MATK + 45.
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Increases all property magic damage by 9%.
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When refined to +7, ASPD + 9%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 9%.
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[Weapon Grade Bonus]
[Grade D] MATK + 3%, MATK + 45.
[Grade C] For every 5 refine level, S.MATK +3.
[Grade B] For every 4 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 14%. When refined to +11, increases magic damage against all size enemies by 14%.
MATK + 75.
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Increases all property magic damage by 15%.
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When refined to +7, ASPD + 15%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
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[Weapon Grade Bonus]
[Grade D] MATK + 5%, MATK + 75.
[Grade C] For every 3 refine level, S.MATK +4.
[Grade B] For every 2 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 18%. When refined to +11, increases magic damage against all size enemies by 18%.
Increases Mayhemic Thorns damage by 10%.
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For every 4 refine levels, increases Mayhemic Thorns damage by additional 5%.
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When refined to +9, increases Mayhemic Thorns damage by additional 10%.
Increases Mighty Smash damage by 10%.
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For every 4 refine levels, increases Mighty Smash damage by additional 5%.
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When refined to +9, increases Mighty Smash damage by additional 10%.
ATK + 45.
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Increases melee and long-ranged physical damage by 9%.
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When refined to +7, ASPD + 9%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 9%.
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[Weapon Grade Bonus]
[Grade D] ATK + 3%, ATK + 45.
[Grade C] For every 5 refine level, P.ATK +3.
[Grade B] For every 4 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 14%. When refined to +11, increases physical damage against all size enemies by 14%.
ATK + 75.
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Increases melee and long-ranged physical damage by 15%.
------------------------
When refined to +7, ASPD + 15%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
------------------------
[Weapon Grade Bonus]
[Grade D] ATK + 5%, ATK + 75.
[Grade C] For every 3 refine level, P.ATK +4.
[Grade B] For every 2 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 18%. When refined to +11, increases physical damage against all size enemies by 18%.
Increases Spark Blaster damage by 10%.
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For every 4 refine levels, increases Spark Blaster damage by additional 5%.
------------------------
When refined to +9, increases Spark Blaster damage by additional 10%.
Increases Triple Laser damage by 10%.
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For every 4 refine levels, increases Triple Laser damage by additional 5%.
------------------------
When refined to +9, increases Triple Laser damage by additional 10%.
Has a 7% chance to auto-cast Meteor Storm level 7 when dealing normal melee physical damage.
Increases Meteor Storm damage 25% per 3 refine rate.
If refine rate is 9 or higher, has a 5% chance to auto-cast Psychic Wave level 5 when dealing normal melee physical damage.
If refine rate is 11 or higher, increases Psychic Wave damage by 40%.
Account Bound
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Increases Physical Attack Strength to Human Player monster by 95%.
Ignores physical defense from Human Player monster by 20%.
MATK + 90
Increase damage by 100% of [Throw Huuma Shuriken] and [Killing Strike] for 10 sec. when attacking and synchronizing the weapon by 5%
Indestructible.
***Additional Weapon Refining Level Option***
+6 Refining Ignore Defense of Demihuman monsters +5%
+6 Refining Ignore Defense of Human Player monsters +5%
[Slaughter] Lv 2(Damage bonus of Destruction increases up to the upgrade level 14.)
+9 Refining When using [Killing Strike], auto-spell Lv. 10 [Heal].
+9 Refining When using [Throw Huuma Shuriken], has a chance of inflicting consistent
Set Bonus:
Good Spell
Good Vigor (Abyss Chaser)
increases Abyss Dagger damage by 20%,
increases Deft Stab damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Arch Mage)
increases Frozen Slash damage by 20%,
increases Crystal Rain damage by 40%,
increases magical damage against all property enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Cardinal)
increases Flamen damage by 20%,
increases Arbitrium damage by 40%,
increases magic damage to all attribute enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Dragon Knight)
increases Dragonic Breath damage by 20%,
increases Madness Crusher damage by 40%,
increases physical damage against all property enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Elemental Master)
increases Diamond Storm damage by 20%,
increases Terra Drive damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Hyper Novice)
increases Shield Chain Rush damage by 20%,
increases Spiral Pierce Max damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Set Bonus:
Good Spell
Good Vigor (Inquisitor)
increases Third Punishment damage by 20%,
increases First Brand damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Meister)
increases Mighty Smash damage by 20%,
increases Axe Stomp damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Spiral shooting damage by 20%,
increases Only One Bullet damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
------------------------
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
------------------------
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
------------------------
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.
------------------------
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Set Bonus:
Good Spell
Good Vigor (Shadow Cross)
increases Eternal Slash damage by 20%,
increases Savage Impact damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Good Spell
Good Vigor (Shinkiro & Shiranui)
increases Huuma Shuriken - Construct damage by 20%,
increases Huuma Shuriken - Grasp damage by 40%,
iincreases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Sky Emperor)
increases Noon Blast damage by 20%,
increases Sunset Blast damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Set Bonus:
Good Spell
Good Vigor (Soul Ascetic)
increases Talisman of Four Bearing God damage by 20%,
increases Talisman of Red Phoenix damage by 40%,
increases Magic damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Spirit Handler)
increases Chulho Sonic Claw damage by 20%,
increases Hogogong Strike damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Set Bonus:
Good Spell
Good Vigor (Troubadour & Trouvere)
increases Rhythm Shooting damage by 20%,
increases Rose Blossom damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Windhawk)
increases Crescive Bolt damage by 20%,
increases Gale Storm damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Gloves worn by an arch bishop who couldn't resist the devil's temptations. It contains high evil magic.
Required Jobs: All Jobs
Int + 2
MATK + 2%
Enables Level 3 Heal.
Reduces the SP cost of skills by 5%.
If the users base Int is 100 or higher,
MATK + 5%
Set Bonus
Hibram's Gloves
Spell1
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
Set Bonus
Hibram's Gloves
Spell2
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
------------------------
MHP + 10%, CRI + 15.
------------------------
For every 3 refine level, ATK + 20, ASPD + 2%.
------------------------
When refined to +7 or higher,
increase Cannon Spear damage by 25%,
increase Critical Damage by 30%.
------------------------
When refined to +9 or higher,
increase Vanishing Point damage by 25%,
increase long ranged physical damage by 15%.
------------------------
When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%.
------------------------
Set Bonus:
Illusion Gelerdria [2]
Illusion Passion Hairband [1]
When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%.
------------------------
When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%.
------------------------
When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage.
------------------------
A sword with an intangible blade that seems to have no form but has no shape.
Attack the spirit of the subject and destroy it.
Unbreakable.
Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks.
The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.
If Rogue Classes equip this item, player can get additional effect below.
If equipped with Illusion Ancient Cape,
MATK + 100.
If the refine rate of both is 7 or higher, additional MATK + 50.
If the sum of their refine rates is 18 or higher,
has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
A snow-white robe on which spells are embroidered.
Reduces the fixed casting time of skills by 3%.
Increases the recovery rate of recovery skills by 5%.
Increases the recovery rate of recovery skills by an additional 1% per upgrade level of the item.
Increases the recovery rate of recovery items by 5%.
Increases the recovery rate of recovery items by an additional 1% per upgrade level of the item.