Increase Crescive Bolt damage by 5%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Crescive Bolt damage by additional 1%.
------------------------
Set Bonus:
Crescive Shadow Armor
Crescive Shadow Shoes
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Crescive Shadow Armor
Crescive Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Armor
A big and thick cross-shaped shield.
Str + 1
Increases the SP cost of skills by 10%.
Increases the damage of Shield Boomerang and Rapid Smiting by 30%.
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%.
------------------------
When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%,
When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
Evil Spell
increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
For every 3 weapon refinements, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5%,
When weapon grade is B or higher, increases Shield Chain Rush damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
Good Spell
increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
The knight's shield that the cursed knight carried.
It is said that purifying the curse will give you stronger natural power.
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
ATK + 5%
MATK + 5%
Aspd + 3
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.
An armor worn to enhance holy monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Holy property targets by 1%.
Increases physical and magical damage on Holy property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Damned Shadow Armor
Damned Shadow Shield
Reduces damage taken from Holy property enemies by 2%.
A shield worn to enhance holy monster resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Holy property enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Holy property enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Holy property enemies by an additional 1%.
Set Bonus
Damned Shadow Armor
Damned Shadow Shield
Reduces damage taken from Holy property enemies by 2%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Dawn Break increased by 5%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Dawn Break additionally increased by 1%.
------------------------
Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
For every refine level of shield, MHP +1%.
Reduces physical and magical damage taken from insect race monsters by 20%.
Set Bonus:
Diligent Andre Card
Diligent Andre Larva Card
Increases physical damage against insect race monsters by 20%.
Location : Shield
For every refine level of shield, MHP +1%.
Reduces physical and magical damage taken from insect race monsters by 20%.
Set Bonus:
Diligent Deniro Card
Diligent Andre Larva Card
Increases magical damage against insect race monsters by 20%.
Location : Shield
Ignores defense rate of plant race monsters by 15%.
For every 2 refine level, increases physical damage against plant race monsters by 5%.
Location : Shield
A flying shield designed to provide absolute protection to the wearer.
It is said to be fueled by the purest form of magical energy.
------------------------
MHP + 10% , MSP + 10%.
------------------------
Immune to Confusion and Hallucination.
------------------------
DEF + 100, MDEF + 20
------------------------
Enables to use Lv.3 Shield Spell.
------------------------
Reduce damage taken from Player by 10%.
------------------------
When Base VIT is 60 or higher,
Every 5 seconds, restore 300 HP and 30 SP.
Reduce Variable Casting Time by 30%.
------------------------
When Base VIT is 90 or higher,
Every 5 seconds, restore additional 300 HP and 30 SP.]
DEF + 200, MDEF + 40.
Reduce Fixed Casting Time by 0.5 seconds.
------------------------
Def: 0
Location: Middle
An armor worn to enhance undead monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Undead property targets by 1%.
Increases physical and magical damage on Undead property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Divine Shadow Armor
Divine Shadow Shield
Reduces damage taken from Undead property enemies by 2%.
A shield worn to enhance undead monster resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Undead property enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Undead property enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Undead property enemies by an additional 1%.
Set Bonus
Divine Shadow Armor
Divine Shadow Shield
Reduces damage taken from Undead property enemies by 2%.
A pair of shoes worn to enhance undead damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Undead race targets by 2%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Undead race targets by an additional 1%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Undead race targets by an additional 2%.
Set Bonus
Divine Shadow Shoes
Requiem Shadow Shield
Increases the experience given from Undead race monsters by 3%.
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Increases Damage of Catnip Meteor by 20%
For every refine level, increases Damage of Silvervine Stem Spear by an additional 3%.
Doram Magical Shadow Shoes
Reduces Skill Cooldown of Silvervine Stem Spear by 1 second.
Doram Magical Shadow Weapon, Shield, Armor, Shoes
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Ignores physical and magical defense of normal enemies by 50%.
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
MATK + 3%.
When using the skill Bunch of Shrimp, increases SP regeneration by 5 per 5 secs for 30 secs.
For every refine level, reduces the Skill Cooldown of Catnip Meteor.
If the refine level is 7 or higher, increases the damage of Catnip Meteor by 5%.
If the refine level is 9 or higher, increases the damage of Catnip Meteor by an additional 5%.
Doram Magical Shadow Weapon
All Stats + 3
Max HP + 2%
Max SP + 2%
Reduces SP consumption by 10%.
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Increases Damage of Picky Peck by 20%.
For every refine level, increases Damage of Lunatic Carrot Beat by 3%.
Doram Physical Shadow Shoes
Reduces Skill Cooldown of Lunatic Carrot Beat by 3 seconds.
