The necklace of Egir, The God of the Sea. It is said to contain the blessings of the sea.
ATK + 10, increases melee/ranged physical damage by 2%.
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Set Bonus
Egir Necklace
Egir Helm"
Egir Armor"
Egir Manteau"
Egir Shoes"
Increases melee and ranged physical damage by additional 2%.
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Def : 5
The ring of Egir, The God of the Sea. It is said to contain the blessings of the sea.
MATK + 10, increases all property magical damage by 2%.
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Set Bonus
Egir Ring
Egir Helm"
Egir Armor"
Egir Manteau"
Egir Shoes"
Additionally increases all property magical damage by 2%.
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Def : 5
Newly crafted armor based on Egir's armor.
Can't be destroyed.
MHP + 10%, MSP + 5%.
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If refine rate is 9 or higher, additional MaxHP + 5% and MaxSP + 2%.
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Set Bonus
Aegirnion Armor
Aegirnion Helm"
Reduces physical and magical damage taken fish and demihuman race monsters by 10%.
Reduces physical and magical damage taken fish and demihuman race monsters by additional 1% per refine rate of armor.
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Def : 80
A newly crafted helmet based on Egir's.
Can't be destroyed.
ATK + 7%, MATK + 7%.
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If refine rate is 9 or higher, ATK + 40, MATK + 40.
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Set Bonus
Aegirnion Helm
Aegirnion Armor"
Aegirnion Manteau
Aegirnion Shoes
additional ATK + 5% and MATK + 5%,
Increases EXP gained from killing fish and demihuman race monsters by 20%.
Increases physical and magical damage against fish and demihuman race monsters by 50%.
Reduces damage taken from water and wind property by 25%.
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Location : Upper
Def : 10
Newly crafted shoes based on Egir's manteau.
MHP + 10%, MSP + 5%.
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If refine rate is 9 or higher, reduces variable casting time by 10%.
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Set Bonus
Aegirnion Manteau
Aegirnion Helm"
increases physical and magical damage against fish and demihuman race monsters by 10%.
Increases physical and magical damage against fish and demihuman race monsters by additional % per refine rate of garment.
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Def : 40
A newly crafted ring based on Aegir's ring.
MATK + 30, increases all property magical damage by 5%.
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Set Bonus
Aegirnion Ring
Aegirnion Helm"
Aegirnion Armor"
Aegirnion Manteau"
Aegirnion Shoes"
Increases all property magical damage by additional 5%.
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Def : 10
Newly crafted shoes based on Egir's shoes.
MHP + 10%, MSP + 5%.
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If refine rate is 9 or higher, increases ASPD by 10%.
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Set Bonus
Aegirnion Shoes
Aegirnion Helm"
Increases physical and magical damage against water and wind property enemies by 10%.
Increases physical and magical damage against water and wind property enemies by additional 1% per refine rate of shoes.
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Def : 35
A shield that protects its wielder from falsehood.
CRI +5.
Reduces physical and magic damage received from Normal enemies by 10%.
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When refined to +7 or higher,
ASPD +2.
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When refined to +9 or higher,
Petitio skill cooldown -0.2 seconds.
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When refined to +11 or higher,
After Cast Delay -5%.
Critical Damage +10%.
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Def: 40
With the built-in defense function, it is a terrifying shoulder pad that automatically defends itself by performing 360-degree search and tracking. Who made it is a secret.
Reduce incoming physical damage from normal monsters by 5%.
Increase resistance against neutral property attack by 2% per 1 refine rate.
When refined to +7 or higher, MaxHP + 20% , MaxSP + 20%, casting cannot be cancelled.
When refined to +9 or higher, can cast Spell Breaker lv5.
When Spell Breaker lv5, reduce variable casting by 15%.
A fluffy afro-style wig. Wearing it makes you want to party like it's 1999.
Add a 30% chance of auto casting First Aid on the user when receiving Physical Damage.
Increase resistance to Neutral Property attacks by 1%.
Location : Upper & Middle
A high class robe worn by ranking officials.
Property: Neutral
MATK + 5%
Enables Level 1 Spell Breaker.
If the users base level is 120 or higher,
Additional MATK + 4%.
If the users base level is 140 or higher,
Additional MATK + 5%.
Set Bonus
Agenda Robe [1]
Ancient Cape
Reduces the variable casting time of skills by 2% per upgrade level of Agenda Robe.
