ASPD + 5%
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Every 2 refine levels, reduce global cooldown by 1%.
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When refined to +7 or higher, ASPD + 1, ASPD + 5%.
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When refined to +9 or higher, reduce global cooldown by 2%.
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When refined to +10 or higher, P.ATK + 2, S.MATK + 2.
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Location: Weapon
A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield.
Int +1
Mdef + 2
Set Bonus
Memory Book
Monocle or Monocle [1]
Pocket Watch or Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
A spellbook that is impractically huge, and more useful as a shield than as a spell reference.
Int + 1
Mdef + 2
Set Bonus
Memory Book [1]
Monocle or Monocle [1]
Pocket Watch or Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
A magic ring developed by Geffen that enhances magical abilities.
MHP + 5%.
MATK + 8%.
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Set Bonus
Mental Condenser
Anti Conjurer Suit/Magic Protector Robe
When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing magical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times.
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Def : 15
A Staff that allows the user's magic to penetrate the enemy's mind.
This item is indestructible in battle.
Property: Neutral
Int + 10
MATK + 50
Mdef + 20
Adds a 100% chance to destroy 5% SP from the target when performing a physical or magical attack.
If upgrade level is +6 or higher,
Adds a 100% chance to destroy an additional 3% SP from the target when performing physical or magical attack.
Increases the SP cost of skills by 100%.
Can't be destroyed in battle.
MATK +350.
When base level is 210 or higher, POW&SPL +2, P.ATK&S.MATK +1.
For every 2 refine level, ATK&MATK + 15.
For every 3 refine level, ATK&MATK + 2%.
When refined to +7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
When refined to +9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Catnip Meteor by 2 seconds.
When refined to +11 or higher, increases Lunatic Carrot Beat and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.
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Set Bonus:
Meow Meow Foxtail-LT [2]
Hero Boots-LT [1]
ATK&MATK +10%, P.ATK&S.MATK +2.
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[Bonus by Grade]
[Grade D] ATK&MATK +3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.ATK&S.MATK + 1.
[Grade B] POW&SPL + 3, P.ATK&S.MATK + 2.
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Weapon Lv: 5
Required Lv: 190
Every 2 refine level, MATK+15.
Every 3 refine level, increase EXP gained from killing monsters by 3%.
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When refined to +7 or higher, reduce variable casting time by 15% and reduce fixed casting time by 0.2 seconds.
When refined to +9 or higher, increase magic damage of all properties by 20%..
When refined to +11 or higher, increase magic damage to enemies of all sizes by 20%.
When refined to +13 or higher, Additionally reduce fixed casting time by 0.3 seconds.
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Def: 0
Position : Upper
Mysterious Foxtail that makes a meow meow sound while shaken.
It seems to resonate with Ancient Hero Boots.
MATK + 300.
Every 2 Refine levels ATK, MATK + 10.
Every 3 Refine levels MATK, ATK +2%.
When Refine level is 7, Lunatic Carrot Beat, Silvervine Stem Spear damage increased by 15%.
When Refine level is 9, Variable Casting decreased by 10%, Attack Speed increased (delay after attack decreased by 10%).
When Refine level is 11, Picky Peck, Catnip Meteor damage increased by 20%.
When worn together with Ancient Hero Boots and using physical/ magic attacks, with a fixed rate for 7s LUK + 20, ATK, MATK + 15%.
Weapon Lv : 4
Required Lv : 100
Required Job: Summoner(Doram)
ATK/MATK +120.
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Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%.
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When refined to +9 or higher, ATK/MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduces global cooldown by 15%.
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Set Bonus:
Mercury Suit-LT
Faceworm Larva Card
Increases skill Cold Blooded Cannon damage by 25%.
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Set Bonus:
Mercury Suit-LT
Ancient Mummy Card
Increases skill Red Flame Cannon damage by 25%.
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Set Bonus:
Mercury Suit-LT
Gioia Card
Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%.
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Set Bonus:
Mercury Suit-LT
Assaulter Card
Increases long-ranged physical damage by 15% and CRI +5.
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Set Bonus:
Mercury Suit-LT
Samurai Spectre Card
Increases long-ranged physical damage by 25% and CRI +10.
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[Grade Bonus]
[Grade D]
When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds.
Every 2 refine level, ATK、MATK +8.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade C]
Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
ATK + 5 / MATK + 2 per refine level.
ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120
Required Jobs : Novice/Swordsman/Mage/Archer/Merchant/Thief/Soul Linker/Ninja
A foxtail made of Steel.
MATK + 120.
ATK + 3 / MATK + 3 For Each Refine Level
Base Lv 20 or higher ATK + 3, mATK +3 for Every 10 Base Level past 20 Up to Base Lv 120
Indestructible
Required Job : Doram
Staff made of metal with enhanced abilities by adding Phracon and Emveretarcon to Steel.
Character Bound
MATK + 70.
Additional MATK + 15 when equipped by Wizards.
Additional MATK + 10 when equipped by Sages.
MATK + 5 per refine rate.
If your base level is 20 or greater, increases MATK by 5 for every 10 base levels past 20 up to base level 120.
A two-handed sword made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Character Bound
ATK + 6, MATK + 2 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
A book containing the Eastern art of the Orient.
When an attack hits, SP + 2
When a physical attack hits,
Adds 1% chance to drain 20% of damage as HP.
When refined to +7,
adds a chance to drain HP by 1% per 1 refine rate
ATK + 360, MATK + 160
Compounds On: Shoes
Max SP + 10%.
Increases the damage of Frost Diver by 5%.
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Shoes from Mjolnir Mine.
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Every 2 refine level, MHP, MSP +1%.
Every 3 refine level,
increases physical and magical damage to all size enemies by 4%.
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When refined to +7 or higher, ATK, MATK +5%.
When refined to +9 or higher, reduces delay after skill by 5%.
When refined to +11 or higher,
Ignores 25% of the physical and magical defense of all race monsters.
When refined to +12 or higher, reduces fixed casting time by 0.5 seconds.
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[Grade Bonus]
[Grade D] POW, SPL, CON +2.
[Grade C] ATK, MATK +30.
[Grade B] reduces fixed casting time by additionally 0.5 seconds.
[Grade A] P.ATK, S.MATK +7.
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Def: 45
Shoes of the high priest who offered wicked prayers with the zealots. It is possessed by an evil spirit and emits an ominous groan.
MATK + 10%.
Reduce incoming physical damage from normal monsters by 5%.
Increase ASPD by 1% per 1 refine rate
When refined to +7 or higher, additional MATK + 10%.
When refined to +9 or higher, additional MATK + 10%. Ignores magical defense of all race by 100%.
When equipped with Fallen Bishop Card, increase damage to Dorams by 50%.
When equipped with Sealed Fallen Bishop Card, increases magical damage against human and angel monsters by 20%.
When using magical attacks, curses enemies.
Reduce reflection damge by 10% per 1 refine rate.
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone!
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Enables Level 2 Spell Breaker.
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Set Bonus
Glasses/Glasses [1] or Sunglasses/Sunglasses [1]
Mob Scarf
Reduces damage taken from Demi-Human and Human Players race enemies by 2%.
Max HP + 5% for every combined sum of 80 base Agi and Vit.
Aspd + 5% for every combined sum of 80 base Agi and Vit.
Reduces damage taken from Demi-Human and Human Players race enemies by an additional 2% for every combined sum of 80 base Agi and Vit.
Physical damage against all class enemies + 6% for every combined sum of 80 base Str and Luk.
Crit + 5 for every combined sum of 80 base Str and Luk.
Increases critical damage on targets by 10% for every combined sum of 80 base Str and Luk.
MATK + 120 for every combined sum of 80 base Int and Dex.
Reduces the variable casting time of skills by 3% for every combined sum of 80 base Int and Dex.
Increases the recovery rate of recovery skills by 10% for every combined sum of 80 base Int and Dex.
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Position: Lower
A modification module that can be used on Illusion armor.
Adds the Modification Orb (MATK) effect.
[Enchantment Effect]
MATK +5%
If upgrade level is +7 or higher,
Additional MATK +25
If upgrade level is +9 or higher,
Additional MATK +25
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and MATK +10
If 120 or higher pure INT, additional MATK +60
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Intelligence Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and MATK +10
If 120 or higher pure INT, additional MATK +60
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Intelligence Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Intelligence Manteau [1]
Modified Intelligence Boots [1]
MATK + 50
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Intelligence Armor [1]
Modified Intelligence Boots [1]
MATK + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of magic DEF on Brute, Demon type monsters.
This headgear is a reward for helping the Moon Rabbits recover their runaway rice cake during the Hangawi Moon Festival.
ATK +5, MATK +5%.
If upgraded to 5 or higher, ATK and MATK percent are increased by 1 according to level.
Location : Upper
A Wand created by combining holy relics and magical power.
Can't be destroyed.
MATK + 230.
MATK + 5%.
Increase Framen damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 10%.
If refine rate is 9 or higher, increases Framen damage by additional 10%.
If refine rate is 11 or higher, increases Framen damage by additional 10%.
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[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk + 5.
------------------------
Weapon Lv : 5
A Staff created by combining holy relics and magical power.
Can't be destroyed.
MATK + 300.
MATK + 5%.
Increase Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by 10%.
If refine rate is 7 or higher, increases earth and water property magical damage by 10%.
If refine rate is 9 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.
If refine rate is 11 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk + 5.
------------------------
Weapon Lv : 5
A Staff created by combining holy relics and magical power.
Can't be destroyed.
MATK + 230.
MATK + 5%.
Increase Talisman of Red Phoenix and Talisman of Black Tortoise damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.
If refine rate is 11 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk +5
------------------------
Weapon Lv : 5
A Book created by combining holy relics and magical power.
MATK +230.
MATK + 5%.
Increase Lightning Land and Diamond Storm damage by 10%.
If refine rate is 7 or higher, increases water and wind property magical damage by 10%.
If refine rate is 9 or higher, increases Lightning Land and Diamond Storm damage by additional 10%.
If refine rate is 11 or higher, increases Lightning Land and Diamond Storm damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk + 5.
------------------------
Weapon Lv : 5