Game version
Circulation of Life: Autumn artwork from Ragnarok Online
RENEWAL / ITEMS

Circulation of Life: Autumn [1]

#480351Armor

Circul_Of_Life_Autumn

TypeArmor
Equipment positionGarment
GenderBoth
Weight70
Buy price0 z
Sell price0 z
DEF80
Slots1
Required level250
Armor level2

Description

A mantle that amplifies the energy of autumn in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ SPL + 4, CON + 4. ------------------------ Increases SP consumption by 15% when using skills. ------------------------ For every 2 refine levels, MATK + 10. ------------------------ For every 3 refine levels, All Property Magic Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, S.MATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] MATK + 10%, All Property Magic Damage + 7%. [Grade B] SPL + 5, CON + 5, S.MATK + 7, DEF + 50. [Grade A] S.MATK + 9, Magic Damage to All Property + 7%. ------------------------ Type : Garment Def : 80 Weight : 70 Armor Level : 2 Required Level : 250 Class : All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Garment
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade
No Drop
Yes
No Trade
Yes
No Cart
Yes
No Guild Storage
Yes
No Mail
Yes
No Auction
Yes

Item effect script

.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,4;
bonus bCon,4;
bonus bUseSPrate,15;
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus bAspdRate,5;
      bonus bVariableCastrate,-5;
      if (.@r>=11) {
         bonus bDelayrate,-10;
         bonus bSMatk,7;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,25;
   bonus bRes,25;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,7;
      bonus bMatkRate,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSMatk,7;
         bonus bDef,50;
         bonus bSpl,5;
         bonus bCon,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,7;
            bonus bSMatk,9;
         }
      }
   }
}
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