A modification cube that awakens a weapon.
Uses Light Blade that is refined to +9 at least.
Awakened Light Blade +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Qatar with sharp blades.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Reduce delay after attack by 2% per 3 refine rates
When refined to +7 or higher, increase damage of Rolling Cutter, Cross Reaper Slasher by 25%.
When refined to +9 or higher, reduce global cooltime by 12%.
When refined to +11 or higher, increase melee and ranged physical damage by 10%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
A sword of light that is said to have been used by a warrior.
With the power of light, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Pressure, Ray of Genesis by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%.
When refined to +9 or higher, increase holy property magic damage by 15%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Pressure, Ray of Genesis by additional 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Acidified Zone (Fire/Wind) damage +5% for every 2 upgrade levels
ATK +3% for every 4 upgrade levels
A spectacular sword with a blade forged out of meteorite that shines with starlight during the night.
Property: Neutral
Required Job: Novice Jobs
Adds a 5% chance of inflicting Stun on the target when performing a physical attack.
This item is indestructible in battle.
A dentist's scalpel
that is intended to
treat patient's teeth,
but it can also be
used offensively to
impend the victim's
ability to speak.
Has a certain chance
of increasing the
Cast Time of all
enemies in a 5*5
cell area by 20%;
this bonus increases
to a 11*11 cell area
and 40% Cast Time
increase if this weapon is refined to Upgrade
Level 9 or greater.
Weapon LV: 4
Swordman, Mage,
Archer, Merchant,
and Thief Classes
A one-handed sword that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Str + 1
Dex + 1
Increases physical damage on Demi-Human race targets by 75%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
Sword equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Blade.
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Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.
Increases Cart Tornado damage by 7% per 3 refine rate.
ATK + 5% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Petal Spear Blade) effect.
[Enchant Effect]
Flaming Petals, Freezing Spear, Wind Blade damage +15%
When refined to +7 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +3% (Additional)
When refined to +11 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B