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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “SP+100” in Renewal

Page 15 of 27
Mental Destroyer

Mental Destroyer

#1661 · One-Handed Staff · Weapon
ATK
100
MATK
50
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
140
Buy value
20 z
Sell value
10 z
A Staff that allows the user's magic to penetrate the enemy's mind. This item is indestructible in battle. Property: Neutral Int + 10 MATK + 50 Mdef + 20 Adds a 100% chance to destroy 5% SP from the target when performing a physical or magical attack. If upgrade level is +6 or higher, Adds a 100% chance to destroy an additional 3% SP from the target when performing physical or magical attack. Increases the SP cost of skills by 100%.
Full item details & effects
Mental Stick

Mental Stick [1]

#1654 · One-Handed Staff · Weapon
ATK
40
MATK
170
Weapon Lv.
3
Required Lv.
102
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A staff which converts elemental power into psychic energy. Property: Neutral Reduces the variable casting time of Psychic Wave by 3%. Increases the SP cost of Psychic Wave by 60. Max HP - 2% per upgrade level of the item past the upgrade level of 5 Increases the damage of Psychic Wave by 2% per upgrade level of the item past the upgrade level of 5. Drains 100 SP from the user when the item is unequipped.
Full item details & effects
Meowmeow Foxtail

Meowmeow Foxtail [2]

#26155 · One-Handed Staff · Weapon
ATK
300
MATK
300
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
110
Buy value
20 z
Sell value
10 z
Mysterious Foxtail that makes a meow meow sound while shaken. It seems to resonate with Ancient Hero Boots. MATK + 300. Every 2 Refine levels ATK, MATK + 10. Every 3 Refine levels MATK, ATK +2%. When Refine level is 7, Lunatic Carrot Beat, Silvervine Stem Spear damage increased by 15%. When Refine level is 9, Variable Casting decreased by 10%, Attack Speed increased (delay after attack decreased by 10%). When Refine level is 11, Picky Peck, Catnip Meteor damage increased by 20%. When worn together with Ancient Hero Boots and using physical/ magic attacks, with a fixed rate for 7s LUK + 20, ATK, MATK + 15%. Weapon Lv : 4 Required Lv : 100 Required Job: Summoner(Doram)
Full item details & effects
Merchant Manual

Merchant Manual

#2823 · Armor · Accessory
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A guidebook that enables one to experience basic Merchant skills. Account Bound Max SP + 100 Enables the following skills, Level 1 Mammonite Level 1 Discount Level 10 Overcharge Level 1 Item Appraisal
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Mercury Suit

Mercury Suit [1]

#15431 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A shinobi suit modeled after one of the twelve legendary pantheon. You can feel Mercury's divine power coming from it. ------------------------ Increase Pure Soul cooldown by 50 seconds. ------------------------ When casting Pure Soul, gain DEF + 300 and MDEF + 100 for 50 seconds. ------------------------ For every 4 refine level, All Basic Status + 2. ------------------------ When refined to +12 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Mercury Suit [1] Faceworm Larva Card Increase Freezing Spear damage by 30%. ------------------------ Set Bonus: Mercury Suit [1] Gioia Card Increase Wind Blade damage by 30%, reduce damage taken from all property attacks by 40%. ------------------------ Set Bonus: Mercury Suit [1] Assaulter Card Increase long-range physical damage by 8%, when using Killing Strike, Reduces the global delay of skills by 20% for 3 seconds. ------------------------ Set Bonus: Mercury Suit [1] Samurai Specter Card Increase long-range physical damage by 10%, reduce global delay by 20%, when using Killing Strike, Reduces the global delay of skills by 30% per 3 seconds. ------------------------ Def : 0
Full item details & effects
Mercury Suit-LT

Mercury Suit-LT [1]

#450389 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK/MATK +120. ------------------------ Every 2 refine level, ATK/MATK +10. Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%. ------------------------ When refined to +9 or higher, ATK/MATK +12%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, reduces global cooldown by 15%. ------------------------ Set Bonus: Mercury Suit-LT Faceworm Larva Card Increases skill Cold Blooded Cannon damage by 25%. ------------------------ Set Bonus: Mercury Suit-LT Ancient Mummy Card Increases skill Red Flame Cannon damage by 25%. ------------------------ Set Bonus: Mercury Suit-LT Gioia Card Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%. ------------------------ Set Bonus: Mercury Suit-LT Assaulter Card Increases long-ranged physical damage by 15% and CRI +5. ------------------------ Set Bonus: Mercury Suit-LT Samurai Spectre Card Increases long-ranged physical damage by 25% and CRI +10. ------------------------ [Grade Bonus] [Grade D] When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds. Every 2 refine level, ATK、MATK +8. Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. [Grade C] Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%. [Grade B] Every 2 refine level, P.ATK/S.MATK +1. Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. [Grade A] Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%. When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. ------------------------ Def: 30
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Mesarthim

