Necklace stained with sin decorated with violet amethyst.
It is sending out dark and cold energy from the deep.
ATK + 7%, MATK + 7%, reduces variable casting time by 7%.
------------------------
Set Bonus
Sinful Amethyst Necklace
Sinful Amethyst Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 15%.
------------------------
A ring stained with sin embedded with violet amethyst.
It is sending out evil and powerful energy from the deep.
ATK + 7%, MATK + 7%, ASPD + 7%.
------------------------
Set Bonus
Sinful Amethyst Ring
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
Necklace stained with sin, adorned with green emeralds.
It is sending out dark and cold energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
------------------------
Set Bonus
Sinful Emerald Necklace
Sinful Emerald Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical damage to Angel type and Dragon Type monster by 15%.
------------------------
A ring stained with sin, embedded with green emeralds.
It is sending out evil and powerful energy from the deep.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Sinful Emerald Ring
Green Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
Necklace stained with sin decorated with white opals.
It is sending out dark and cold energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
------------------------
Set Bonus
Sinful Opal Necklace
Sinful Opal Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical damage to Angel type and Dragon Type monster by 15%.
------------------------
A ring stained with sin, encrusted with a white opal.
It is sending out an evil and powerful energy from deep within.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Sinful Opal Ring
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
Necklace stained with sin, adorned with red rubies.
It is sending out dark and cold energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
------------------------
Set Bonus
Sinful Ruby Necklace
Sinful Ruby Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical damage to Angel type and Dragon Type monster by 15%.
------------------------
A ring stained with sinful red rubies.
It is sending out evil and powerful energy from the deep.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Sinful Ruby Ring
Red Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
Necklace stained with sin decorated with golden topaz.
It is sending out dark and cold energy from the deep.
ATK + 7%, MATK + 7%, reduces variable casting time by 7%.
------------------------
Set Bonus
Sinful Topaz Necklace
Sinful Topaz Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 15%.
------------------------
A ring stained with sin embedded with golden topaz.
It is sending out evil and powerful energy from the deep.
ATK + 7%, MATK + 7%, ASPD + 7%.
------------------------
Set Bonus
Sinful Topaz Ring
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
The skin of a dragon whose scales were as white as snow, but light as a feather.
Int + 5
Dex + 5
Mdef + 10
Reduces damage taken from Shadow and Undead property attacks by 5%.
Reduces damage taken from Demon and Undead race enemies by 5%.
If upgrade level is +7 or higher,
Restores 10 SP to the user when a monster is killed by a short-ranged attack.
If upgrade level is +8 or higher,
ATK + 5 for every combined sum of 20 base Int and Dex.
Reduces the cast delay of skills by 1% for every combined sum of 20 base Int and Dex.
If upgrade level is +9 or higher,
Restores an additional 10 SP to the user when a monster is killed by a short-ranged attack.
A brown dragon's shell with 100 heads guarding a golden apple.
Agi + 5
Vit + 5
Mdef + 10
Reduces damage taken from Demi-Human and Brute race enemies by 5%.
Reduces damage taken from Earth and Wind property attacks by 5%.
If upgrade level is +7 or higher,
Restores 10 SP to the user when a monster is killed by a physical or a long-ranged attack.
If upgrade level is +8 or higher,
For every combined sum of 20 base Agi and Vit,
ATK + 15
Hit + 5
If upgrade level is +9 or higher,
Restores an additional 10 SP to the user when a monster is killed by a physical or a long-ranged attack.
A sword made using an ancient stone plate.
It seems to resonate with Ancient Hero Boots.
ATK + 10 per 2 refine rate.
Increases Cart Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Genetic Jobs
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases melee physical damage by 4%.
When refined to +7 or higher increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
When refined to +9 or higher, increases Cart Tornado damage by additional 20% and reduces global cooldown by 10%.
When refined to +11 or higher, MHP +10%, increases Cart Tornado damage by additional 20% and reduces global cooldown by additional 5%.
Set Bonus:
Slate Sword-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] Increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
A record storage device which was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +220.
Physical/Magic attacks create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Fire/Lightning Bolt damage +25%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Fire/Lightning Bolt damage +30%.
A technical book which was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
New Moon Kick damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional New Moon Kick damage +15%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Full Moon Kick damage +25%.
POW, CON+5.
------------------------
Every 2 refine level, ATK +20, HIT +8.
Every 3 refine level, Melee/ranged physical damage increased by 7%.
------------------------
When refined to +7 or higher, ATK +10%.
When refined to +9 or higher, reduces after cast delay by 10%.
When refined to +11 or higher, increases perfect hit by 15%.
When refined to +12 or higher, increases physical damage to all races enemies by 15%.
When refined to +13 or higher, reduces fixed casting time by 0.5 seconds.
