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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “The Strength” in Renewal

Page 4 of 9
Fortified Edge

Fortified Edge [2]

#510054 · Dagger · Weapon
ATK
170
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A weapon strengthened using the magic of Ether. New abilities previously undiscovered have begun to appear. Increases Double Bowling Bash damage by 5% per 2 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 200
Full item details & effects
Fortified Rod

Fortified Rod [2]

#550057 · One-Handed Staff · Weapon
ATK
120
MATK
200
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A weapon strengthened using the magic of Ether. New abilities previously undiscovered have begun to appear. Can't be destroyed. MATK +200. Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 5% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 200
Full item details & effects
Fortified Wand

Fortified Wand [2]

#550059 · One-Handed Staff · Weapon
ATK
170
MATK
210
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A weapon strengthened using the magic of Ether. New abilities previously undiscovered have begun to appear. Can't be destroyed. MATK +210. Increases Talisman of Four Bearing God damage by 5% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 200
Full item details & effects
Frost Giant Blood

Frost Giant Blood

#12874 · Consumable
Weight
10
Buy value
0 z
Sell value
0 z
Developed by the Alchemy Union of the Three Countries, this new medicine endows superhuman strength, though it's only temporary. Instantly consumes 3,000 of your HP and in return, increases your Physical/Magic damage on player enemies by 100% for 10 seconds.
Full item details & effects
Full Temperament Shadow Spellbook

Full Temperament Shadow Spellbook

#101177 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A magic book that strengthens Full Tempest Shadow and Full Penetration Shadow. Gives 1-2 random options without changing the refinement level. Please note that the existing random option will disappear. [Shadow Equipment listed:] Full Penetration Shadow Earring Full Penetration Shadow Pendant Full Penetration Shadow Armor Full Penetration Shadow Shoes Full Tempest Shadow Earring Full Tempest Shadow Pendant Full Tempest Shadow Armor Full Tempest Shadow Shoes
Full item details & effects
Gate Keeper-DD

Gate Keeper-DD

#13167 · Shotgun · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
70
Slots
0
Weight
130
Buy value
72,000 z
Sell value
36,000 z
The barrel of the original Gate Keeper is made out of pure Oridecon, making it very durable. Dex +1. Splash damage. Adds a low chance of auto casting Lv. 6 Spread Shot with each attack. Increasing this weapon's upgrade level adds a DEF bonus. Class : Shotgun Attack Strength 200
Full item details & effects
Ginnungagap

Ginnungagap

#13002 · Dagger · Weapon
ATK
148
Weapon Lv.
4
Required Lv.
70
Slots
0
Weight
70
Buy value
20 z
Sell value
10 z
A dagger with an unnaturally dark colored blade. Those who hold it instinctively sense the danger and risk of wielding this weapon. Has 5% chance of causing Blind effect on enemies, as well as a 0.5% chance of causing Blind effect on its user, in battle. Attack Strength: 148 Property: Shadow Acolyte Class
Full item details & effects
Ginnungagap

Ginnungagap [1]

#13019 · Dagger · Weapon
ATK
148
Weapon Lv.
4
Required Lv.
70
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
A black bladed dagger whose darkness seems to warn of impending danger. Each strike has a 5% chance of inflicting the Blind effect on the targeted enemy, and a 0.5% chance of inflicting the Blind effect on the dagger's wielder. Attack Strength: 148 Property: Shadow Acolyte Class
Full item details & effects
Glorious Shuriken

Glorious Shuriken

#13307 · Huuma Shuriken · Weapon (Two-Handed)
ATK
55
MATK
90
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
Account Bound Increases Physical Attack Strength to Demihuman monster by 95%. Ignores physical defense from Demihuman monster by 20%. Increases Physical Attack Strength to Human Player monster by 95%. Ignores physical defense from Human Player monster by 20%. MATK + 90 Increase damage by 100% of [Throw Huuma Shuriken] and [Killing Strike] for 10 sec. when attacking and synchronizing the weapon by 5% Indestructible. ***Additional Weapon Refining Level Option*** +6 Refining Ignore Defense of Demihuman monsters +5% +6 Refining Ignore Defense of Human Player monsters +5% [Slaughter] Lv 2(Damage bonus of Destruction increases up to the upgrade level 14.) +9 Refining When using [Killing Strike], auto-spell Lv. 10 [Heal]. +9 Refining When using [Throw Huuma Shuriken], has a chance of inflicting consistent
Full item details & effects
Golem Stone

Golem Stone

#12875 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
Developed by the Alchemy Union of the Three Countries, Endows superhuman strength, though it's only temporary. Instantly consumes 300 of your SP and in return, decreases 50% damage received from other adventurers for 10 seconds.
Full item details & effects
Half Megingjard

Half Megingjard

#2856 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
47
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
Rental Item A legendary belt rumored to be owned by Thor, the god of thunder. Increases its wearer's strength. STR + 20, MDEF + 3 When pure STR is 120, gives 5% physical damage to Boss monsters. Required Lv : 47
Full item details & effects
HD Elunium

HD Elunium

#6241 · Miscellaneous
Weight
1
Buy value
20 z
Sell value
10 z
High Density Elunium that has been buried deep underground. Used as a material to strengthen armor currently from refine levels 7 through 9. This item's density ensures that refine attempts will not break the armor and if the attempt fails it will only downgrade by 1. Only a Blacksmith named Mighty Hammer in Eden Group or Payon can use this ore to refine. Account Bound
Full item details & effects
HD Elunium 50 Box

HD Elunium 50 Box

#17105 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains 50 HD Elunium Description: High Density Elunium that has been buried deep underground. Used as a material to strengthen armor currently from refine levels 7 through 9. This item's density ensures that refine attempts will not break the armor and if the attempt fails it will only downgrade by 1. Only a Blacksmith named Mighty Hammer in Eden Group or Payon can use this ore to refine. Box Weight : 1
Full item details & effects
HD Oridecon

HD Oridecon

#6240 · Miscellaneous
Weight
1
Buy value
20 z
Sell value
10 z
High Density Oridecon that has been buried deep underground. Used as a material to strengthen weapons currently from refine levels 7 through 9. This item's density ensures that refine attempts will not break the weapon and if the attempt fails it will only downgrade by 1. Only a Blacksmith named Mighty Hammer in Eden Group or Payon can use this ore to refine. Account Bound
Full item details & effects
HD Oridecon 50 Box

HD Oridecon 50 Box

#17104 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains 50 HD Oridecon Description: High Density Oridecon that has been buried deep underground. Used as a material to strengthen weapons currently from refine levels 7 through 9. This item's density ensures that refine attempts will not break the weapon and if the attempt fails it will only downgrade by 1. Only a Blacksmith named Mighty Hammer in Eden Group or Payon can use this ore to refine. Box Weight : 1
Full item details & effects
Hero Trade Mail

Hero Trade Mail [1]

#15096 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
50
Buy value
10 z
Sell value
5 z
Honorable armor given to those who defeated Satan Morroc. It can empower strength, stamina and spirit to higher levels. Max HP + 5% Max SP + 5% ATK + 10 MATK + 10 Mdef + 5 Str + 1 per 2 upgrade levels of the item, if the user's base Str is 90 or higher. Agi + 1 per 2 upgrade levels of the item, if the user's base Agi is 90 or higher. Vit + 1 per 2 upgrade levels of the item, if the user's base Vit is 90 or higher. Int + 1 per 2 upgrade levels of the item, if the user's base Int is 90 or higher. Dex + 1 per 2 upgrade levels of the item, if the user's base Dex is 90 or higher. Luk + 1 per 2 upgrade levels of the item, if the user's base Luk is 90 or higher. Adds a chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack. Set Bonus Brooch of Hero [1] Hero Trade Mail [1] All Stats + 2 per upgrade level of the armor. Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
Full item details & effects
Imperial Glove

Imperial Glove [1]

#28551 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A strengthened glove engraved with the patterns of the Rune Midgard Kingdom. ------------------------ Physical damage against all class enemies + 5% Reduces the variable casting time of skills by 10%. The users casting cannot be interrupted outside of WoE. ------------------------ Set Bonus Imperial Feather Imperial Glove [1] Reduces the cooldown of Overbrand by 2 seconds. Increases long-ranged damage on targets by 2% per level of Cannon Spear known. Increases long-ranged damage on targets by an additional 2% per level of Overbrand known. Increases the damage of Cannon Spear by 30%. Increases the damage of Overbrand by 20%. ------------------------
Full item details & effects
Int Glove

Int Glove

#2918 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
75,000 z
Sell value
37,500 z
A glove that grows in strength with you. Max HP + 100 Max SP + 20 MATK + 1 for every 10 base Int. If the user's base Int is 110 or higher, MATK + 1%.
Full item details & effects
Jasper Ring

Jasper Ring [1]

#490113 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A gold ring decorated with jasper in the center. It is said to have an effect of strengthening beliefs. STR + 7. Physical damage against all class enemies + 10%. Increases Ignition Break and Sonic Wave damage by 1% per 3 base levels. If Ignition Break is level 5, MaxHP + 15% If Wind Cutter is level 5, increases physical damage against boss monsters by 15% If Sonic Wave is level 10, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage. If Death Bound is level 10, Perfect Hit + 15.
Full item details & effects
Jewel Detector Mk47

Jewel Detector Mk47 [2]

#28772 · Dagger · Weapon
ATK
190
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A small detector made for finding jewels in mines. It's used for various purposes as it boosts the wielder's strength. MATK +180. MATK +10%. Fire and Neutral Magic damage +7%. When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%. When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Jujube Dagger

Jujube Dagger

#13000 · Dagger · Weapon
ATK
39
Weapon Lv.
1
Required Lv.
1
Slots
0
Weight
60
Buy value
10,000 z
Sell value
5,000 z
The hilt of this dagger is made from the wood of a Jujube tree struck by lightning, somehow imbuing this dagger with its power. Attack Strength: 39 Property: Wind Acolyte Class
Full item details & effects
Jungle Carbine

Jungle Carbine

#13165 · Rifle · Weapon (Two-Handed)
ATK
170
Weapon Lv.
3
Required Lv.
70
Slots
0
Weight
70
Buy value
56,000 z
Sell value
28,000 z
A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors. Critical +4%, ASPD +10%. Reduces Accuracy by a value equal to 1/3 of the character's base DEX. Attack Strength 170
Full item details & effects
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