Mesarthim

#460079 · Armor · Shield
DEF
170
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
400
Buy value
0 z
Sell value
0 z
A shield named after a star. It contains the sacred power of Aries. ------------------------ MDEF + 15. ------------------------ POW + 15, SPL + 15. ------------------------ Reduce damage taken from Normal and Boss enemies by 40%. ------------------------ For every refine level, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%. ------------------------ When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%. ------------------------ Def : 170
Full item details & effects
Metal Pick

Metal Pick [1]

#490141 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Item used to play guitar or bass. It's hard, so it's less abrasive. Increase magic damage to small, medium, large monsters by 10%. Increase damage of Metallic Sound by 1% per 3 BaseLv. When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%. When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%. When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%. Killing a monster using a magic attack restores 100 HP, 10 SP. When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%.
Full item details & effects
Mighty Staff

Mighty Staff

#1623 · One-Handed Staff · Weapon
ATK
165
MATK
120
Weapon Lv.
3
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
A rare staff that can convert psychic energy into brute strength. Character Bound Rental Item Property: Neutral Str + 10 Int + 4 Drains 1 SP from the user when performing a physical attack.
Full item details & effects
Military Glove

Military Glove [1]

#490183 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Gloves used by soldiers standing on the battlefield. It provides excellent protection in dangerous areas. VIT + 7. Increase physical damage to all size monsters by 10%. Increase damage of Power Swing, Axe Tornado, Axe Boomerang by 1% per 2 BaseLv. When FAW Silver Sniper Lv. 5 is learned, increase physical damage to all property type monsters by 10% When FAW Magic Decoy Lv. 3 is learned, adds a chance to drop 2carat or 3carat diamond when monsters are killed. When Axe Boomerang Lv. 5 is learned, ASPD +10%, recovers HP + 100, SP + 10 when monsters are killed. When Lava Flow Lv. 5 is learned, reduce after skill delay by 30%.
Full item details & effects
Military Law Book

Military Law Book [1]

#540018 · Book · Weapon
ATK
120
MATK
140
Weapon Lv.
4
Required Lv.
100
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
A book containing the Eastern art of the Orient. When an attack hits, SP + 2 When a physical attack hits, Adds 1% chance to drain 20% of damage as HP. When refined to +7, adds a chance to drain HP by 1% per 1 refine rate ATK + 360, MATK + 160
Full item details & effects
Minstel Alphoccio Card

Minstel Alphoccio Card

#4673 · Card · Garment
Weight
1
Buy value
20 z
Sell value
10 z
Compounds On: Garment If used by Maestro, Max HP + 15% Max SP + 10% If the users base level is 175 or higher, All Stat + 10 If upgrade level is +10 or higher, All Stat + 10 Set Bonus Maestro Alphoccio Card True Alphoccio Basil Card Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
Full item details & effects
Mjolnir Mine Shoes

Mjolnir Mine Shoes [1]

#470290 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Shoes from Mjolnir Mine. ------------------------ Every 2 refine level, MHP, MSP +1%. Every 3 refine level, increases physical and magical damage to all size enemies by 4%. ------------------------ When refined to +7 or higher, ATK, MATK +5%. When refined to +9 or higher, reduces delay after skill by 5%. When refined to +11 or higher, Ignores 25% of the physical and magical defense of all race monsters. When refined to +12 or higher, reduces fixed casting time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] POW, SPL, CON +2. [Grade C] ATK, MATK +30. [Grade B] reduces fixed casting time by additionally 0.5 seconds. [Grade A] P.ATK, S.MATK +7. ------------------------ Def: 45
Full item details & effects
Moaning of Evil Spirits

Moaning of Evil Spirits [1]