------------------------
Set Bonus:
Snake Queen Crown [1]
Evil Snake Lord Card
Increases perfect hit by 40%.
POW, CON +5.
Every Helmet 3 refine level, increases melee and ranged physical damage by 8%
------------------------
Set Bonus:
Snake Queen Crown [1]
Evil Nymph Card
POW, CON +3.
Every Helmet 3 refine level, increases melee and ranged physical damage by 4%
------------------------
Set Bonus:
Snake Queen Crown [1]
Cloud Hermit Card
Increases long-range physical damage by 15%.
------------------------
Set Bonus:
Snake Queen Crown [1]
Hermit Plant Card
increases melee physical damage by 15%.
------------------------
Location: Upper
Armor lv: 1
Required Lv: 130
Pendant crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
Atk +7%, MaxHP +7%.
------------------------
Ring crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
Atk +7%, MaxSP +7%.
------------------------
Armor crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
Atk +130.
------------------------
Atk +15 per 2 refine rate.
------------------------
If refine rate is 7 or higher, ASPD +15%.
------------------------
If refine rate is 9 or higher, P.Atk +2.
------------------------
Set Bonus:
Snow Flower Armor[1]
Snow Flower Manteau[1]
Atk +50.
------------------------
Set Bonus:
Snow Flower Armor[1]
Snow Flower Muffler[1]
reduces global cooldown by 10%.
------------------------
Boots crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
MaxHP +8%, MaxSP + 4%.
------------------------
MaxSP +1% per 2 refine rate.
------------------------
If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%.
------------------------
If refine rate is 9 or higher, P.Atk +2.
------------------------
Set Bonus:
Snow Flower Boots[1]
Snow Flower Armor[1]
Atk +7%.
------------------------
Set Bonus:
Snow Flower Boots[1]
Snow Flower Robe[1]
ASPD +7%.
------------------------
Red armor with strong power.
ATK + 50.
ATK + 2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Str Boots[1] or Modified Str Boots[1],
ATK + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Position: Armor
DEF : 120
Item Move Restrictions:
Drop
NPC Sale
RODEX
Agi + 1
If upgrade level is +8 or higher, additional Agi + 3.
If upgrade level is +9 or higher, ATK + 1%.
If upgrade level is +12 or higher, Aspd + 1, reduces the fixed casting time of skills by 7%.
Str + 1
If upgrade level is +8 or higher, additional Str + 3.
If upgrade level is +9 or higher, ATK + 1%.
If upgrade level is +12 or higher, Aspd + 1, reduces the fixed casting time of skills by 7%.
Increase Spiral Shooting damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Spiral Shooting damage by additional 2%.
------------------------
Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
------------------------
Location : Earring
Armor with power of quickness.
ATK + 50.
Increases Aspd (Reduce delay after attack by 2%) per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Agi Boots[1] or Modified Agi Boots[1],
ASPD + 1.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Position: Armor
DEF : 120
Item Move Restrictions:
Drop
NPC Sale
RODEX
The essence of stars that strengthens the wearer.
------------------------
Increases long ranged physical damage by 2% and ATK + 7 per 15 base CON of the user.
If armor grade is D, increases long ranged physical damage by additional 1% and P.ATK + 1 per 15 base CON.
If armor grade is C, increases long ranged physical damage by additional 1% and additional P.ATK + 1 per 15 base CON.
If armor grade is B, increases long ranged physical damage by additional 1% and additional P.ATK + 2 per 15 base CON.
If armor grade is A, increases long ranged physical damage by additional 2% and additional P.ATK + 2 per 15 base CON.
The essence of stars that strengthens the wearer.
------------------------
Increases critical damage by 2% and ATK + 7 per 15 base CRT of the user.
If armor grade is D, increases critical damage by additional 1% and P.ATK + 1 per 15 base CRT.
If armor grade is C, increases critical damage by additional 1% and additional P.ATK + 1 per 15 base CRT.
If armor grade is B, increases critical damage by additional 1% and additional P.ATK + 2 per 15 base CRT.
If armor grade is A, increases critical damage by additional 2% and additional P.ATK + 2 per 15 base CRT.
The essence of stars that strengthens the wearer.
------------------------
ATK + 7 and increases melee physical damage by 1% per 15 base POW of the user.
If armor grade is D, P.ATK + 1 and increases melee physical damage by additional 1% per 15 base POW.
If armor grade is C, additional P.ATK + 1 and increases melee physical damage by additional 1% per 15 base POW.
If armor grade is B, additional P.ATK + 2 and increases melee physical damage by additional 1% per 15 base POW.
If armor grade is A, additional P.ATK + 2 and increases melee physical damage by additional 2% per 15 base POW.