-casts Lv.5 Safety Wall on self.
------------------------
Def : 0
Location : Middle
An armor that emits a strange energy obtained from infinite space.
------------------------
MHP + 500, MSP -100.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Set Bonus:
Rift Ancient Armor [1]
Rift Ancient Ornament [1]
MSP + 100.
Casting will not be interrupted.
------------------------
Set Bonus:
Rift Ancient Armor [1]
Rift Manteau [1]
Rift Shoes [1]
MHP + 1000.
Increase incoming healing rate by 5%.
Increase outgoing healing rate by 5%.
Additionally, increase incoming and outgoing healing rate by the total of refine level of set as percentage, up to 30%.
------------------------
Def : 30