
RENEWAL / ITEMS
Circulation of Life: Winter [1]
#480352Armor
Circul_Of_Life_Winter
Item stats
- DEF
- 80
- Slots
- 1
- Weight
- 70
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 250+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Circulation of Life: Winter description & effects
A mantle that amplifies the energy of winter in accordance with the truth of life's cycle.
Its true power has awakened through the authority of the constellations.
------------------------
POW + 2, CON + 2, CRI + 4.
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For every 2 refine levels, ATK + 5, CRI + 1.
------------------------
For every 3 refine levels, Critical Damage + 1%, CRT + 1.
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When refined to +7 or higher, reduce Variable Casting Time by 5%, C.RATE + 3.
------------------------
When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%.
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[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] CRI + 10, Melee and Long-range Physical Damage + 7%.
[Grade B] POW + 5, CON + 5, CRT + 5, C.RATE + 5.
[Grade A] Critical Damage + 15%, C.RATE + 7.
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Type : Garment
Def : 80
Weight : 70
Armor Level : 2
Required Level : 250
Class : All Jobs
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,4+(.@r/2);
bonus bPow,2;
bonus bCon,2;
bonus bBaseAtk,5*(.@r/2);
bonus bCritAtkRate,(.@r/3);
bonus bCrt,(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-5;
bonus bCRate,3;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,7;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus bCritical,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bCRate,5;
bonus bPow,5;
bonus bCon,5;
bonus bCrt,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,15;
bonus bCRate,7;
}
}
}
}
Equipment sets
Set 1
Set effect
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2);
bonus2 bAddRace,RC_All,.@val;
bonus2 bAddRace,RC_Player_Human,-.@val;
bonus2 bAddRace,RC_Player_Doram,-.@val;
bonus bDelayrate,-10;






