A spellbook used to enchant Experience Shadow equipment.
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When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
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Existing random options will disappear.
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[Applicable Items]
Experience Shadow Weapon
Experience Shadow Shield
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When Base Level is below 175, increase EXP gain from monsters by 20%.
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When Base Level is 175 or higher, increase EXP gain from monsters by 10%.
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For every 2 refine level, increase EXP gain from monsters by 1%.
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When refined to +10 or higher, increase EXP gain from monsters by 5%.
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Location : Weapon
Stone that increases Exp gain.
Gives the following ability to costume slot(upper).
Increases Exp gain by 2% when killing monsters.
When equipped with Exp Stone(middle) and (lower), increases Exp gain by additional 3% when killing monsters.
[Aver De Dosh]
A hat modeled on the experimental goat by Werner Laboratories.
Position: Upper
Reduces damage taken from Earth property attacks by 10%.
Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by 15%.
Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by 15%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 15%.
Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 15%.
If upgrade level is +8 or higher,
Reduces damage taken from Earth property attacks by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 20%.
Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 20%.
A box that contains 10 Classic Max Weight up Scroll
Description:
A Gym Pass that can be
given to a special
NPC to learn a skill
that will increase your Maximum Weight
Capacity by 200 for
each skill level.
This special skill
can only be learned
up to Level 10.
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
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Damage of Explosive Powder increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%.
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Set Bonus:
Explosive Shadow Earring
Explosive Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Explosive Powder Shadow Earring
Explosive Shadow Pendant
Master Shadow Weapon
Physical damage to enemies of all properties increased by 3%, P.ATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
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Location : Earring
A Sacred pendant said to protect its wearer. It draws out the wearer's potential.
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Damage of Explosive Powder increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%.
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Location : Pendant
Powder made from a fairy leaf tree. The quality of the powder is fantastic.
Dex + 2
Reduces the cast delay of skills by 5%.
Increases long-ranged damage on targets by 2%.
Enables Level 3 Magnum Break.
If the users base Dex is 100 or higher,
Increases long-ranged damage on targets by an additional 5%.
Set Bonus
Expert Archer 1
Fairy Leaf Power
Reduces the cast delay of skills by 5%.
Increases long-ranged damage on targets by 5%.
Set Bonus
Expert Archer 2
Fairy Leaf Power
Reduces the cast delay of skills by 5%.
Increases long-ranged damage on targets by 5%.
MDEF+20.
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Every 2 refine level, All Status +1, Max HP +2%.
Every 3 refine level, Resistance to neutral property by +5%.
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When refined to +9 or higher, All Status +3, Max HP +5%.
When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%.
When refined to +12 or higher, All Status +5, Max HP +6%.
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When equiped by Geneticist Class,
Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%.
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[Grade Bonus]
[Grade D] After Cast Delay -5%.
[Grade C] P.ATK+4, S.MATK+4.
[Grade B] Resistance to all property damage by +5%.
If Geneticist Class, increases physical damage to all size enemy by +20%.
[Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure.
If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%,
When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.)
When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned).
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Def: 100
A growth supplement provided by the Editorial Department of the Fantasy Collection.
The number of level-ups gained from the obtained experience is limited to once.
If you are already above Lv 200, the effect is significantly reduced.
A job growth supplement provided by the Editorial Department of the Fantasy Collection.
The number of level-ups gained from the obtained experience is limited to once.
If you are already above Lv 200, the effect is significantly reduced.
A fake white colored moustache, symbol of experience and well aged sophistication.
ATK + 20
Item Class : Headgear Defense : 0
Location : Lower Weight : 10
This well written, detailed manual explains effective battle methods.
Increases the rate of experience gained for 30 Minutes based on the state of character.
Non-Premium: 200% EXP
Premium: 300% EXP
A pair of shoes worn to enhance fish damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Fish race targets by 2%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Fish race targets by an additional 1%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Fish race targets by an additional 2%.
Set Bonus
Fisher Shadow Shoes
Homer's Shadow Shield
Increases the experience given from Fish race monsters by 3%.
A mystical talisman that can move the power of the four gods through five cyclical powers.
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SPL + 3.
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MATK + 10%.
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Increase all property magic damage by 15%.
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Reduce damage taken from Human and Doram Player by 3%.
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Reduce Curse Explosion cooldown by 0.5 seconds.
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For every 3 Base Level, increase Curse Explosion damage by 1%.
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For every 10 Base Level, increase
Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God, and
Circle of Directions and Elementals damage by 1%.
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Def : 0
Spore Explosion damage +7% and cooldown -0.2 sec. for every 3 Estal upgrade levels
Cart Cannon damage +7% and Long-ranged Physical damage +2% for every 3 Coolant Injection upgrade levels
Crazy Vines damage +7% and cooldown -0.2 sec. for every 3 Gene Rod upgrade levels
Safety Knuckle strengthened by the energy of Mjolnir.
Atk + 10%.
Increases Knuckle Arrow damage by 20%, increases Explosion Blaster damage by 20%.
If refine rate is 7 or higher,
Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases Knuckle Arrow damage by additional 15%, increases Explosion Blaster damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Knuckle Arrow and Explosion Blaster by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%, increases SP consumption of Knuckle Arrow and Explosion Blaster by additional 25.
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[Grade Bonus]
[Grade D] P.Atk +10
[Grade C] Increases Knuckle Arrow damage by 10%, increases Explosion Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%.
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Weapon Lv : 5
Saw Axe strengthened by the energy of Mjolnir.
ATK +15%, Can't be destroyed.
Increases Arm Cannon damage by 20%, increases Spark Blaster damage by 20%.
If refine rate is 7 or higher,
Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher,
increases long ranged physical damage by 10%, increases Spark Blaster damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Arm Cannon and Explosion Blaster by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%, increases SP consumption of Arm Cannon and Spark Blaster by additional 25.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Arm Cannon damage by 10%, increases Spark Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%.
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Weapon Lv : 5
A small and cute foxtail-shaped ring. But you can feel a great power emanating from inside it.
Account Bound
Required Jobs: All Jobs
If the users base level is 50 or lower,
Max HP + 10 for every 5 base levels.
Max SP + 5 for every 5 base levels.
ATK + 2 for every 5 base levels.
MATK + 2 for every 5 base levels.
Increases the experience given from monsters by 5%.
A Box that contains 1 Turtle Hat.
Once opened, the Turtle Hat is account bound.
Description:
A disgruntled snapping turtle sits above your head. Count your fingers after putting this on.
Agi +1.
Has a low chance of casting Lv. 3 Decrease Agi on your enemy while being physically attacked.
Account Bound.
Event Stats from 7/8 - 8/5:
Def +3,
Increases damage to turtle monsters on Turtle Island by 20%.
Decreases damage from turtle monsters on Turtle Island by 20%.
If upgraded to +7 or higher, Adds 25% EXP bonus for any monster killed.
Position: Upper