An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Earring
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Pendant
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Shoes
For every 2 refine level, SPL + 1.
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When refined to +7 or higher, S.MATK + 3.
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When refined to +9 or higher, additional S.MATK + 3.
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Location : Shield
A yellow, well-ripened foxtail that has a dragonfly sitting on it.
Property: Neutral
Required Jobs: Doram
MATK + 280
MATK + 3% per 2 upgrade levels of the item.
Adds a chance of casting Level 1 Arclouse Dash on the user when using Fresh Shrimp, if a higher level of this skill is known, it will be cast instead.
Adds a chance of casting Level 1 Fresh Shrimp on the user when using Silvervine Stem Spear, if a higher level of this skill is known, it will be cast instead.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Reduces variable casting time of Fire Bolt, Cold Bolt, Lightning Bolt by 20%.
For every upgrade level of Magician Shadow Earring, reduces variable casting time of Fire Bolt, Cold Bolt, Lightning Bolt by an additional 3%.
Magician Shadow Pendant
MATK +1%,
MaxSP +1%.
If combined upgrade levels of entire set are +10 or higher:
MATK +2%,
MaxSP +2%.
An accessory worn by a believer in the Yggdrasil.
It was made using Alfheim tech, which can withstand the power of the world tree.
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All Basic Status + 3
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ASPD + 10%
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Reduce After Cast Delay by 15%
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ATK + 25%, MATK + 25%
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Reduce damage taken from Players by 3%.
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Def : 0
MATK + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
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Set Bonus:
Major Auto Spell Shadow Armor
Major Auto Spell Shadow Shoes
MATK + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
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Location: Shadow Armor
Required Lv: 1
MATK + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
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Location: Shadow Shoes
Required Lv: 1
A mantle imbued with the energy of Maple Tree, the divine beast of autumn.
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SPL + 2, CON + 2.
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Increases SP consumption by 15% when using skills.
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For every 2 refine levels, MATK + 5.
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For every 3 refine levels, All Property Magic Damage + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
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When refined to +11 or higher, S.MATK + 2, reduce After Cast Delay by 10%.
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[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] MATK + 7%, All Property Magic Damage + 7%.
[Grade B] SPL + 5, CON + 5, S.MATK + 3, DEF + 50.
[Grade A] S.MATK + 5, Magic Damage to All Property + 5%.
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Def : 80
ATK + 2%, MATK + 2%.
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For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
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When refined to +7 or higher, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
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Location: Shield
ATK + 2%, MATK + 2%.
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For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
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When refined to +7 or higher, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
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Location: Weapon
The one who can handle all guns skillfully is a rifle with the strength of his soul.
It seems to resonate with the boots of an ancient hero.
MATK + 210.
MATK + 10 per 2 refine rate.
Reduce delay after attack by 3% per 3 refine rate.
When refined to +7 or higher, ASPD + 1, MATK + 5%.
When refined to +9 or higher, adds a chance to autocast Soul Strike lv10 when ranged physical attacking.
When refined to +11 or higher, increases the chance to autocast Soul Strike, adds a chance to autocast Soul Expansion lv3 when ranged physical attacking.
When equipped with ancient hero boots, adds a chance to INT + 20, increase damage of ghost magical damage by 10% when physical attacking.
MATK + 250.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Soul Strike and Napalm Vulcan damage by 20%.
When refined to +7 or higher, increases Soul Expansion damage by 40%, increases ghost property magic damage by 25%.
When refined to +9 or higher, when performing long range physical damage,
there is a 15% chance to auto cast Soul Strike level 10, Soul Expansion level 5, Napalm Vulcan level 5.
When refined to +11 or higher, increases Soul Expansion damage by additional 30%, increases magic damage aginst all size enemies by 15%.
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Set Bonus:
Master Soul Rifle-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases ghost property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
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Weapon Lv: 5
Required Lv: 190