Doram Physical Shadow Weapon, Shield, Armor, Shoes
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Ignores physical and magical defense rate of normal enemies by 50%.
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
-------------
ATK + 3%.
If uses [Arclouse Dash] skill to player-self, ASPD + 1 for 50 secs.
Skill Cooldown of [Lunatic Carrot Beat] - 0.2 sec per every refine level.
If the refine level is 7 or higher, Damage of [Lunatic Carrot Beat] +5%.
If the refine level is 9 or higher, Damage of [Lunatic Carrot Beat] +5%.
-------------
If equipped with Doram Physical Shadow Weapon, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
SP consumption -10%.
Location : Shield
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Double Bowling Bash increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Double Bowling Bash additionally increased by 2%.
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
A pair of shoes worn to enhance dragon damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Dragon race targets by 2%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Dragon race targets by an additional 1%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Dragon race targets by an additional 2%.
Set Bonus
Dragoon Shadow Shoes
Dragoon Shadow Shield
Increases the experience given from Dragon race monsters by 3%.
Armor that provides additional defense ability..
Increase Duple Light's damage by 5%.
Increase Duple Light's damage by
additional 2% per 2 refine rate.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location: Armor Weight: 0
A small shield that can be equipped on your arm. It provides additional defense effect.
Increase physical damage dealt to all size monsters by 1%,
increase holy magic damage by 1%.
When refined to +7 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
When refined to +9 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
SET BONUS
ArchBishop Shadow Weapon
Duple Shadow Shield
Adds physical/magical penetration to all races except players by 40%,
additional physical/magical penetration as percentage equivalent
to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shield Weight : 0
Shoes that can be worn additionally.
Increase critical damage by 5%.
Increase critical damage by
additional 1% per 2 refine rate.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shoes Weight : 0
A spellbook used to enchant Durable Shadow equipment.
------------------------
When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
------------------------
Existing random options will disappear.
------------------------
[Applicable Items]
Durable Shadow Weapon
Durable Shadow Shield
------------------------
Increases melee/ranged physical damage by 2%.
------------------------
For every 2 refine level, ATK +1%.
------------------------
When refined to +9 or higher, ASPD +1.
When refined to +10 or higher, increases melee/ranged physical damage by 7%.
------------------------
Location : Shield
Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges.
Now all sides of the book, not just the corners, are incredibly heavy and solid.
------------------------
ATK + 3%, MDEF + 10.
------------------------
If refine rate is 7 or higher, ATK + 25, CRI + 3.
------------------------
If refine rate is 9 or higher, increases ASPD by 5%.
------------------------
If refine rate is 12 or higher, ATK + 7%, increases critical damage by 10%.
------------------------
Set Bonus
Encyclopedia Complete Edition
Force/Mental Condenser
MaxHP + 10%, reduces global cooldown by 5%.
------------------------
Def : 150
This blood soaked cape releases a terrible aura.
Required Jobs: All Jobs
Mdef + 10
Reduces the cast delay of skills by 5%.
If Grimtooth is at maximum level,
Increases the damage of Grimtooth by 50%.
If upgrade level is +7 or higher,
Reduces the cast delay of skills by an additional 3%.
Increases the damage of Grimtooth by an additional 1% for every base level.
If upgrade level is +9 or higher,
Max SP + 5%
Reduces the cast delay of skills by an additional 3%.
Guillotine Cross Bonus
Max HP + 15%
Reduces damage taken from long-ranged attacks by 20%.
If upgrade level is +7 or higher,
Additional Max HP + 5%
Reduces damage taken from long-ranged attacks by an additional 15%.
Set Bonus
Enforcer Cape
Horn Card
Disables the following effects of Horn Card, Reduces damage taken from long-ranged attacks by 35%.
Set Bonus
Enforcer Cape
Imuke Upper Shield
Disables the following effects of Imuke Upper Shield, Reduces damage taken from long-ranged attacks by 35%.
This armor is made from Naga scales and is dazzling in its sharpness and sparkle.
If you get close, it looks like you will get seriously hurt by the scales.
Enhanced by Varmund's rune engraving.
------------------------
Reflects 5% of melee physical damage taken back to the attackers.
MRES +3.
------------------------
When armor refined to +7 or higher,
reflects additional 5% of melee physical damage taken back to the attackers.
When armor refined to +9 or higher,
increases melee physical damage by 10%.
When armor refined to +11 or higher,
has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.ATK +15 while in Naga form.
------------------------
Set Bonus:
Engraved Naga's Scale Armor
Engraved Naga's Scale Shield
increases melee physical damage by additional 10%.
------------------------
Def: 450
Armor Lv: 2
Req Level: 210