The users casting cannot be interrupted outside of WoE.
Set Bonus
Agenda Robe [1]
Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe.
Set Bonus
Agenda Robe [1]
Rental Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe.
Formal wear was worn by the priest who revered Odin's agility.
It's imbued with a blessing that enhances the wearer's agility.
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MaxHP +10%, MaxSP +10%
ASPD +10%
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For every 2 refine levels, Increases long ranged physical damage by 3%.
For every 3 refine levels, AGI +5.
For every 4 refine levels, Increases physical damage against angel and demon race monsters by 8%.
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Set Bonus
Soutane of Agility
Clergy's Manteau
Clergy's Boots
AGI +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Agility, Clergy's Manteau, and Clergy's Boots is 27 or higher.
Increases long ranged physical damage +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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Ritualistic clothing that appears to repel insects.
Property: Neutral
Mdef + 5
Additional Mdef + 1 per upgrade level of the item.
Reduces damage taken from Insect race enemies by 5%.
Reduces damage taken from Insect race enemies by an additional 1% per upgrade level of the item.
An auger-shaped spear that is designed for striking the weak points of an enemy.
Property: Neutral
Increases physical damage on Demi-Human race targets by 10%.
Increases physical damage on Human Player race targets by 10%.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
Adds a 3% chance of casting Level 5 Pierce on the target when performing a physical attack.
Armor worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Max HP + 1000
Max SP + 100
Mdef + 10
All Stats + 1
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Boots worn by traveler riding the Airship. It is an object robbed by monsters during the airship attack incident.
Account Bound
Agi + 1
Aspd + 10%
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Cloak worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Flee + 20
Reduces damage taken from Neutral property attacks by 10%.
Reduces the variable casting time of skills by 20%.
This item cannot be upgraded.
Set Bonus
Airship‘s Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
A mask which resembles the face of an Alarm monster.
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Increases resistance to Blind by 25%.
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Location : Middle Lower
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
Increases ATK based on the Learning Potion skill level.
When upgrade level is over +6:
For every upgrade level of Alchemist Shadow Armor, increases ATK based on the Learning Potion skill level.
Alchemist Shadow Shoes
When equipped by Alchemist, enables the use of Level 3 Adrenaline Rush.
A white glove made especially for fire magic. Gives off a faint burnt smell.
INT + 1, MDEF + 2.
10% increase of all Fire ATK.
Low chance to trigger Lv 5 Auto-spell Fire Ball with every physical or magic ATK.
20% decrease of tolerance to all Water magic.
30% decrease of tolerance to all water ATK.
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
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MHP + 10%, MSP + 10%.
MDEF + 10.
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For every 2 refine level, P.ATK + 1, S.MATK + 1.
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For every 3 refine level, ATK + 5%, MATK + 5%.
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When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
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When refined to +12 or higher, reduce Fixed Cast Time by 50%.
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Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
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Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
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[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
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Def: 50
A hat adorned with an Alice doll. When worn, it seems like Alice is cheering you on from the top of your head. ''Be strong, master!''
Position: Upper
+10% damage against Demihuman monsters,
+10% damage against Human Player monsters,
Has low chance of casting Sleep on its wearer.
Str +1.
Cannot be upgraded.
A box containing 1 Alice Hat
Description:
A hat adorned with an
Alice doll. When worn,
it seems like Alice is
cheering you on from
the top of your head.
''Be strong, master!''
+10% damage against
Demihuman monsters,
and has low chance of
casting Sleep on
its wearer.
Str +1.
Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location: Upper Weight : 50
Job except Novice
A box that contains 1 Alice Doll
Description:
A hat adorned with an
Alice doll. When worn,
it seems like Alice is
cheering you on from
the top of your head.
''Be strong, master!''
+10% damage against
Demihuman monsters,
and has low chance of
casting Sleep on
its wearer.
Str +1.
Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location: Upper
Job except Novice
A mysterious relic found in Old Glast Heim.
It seems to shimmer with the flow of time itself.
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Reduces After Cast Delay by 10%.
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Increases magic damage against all property enemies by 10%.
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Set Bonus:
All Above Time (Magic)
Shard of Intelligence Jewel
MATK + 100.
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Set Bonus:
All Above Time (Magic)
Shard of Vitality Jewel
Reduces After Cast Delay by 15%.
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Def : 0
Location : Lower