Game version
Circulation of Life: Summer artwork from Ragnarok Online
RENEWAL / ITEMS

Circulation of Life: Summer [1]

#480350Armor

Circul_Of_Life_Summer

Item stats

DEF
80
Slots
1
Weight
70
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
250+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction

Circulation of Life: Summer description & effects

A mantle that amplifies the energy of summer in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ POW + 4, CON + 4, CRI - 20. ------------------------ For every 2 refine levels, ATK + 10. ------------------------ For every 3 refine levels, Long-range Physical Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] ATK + 10%, Long-range Physical Damage + 7%. [Grade B] POW + 5, CON + 5, P.ATK + 7, DEF + 50. [Grade A] P.ATK + 9, Physical Damage to All Property + 7%. ------------------------ Type : Garment Def : 80 Weight : 70 Armor Level : 2 Required Level : 250 Class : All Jobs
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-20;
bonus bPow,4;
bonus bCon,4;
bonus bBaseAtk,10*(.@r/2);
bonus bLongAtkRate,2*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus bAspdRate,10;
      if (.@r>=11) {
         bonus bDelayrate,-10;
         bonus bPAtk,7;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,25;
   bonus bRes,25;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bLongAtkRate,7;
      bonus bAtkRate,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,7;
         bonus bDef,50;
         bonus bPow,5;
         bonus bCon,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,7;
            bonus bPAtk,9;
         }
      }
   }
}

Equipment sets

Set 1

Set effect

.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2);
bonus2 bAddRace,RC_All,.@val;
bonus2 bAddRace,RC_Player_Human,-.@val;
bonus2 bAddRace,RC_Player_Doram,-.@val;
bonus bDelayrate,-10;
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