#470112 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Shoes of the high priest who offered wicked prayers with the zealots. It is possessed by an evil spirit and emits an ominous groan. MATK + 10%. Reduce incoming physical damage from normal monsters by 5%. Increase ASPD by 1% per 1 refine rate When refined to +7 or higher, additional MATK + 10%. When refined to +9 or higher, additional MATK + 10%. Ignores magical defense of all race by 100%. When equipped with Fallen Bishop Card, increase damage to Dorams by 50%. When equipped with Sealed Fallen Bishop Card, increases magical damage against human and angel monsters by 20%. When using magical attacks, curses enemies. Reduce reflection damge by 10% per 1 refine rate.
Full item details & effects
Mob Scarf

Mob Scarf

#28502 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone! ------------------------ Enables Level 2 Spell Breaker. ------------------------ Set Bonus Glasses/Glasses [1] or Sunglasses/Sunglasses [1] Mob Scarf Reduces damage taken from Demi-Human and Human Players race enemies by 2%. Max HP + 5% for every combined sum of 80 base Agi and Vit. Aspd + 5% for every combined sum of 80 base Agi and Vit. Reduces damage taken from Demi-Human and Human Players race enemies by an additional 2% for every combined sum of 80 base Agi and Vit. Physical damage against all class enemies + 6% for every combined sum of 80 base Str and Luk. Crit + 5 for every combined sum of 80 base Str and Luk. Increases critical damage on targets by 10% for every combined sum of 80 base Str and Luk. MATK + 120 for every combined sum of 80 base Int and Dex. Reduces the variable casting time of skills by 3% for every combined sum of 80 base Int and Dex. Increases the recovery rate of recovery skills by 10% for every combined sum of 80 base Int and Dex. ------------------------ Position: Lower
Full item details & effects
Modification Module (Mental)

Modification Module (Mental)

#25685 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Illusion armor. Adds Modification Orb (Spirit) enchant. [Enchantment Effect] Max SP +5% If upgrade level is +9 or higher, Additional Max SP +100 If upgrade level is +9 or higher, Additional Max SP +150 [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B
Full item details & effects
Modified Agi Boots

Modified Agi Boots

#22109 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and increased ASPD +3% If 120 or higher pure AGI, additional ASPD +1 SET BONUS Giant Faceworm Snake Skin Modified Agility Boots Max HP + 15% Max SP + 5%
Full item details & effects
Modified Agility Boots

Modified Agility Boots [1]

#22115 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and increased ASPD +3% If 120 or higher pure AGI, additional ASPD +1 SET BONUS Giant Faceworm Snake Skin Modified Agility Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Agility Manteau[1] Modified Agility Boots [1] Increases critical damage by 7% If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Agility Armor [1] Modified Agility Boots [1] ASPD + 1 If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Full item details & effects
Modified Dex Boots

Modified Dex Boots

#22111 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and DEX +3 If 120 or higher pure DEX, Fixed Cast Time -0.5 sec. Additional Long-ranged Physical Damage +5% SET BONUS Giant Faceworm Snake Skin Modified Dexterity Boots Max HP + 15% Max SP + 5%
Full item details & effects
Modified Dex Boots

Modified Dex Boots [1]

#22117 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and DEX +3 If 120 or higher pure DEX, Fixed Cast Time -0.5 sec. Additional Long-ranged Physical Damage +5% SET BONUS Giant Faceworm Snake Skin Modified Dexterity Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Dexterity Manteau [1] Modified Dexterity Boots [1] Increases long ranged physical damage by 7% If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Dexterity Armor [1] Modified Dexterity Boots [1] Long ranged physical damage +5% If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Full item details & effects
Modified Int Boots

Modified Int Boots

#22108 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
99
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and MATK +10 If 120 or higher pure INT, additional MATK +60 MDEF +5 SET BONUS Giant Faceworm Snake Skin Modified Intelligence Boots Max HP + 15% Max SP + 5%
Full item details & effects
Modified Intelligence Boots

Modified Intelligence Boots [1]

#22114 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and MATK +10 If 120 or higher pure INT, additional MATK +60 MDEF +5 SET BONUS Giant Faceworm Snake Skin Modified Intelligence Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Intelligence Manteau [1] Modified Intelligence Boots [1] MATK + 50 If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Intelligence Armor [1] Modified Intelligence Boots [1] MATK + 10%. If the sum of refine rate is 21 or higher, Pierces additional 20% of magic DEF on Brute, Demon type monsters.
Full item details & effects
Modified Luk Boots

Modified Luk Boots

#22112 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
99
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and Critical Damage +2% If 120 or higher pure LUK, additional Critical Damage +30% MDEF +5 SET BONUS Giant Faceworm Snake Skin Modified Luck Boots Max HP + 15% Max SP + 5%
Full item details & effects
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