A Staff that allows the user's magic to penetrate the enemy's mind.
This item is indestructible in battle.
Property: Neutral
Int + 10
MATK + 50
Mdef + 20
Adds a 100% chance to destroy 5% SP from the target when performing a physical or magical attack.
If upgrade level is +6 or higher,
Adds a 100% chance to destroy an additional 3% SP from the target when performing physical or magical attack.
Increases the SP cost of skills by 100%.
A staff which converts elemental power into psychic energy.
Property: Neutral
Reduces the variable casting time of Psychic Wave by 3%.
Increases the SP cost of Psychic Wave by 60.
Max HP - 2% per upgrade level of the item past the upgrade level of 5
Increases the damage of Psychic Wave by 2% per upgrade level of the item past the upgrade level of 5.
Drains 100 SP from the user when the item is unequipped.
Mysterious Foxtail that makes a meow meow sound while shaken.
It seems to resonate with Ancient Hero Boots.
MATK + 300.
Every 2 Refine levels ATK, MATK + 10.
Every 3 Refine levels MATK, ATK +2%.
When Refine level is 7, Lunatic Carrot Beat, Silvervine Stem Spear damage increased by 15%.
When Refine level is 9, Variable Casting decreased by 10%, Attack Speed increased (delay after attack decreased by 10%).
When Refine level is 11, Picky Peck, Catnip Meteor damage increased by 20%.
When worn together with Ancient Hero Boots and using physical/ magic attacks, with a fixed rate for 7s LUK + 20, ATK, MATK + 15%.
Weapon Lv : 4
Required Lv : 100
Required Job: Summoner(Doram)
An SP Potion provided
by the Mercenary Guild
that can only be used
for Mercenaries; it
cannot restore
SP for players.
Recovers 100 SP for
targeted Mercenary.
A guidebook that enables one to experience basic Merchant skills.
Account Bound
Max SP + 100
Enables the following skills,
Level 1 Mammonite
Level 1 Discount
Level 10 Overcharge
Level 1 Item Appraisal
A shinobi suit modeled after one of the twelve legendary pantheon.
You can feel Mercury's divine power coming from it.
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Increase Pure Soul cooldown by 50 seconds.
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When casting Pure Soul, gain DEF + 300 and MDEF + 100 for 50 seconds.
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For every 4 refine level, All Basic Status + 2.
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When refined to +12 or higher, reduce After Cast Delay by 10%.
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Set Bonus:
Mercury Suit [1]
Faceworm Larva Card
Increase Freezing Spear damage by 30%.
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Set Bonus:
Mercury Suit [1]
Gioia Card
Increase Wind Blade damage by 30%,
reduce damage taken from all property attacks by 40%.
------------------------
Set Bonus:
Mercury Suit [1]
Assaulter Card
Increase long-range physical damage by 8%,
when using Killing Strike, Reduces the global delay of skills by 20% for 3 seconds.
------------------------
Set Bonus:
Mercury Suit [1]
Samurai Specter Card
Increase long-range physical damage by 10%,
reduce global delay by 20%,
when using Killing Strike, Reduces the global delay of skills by 30% per 3 seconds.
------------------------
Def : 0
ATK/MATK +120.
------------------------
Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%.
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When refined to +9 or higher, ATK/MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduces global cooldown by 15%.
------------------------
Set Bonus:
Mercury Suit-LT
Faceworm Larva Card
Increases skill Cold Blooded Cannon damage by 25%.
------------------------
Set Bonus:
Mercury Suit-LT
Ancient Mummy Card
Increases skill Red Flame Cannon damage by 25%.
------------------------
Set Bonus:
Mercury Suit-LT
Gioia Card
Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%.
------------------------
Set Bonus:
Mercury Suit-LT
Assaulter Card
Increases long-ranged physical damage by 15% and CRI +5.
------------------------
Set Bonus:
Mercury Suit-LT
Samurai Spectre Card
Increases long-ranged physical damage by 25% and CRI +10.
------------------------
[Grade Bonus]
[Grade D]
When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds.
Every 2 refine level, ATK、MATK +8.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade C]
Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
A shield named after a star.
It contains the sacred power of Aries.
------------------------
MDEF + 15.
------------------------
POW + 15, SPL + 15.
------------------------
Reduce damage taken from Normal and Boss enemies by 40%.
------------------------
For every refine level, MHP + 3%, MSP + 3%.
------------------------
When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%.
------------------------
When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%.
------------------------
Def : 170
Lance made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Character Bound
ATK + 6 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
Item used to play guitar or bass. It's hard, so it's less abrasive.
Increase magic damage to small, medium, large monsters by 10%.
Increase damage of Metallic Sound by 1% per 3 BaseLv.
When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%.
When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%.
When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%.
Killing a monster using a magic attack restores 100 HP, 10 SP.
When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%.
A rare staff that can convert psychic energy into brute strength.
Property: Neutral
Str + 10
Drains 2 SP from the user when performing a physical attack.
A rare staff that can convert psychic energy into brute strength.
Character Bound
Rental Item
Property: Neutral
Str + 10
Int + 4
Drains 1 SP from the user when performing a physical attack.
Gloves used by soldiers standing on the battlefield. It provides excellent protection in dangerous areas.
VIT + 7.
Increase physical damage to all size monsters by 10%.
Increase damage of Power Swing, Axe Tornado, Axe Boomerang by 1% per 2 BaseLv.
