A flail with a glowing blue pendulum attached to it.
MATK +160, indestructible
ASPD +1
MATK +4 for every upgrade level
+9 Effect: Duple Light damage +40%
+11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.)
A glove worn to enhance luck.
Luk + 1
ATK + 1 per upgrade level of the item.
MATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Additional Luk + 1
If upgrade level is +9 or higher,
Additional Luk + 1
Set Bonus
Lucky Shadow Armor
Lucky Shadow Weapon
Luk + 1
Formal wear was worn by the priest who revered Odin's luck.
It's imbued with a blessing that enhances the wearer's luck.
------------------------
MaxHP +10%, MaxSP +10%
ASPD +10%
------------------------
For every 2 refine levels, CRIT +3, critical damage +4%.
For every 3 refine levels, LUK +5.
For every 4 refine levels, physical damage against angel and demon race monsters by 8%
------------------------
Set Bonus
Soutane of Luck
Clergy's Manteau
Clergy's Boots
LUK +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Luck, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
A Grenade Launcher wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Howling Mine damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%.
When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec.
When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker.
ATK: 330
A Gatling Gun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Fire Rain damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Fire Rain damage +15%, Round Trip damage +10%.
When refined to +9 or higher, Fire Rain cooldown -2 sec.
When refined to +11 or higher, Additional Fire Rain damage +25%, additional Round Trip damage +15% for 10 sec. upon casting Fire Rain.
A Rifle wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
God's Hammer damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional God's Hammer damage +15%.
When refined to +9 or higher, God's Hammer cooldown -3 sec.
When refined to +11 or higher, Additional God's Hammer cooldown -4 sec., God's Hammer damage +25% for 10 sec. upon casting Crimson Marker.
A Shotgun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Splash damage.
Slug Shot damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Slug Shot damage +15%, Shattering Storm damage +10%.
When refined to +9 or higher, Slug Shot cooldown -2 sec., Shattering Storm cooldown -1 sec.
When refined to +11 or higher, Additional Slug Shot damage +25%, Shattering Storm damage +25% for 10 sec. upon casting Slug Shot.
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Hundred Spears damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Hundred Spears damage +15%.
When refined to +9 or higher, Hundred Spears cooldown -1.5 sec.
When refined to +11 or higher, Additional Hundred Spears damage +20%.
A cute and fluffy mantle that does not match its powerful name.
It's said something like, 'Release your inner fury!!'?
------------------------
Reduce damage taken from Normal and Boss enemies by 7%.
------------------------
For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250.
------------------------
For every 2 refine level, MHP + 3%, MSP + 3%.
------------------------
When refined to +11 or higher, increase melee and long-range physical damage by 20%.
------------------------
When refined to +13 or higher,
ATK + 50,
increase melee and long-range physical damage by additional 30%.
------------------------
Set Bonus:
Lycanthrope Armor [1]
Atroce Card
Increase melee and long-range physical damage by 30%.
When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds.
------------------------
Set Bonus:
Lycanthrope Armor [1]
Wolf Card
All Basic Status + 10.
ATK + 50.
------------------------
[Grade Bonus]
[Grade D] MHP + 10%, MSP + 10%.
[Grade C] Increase melee and long-range physical damage by 20%.
[Grade B] Reduce After Cast Delay by 15%.
[Grade A] POW + 15, CON + 15.
------------------------
Def : 60
Set Bonus:
M. Abyss Chaser Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Armor
M. Abyss Chaser Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Armor
M. Abyss Chaser Shadow Shoes
M. Abyss Chaser Shadow Earring
M. Abyss Chaser Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Abyss Chaser Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Earring
M. Abyss Chaser Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Arch Mage Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Arch Mage Shadow Armor
M. Arch Mage Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Arch Mage Shadow Armor
M. Arch Mage Shadow Shoes
M. Arch Mage Shadow Earring
M. Arch Mage Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Arch Mage Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Arch Mage Shadow Earring
M. Arch Mage Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Biolo Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Biolo Shadow Armor
M. Biolo Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1,
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Set Bonus:
M. Biolo Shadow Armor
M. Biolo Shadow Shoes
M. Biolo Shadow Earring
M. Biolo Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
ignores physical / magical resistance of all race monsters (except players) by additional 20%.
------------------------
Location : Armor
Set Bonus:
M. Biolo Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Biolo Shadow Earring
M. Biolo Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Location : Earring
Set Bonus:
M. Cardinal Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Cardinal Shadow Armor
M. Cardinal Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Cardinal Shadow Armor
M. Cardinal Shadow Shoes
M. Cardinal Shadow Earring
M. Cardinal Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Cardinal Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Cardinal Shadow Earring
M. Cardinal Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Dragon Knight Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Dragon Knight Shadow Armor
M. Dragon Knight Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Dragon Knight Shadow Armor
M. Dragon Knight Shadow Shoes
M. Dragon Knight Shadow Earring
M. Dragon Knight Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Dragon Knight Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Dragon Knight Shadow Earring
M. Dragon Knight Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location : Earring
Set Bonus:
M. Elemental Master Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Elemental Master Shadow Armor
M. Elemental Master Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Elemental Master Shadow Armor
M. Elemental Master Shadow Shoes
M. Elemental Master Shadow Earring
M. Elemental Master Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Elemental Master Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Elemental Master Shadow Earring
M. Elemental Master Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Hyper Novice Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Hyper Novice Shadow Armor
M. Hyper Novice Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Hyper Novice Shadow Armor
M. Hyper Novice Shadow Shoes
M. Hyper Novice Shadow Earring
M. Hyper Novice Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Hyper Novice Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Hyper Novice Shadow Earring
M. Hyper Novice Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location : Earring
Set Bonus:
M. Imperial Guard Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Imperial Guard Shadow Armor
M. Imperial Guard Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Imperial Guard Shadow Armor
M. Imperial Guard Shadow Shoes
M. Imperial Guard Shadow Earring
M. Imperial Guard Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Imperial Guard Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Imperial Guard Shadow Earring
M. Imperial Guard Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location : Earring
Set Bonus:
M. Inquisitor Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Inquisitor Shadow Armor
M. Inquisitor Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Inquisitor Shadow Armor
M. Inquisitor Shadow Shoes
M. Inquisitor Shadow Earring
M. Inquisitor Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Inquisitor Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Inquisitor Shadow Earring
M. Inquisitor Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Meister Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Meister Shadow Armor
M. Meister Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Meister Shadow Armor
M. Meister Shadow Shoes
M. Meister Shadow Earring
M. Meister Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Meister Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Meister Shadow Earring
M. Meister Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Night Watch Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Night Watch Shadow Armor
M. Night Watch Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Night Watch Shadow Armor
M. Night Watch Shadow Shoes
M. Night Watch Shadow Earring
M. Night Watch Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor