Game version
Manteau of Mystical Beast: Autumn artwork from Ragnarok Online
RENEWAL / ITEMS

Manteau of Mystical Beast: Autumn [1]

#480347Armor

Season_Hood_Autumn

TypeArmor
Equipment positionGarment
GenderBoth
Weight70
Buy price0 z
Sell price0 z
DEF80
Slots1
Required level250
Armor level2

Description

A mantle imbued with the energy of Maple Tree, the divine beast of autumn. ------------------------ SPL + 2, CON + 2. ------------------------ Increases SP consumption by 15% when using skills. ------------------------ For every 2 refine levels, MATK + 5. ------------------------ For every 3 refine levels, All Property Magic Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, S.MATK + 2, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] MATK + 7%, All Property Magic Damage + 7%. [Grade B] SPL + 5, CON + 5, S.MATK + 3, DEF + 50. [Grade A] S.MATK + 5, Magic Damage to All Property + 5%. ------------------------ Type : Garment Def : 80 Weight : 70 Armor Level : 2 Required Level : 250 Class : All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Garment
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,2;
bonus bCon,2;
bonus bUseSPrate,15;
bonus bMatk,5*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus bAspdRate,5;
      bonus bVariableCastrate,-5;
      if (.@r>=11) {
         bonus bDelayrate,-10;
         bonus bSMatk,2;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,25;
   bonus bRes,25;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,7;
      bonus bMatkRate,7;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSMatk,3;
         bonus bDef,50;
         bonus bSpl,5;
         bonus bCon,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,5;
            bonus bSMatk,5;
         }
      }
   }
}
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