When FAW Silver Sniper Lv. 5 is learned, increase physical damage to all property type monsters by 10%
When FAW Magic Decoy Lv. 3 is learned, adds a chance to drop 2carat or 3carat diamond when monsters are killed.
When Axe Boomerang Lv. 5 is learned, ASPD +10%, recovers HP + 100, SP + 10 when monsters are killed.
When Lava Flow Lv. 5 is learned, reduce after skill delay by 30%.
A book containing the Eastern art of the Orient.
When an attack hits, SP + 2
When a physical attack hits,
Adds 1% chance to drain 20% of damage as HP.
When refined to +7,
adds a chance to drain HP by 1% per 1 refine rate
ATK + 360, MATK + 160
Compounds On: Garment
If used by Maestro,
Max HP + 15%
Max SP + 10%
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Maestro Alphoccio Card
True Alphoccio Basil Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
A hat of a famous minstrel. Fancy and plentiful black feathers adorn this hat.
Int +1, Luk +1, Mdef +5.
Increases long range physical attack power by 5%
rushed toward windmill, decrease sp by 10.
Location : Upper
Shoes from Mjolnir Mine.
------------------------
Every 2 refine level, MHP, MSP +1%.
Every 3 refine level,
increases physical and magical damage to all size enemies by 4%.
------------------------
When refined to +7 or higher, ATK, MATK +5%.
When refined to +9 or higher, reduces delay after skill by 5%.
When refined to +11 or higher,
Ignores 25% of the physical and magical defense of all race monsters.
When refined to +12 or higher, reduces fixed casting time by 0.5 seconds.
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[Grade Bonus]
[Grade D] POW, SPL, CON +2.
[Grade C] ATK, MATK +30.
[Grade B] reduces fixed casting time by additionally 0.5 seconds.
[Grade A] P.ATK, S.MATK +7.
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Def: 45
Shoes of the high priest who offered wicked prayers with the zealots. It is possessed by an evil spirit and emits an ominous groan.
MATK + 10%.
Reduce incoming physical damage from normal monsters by 5%.
Increase ASPD by 1% per 1 refine rate
When refined to +7 or higher, additional MATK + 10%.
When refined to +9 or higher, additional MATK + 10%. Ignores magical defense of all race by 100%.
When equipped with Fallen Bishop Card, increase damage to Dorams by 50%.
When equipped with Sealed Fallen Bishop Card, increases magical damage against human and angel monsters by 20%.
When using magical attacks, curses enemies.
Reduce reflection damge by 10% per 1 refine rate.
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone!
------------------------
Enables Level 2 Spell Breaker.
------------------------
Set Bonus
Glasses/Glasses [1] or Sunglasses/Sunglasses [1]
Mob Scarf
Reduces damage taken from Demi-Human and Human Players race enemies by 2%.
Max HP + 5% for every combined sum of 80 base Agi and Vit.
Aspd + 5% for every combined sum of 80 base Agi and Vit.
Reduces damage taken from Demi-Human and Human Players race enemies by an additional 2% for every combined sum of 80 base Agi and Vit.
Physical damage against all class enemies + 6% for every combined sum of 80 base Str and Luk.
Crit + 5 for every combined sum of 80 base Str and Luk.
Increases critical damage on targets by 10% for every combined sum of 80 base Str and Luk.
MATK + 120 for every combined sum of 80 base Int and Dex.
Reduces the variable casting time of skills by 3% for every combined sum of 80 base Int and Dex.
Increases the recovery rate of recovery skills by 10% for every combined sum of 80 base Int and Dex.
------------------------
Position: Lower
A modification module that can be used on Illusion armor.
Adds Modification Orb (Spirit) enchant.
[Enchantment Effect]
Max SP +5%
If upgrade level is +9 or higher,
Additional Max SP +100
If upgrade level is +9 or higher,
Additional Max SP +150
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and increased ASPD +3%
If 120 or higher pure AGI, additional ASPD +1
SET BONUS
Giant Faceworm Snake Skin
Modified Agility Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and increased ASPD +3%
If 120 or higher pure AGI, additional ASPD +1
SET BONUS
Giant Faceworm Snake Skin
Modified Agility Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Agility Manteau[1]
Modified Agility Boots [1]
Increases critical damage by 7%
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Agility Armor [1]
Modified Agility Boots [1]
ASPD + 1
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and DEX +3
If 120 or higher pure DEX, Fixed Cast Time -0.5 sec.
Additional Long-ranged Physical Damage +5%
SET BONUS
Giant Faceworm Snake Skin
Modified Dexterity Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and DEX +3
If 120 or higher pure DEX, Fixed Cast Time -0.5 sec.
Additional Long-ranged Physical Damage +5%
SET BONUS
Giant Faceworm Snake Skin
Modified Dexterity Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Dexterity Manteau [1]
Modified Dexterity Boots [1]
Increases long ranged physical damage by 7%
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Dexterity Armor [1]
Modified Dexterity Boots [1]
Long ranged physical damage +5%
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and MATK +10
If 120 or higher pure INT, additional MATK +60
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Intelligence Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and MATK +10
If 120 or higher pure INT, additional MATK +60
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Intelligence Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Intelligence Manteau [1]
Modified Intelligence Boots [1]
MATK + 50
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Intelligence Armor [1]
Modified Intelligence Boots [1]
MATK + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of magic DEF on Brute, Demon type monsters.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and Critical Damage +2%
If 120 or higher pure LUK, additional Critical Damage +30%
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Luck Boots
Max HP + 15%
Max SP + 5%