Big hat for old pirate captain. Grotesque looks represents its owner himself very well. Worn out too much.
Vit + 1 MHP + 5%
When refined to +7 or higher, Neutral Resist + 1%
When refined to +9 or higher, MaxHP + 3%
Location : Upper
Gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat.
STR +3, INT +2, ATK +10, MATK +10.
When refined to +7 or higher, ATK + 15, MATK + 15
When refined to +9 or higher, ATK + 15, MATK + 15
Location : Upper Middle
Crafted for more experienced adventurers by coating the existing Time guardian's Boots with a mixture of Elunium and Emperium.
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HP +500, SP +100
MDEF +4
Reduce Variable Casting Time by 5%. Increase HP and SP recovery by 15%.
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Def : 23
Crafted for more experienced adventurers by coating the existing Time guardian's Hat with a mixture of Elunium and Emperium.
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All basic stats +2
HP +500, SP +100
Reduce Variable Casting Time by 5%.
When performing physical attacks, has a 3% chance to absorb 3% of the damage as HP (For every 3 refine levels, HP absorption amount increases by 1%).
When performing physical attacks, has a 1% chance to absorb 1% of the damage as SP (For every 4 refine levels, SP absorption amount increases by 1%).
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Def : 10
Location : Upper
Awkwardly designed shoes though you can see the creator's intention to make these shoes with higher quality.
MaxHP/MaxSP +12%
Extra DEF/MDEF based on refine rate
An armor for a scholar who study giant insects for the development of insectology.
Increase physical, magical damage to insect monsters by 3%.
When refined to +6 or higher, increase physical, magical damage to insect monsters by 1% per 1 refine level.
The skin of a large and clever boar that lives in a local highland.
Dex +6, Reduce incoming damage from players by 5%, ASPD + 3%.
When refined to +7 or higher, additional Dex +12, additional increased attack speed by 5%, increased ranged physical damage by 10%.
When refined to +9 or higher, additional Dex +12, additional attack speed +7%, additional increased ranged physical damage by 10%.
When No Limit is level 5, reduced cooltime of Arrow Storm by 0.3s.
When Warg Ride is level 3, MaxHP + 10000.
Increase damage to all size monsters by 2% per 1 skill level of Aimed Bolt learned.
When Electric Shocker is level 5, increase resistance to fire property attacks by 100%.
A powerful magic gloves created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
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SPL + 3
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MATK + 10%
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Reduce damage taken from Players by 3%.
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Every 1 Base Level, increase damage of Lord of Vermilion by 3%, up to level 250.
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Reduce fixed casting time of Crimson Rock by 100%.
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Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
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Def : 0
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
------------------------
Damage of Eternal Slash increased by 8%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Eternal Slash additionally increased by 2%.
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Set Bonus:
Eternal Cross Shadow Earring
Cross Slash Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to enemies of all sizes increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Eternal Cross Shadow Earring
Cross Slash Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
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Location : Earring
This undershirt belonged to the ancient Laphine, Etran.
Max HP + 2%
Mdef + 10
If upgrade level is +7 or higher,
Additional Max HP + 4%
If upgrade level is +8 or higher,
Additional Max HP + 6%
If upgrade level is +9 or higher,
Additional Max HP + 8%
If upgrade level is +10 or higher,
Prevents the user from being knocked back.
Set Bonus
Etran's Undershirt [1]
Pantie [1]
Int + 15
Max HP + 5%
Max SP + 5%
If Pantie [1] upgrade level is +7 or higher,
The user's casting cannot be interrupted outside of WoE.
Set Bonus
Etran's Undershirt [1]
Deviling Card
Disables the following effects of Deviling Card, Increases damage taken from Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 50%.
An armor made from the scales of a powerful evil dragon.
Property: Neutral
If upgrade level is +8 or higher,
Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack.
Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack.
If upgrade level is +10 or higher,
Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.
Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Rideword Hat [1]
Disables the following effect of Rideword Hat [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Nidhoggur's Shadow Garb [1]
Disables the following effect of Nidhoggur's Shadow Garb [1],
Restoring damage as SP when performing a physical attack.
A pair of shoes worn by evil hermits in Gonryun.
There's something malicious imbued within it.
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Reduce damage taken from Normal and Boss monsters by 5%.
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Reduce damage taken from Doram/Human Player by 10%.
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For every refine level, MHP +3%.
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When refined to +11 or higher,
ATK +15%, MATK +15%.
Reduce After Cast Delay by 15%.
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When refined to +13 or higher,
Additional ATK +25%, MATK +25%.
Reduce After Cast Delay by additional 25%.
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Set Bonus:
Evil Hermit Shoes [1]
Evil Snake Lord Card
All Basic Status +30, ATK +30%, MATK +30%.
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Set Bonus:
Evil Hermit Shoes [1]
Cloud Hermit Card
All Basic Status +10, ATK +10%, MATK +10%.
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Def: 60
A dark marching hat worn by members of an undead band from Niffleheim.
Str +2. Attack +2% to all monsters.
If refined to +7 or higher, Critical +10%.
If refined to +9 or higher, the Attack and ranged attack damage increases by 5%.
Location: Upper
A mask worn by an ancient Rune Midgardian race that worshipped demons.
Attack Speed +1%.
Drains 1 SP every 2 seconds.
Unable to refine.
Special Effect:
If equipped with Succubus Horn or Incubus Horn, Aspd +1, Attack Speed +9%, drains an additional 3 SP every 2 seconds.
Location : Middle and Lower
Compounds On: Headgear
Int + 1
Max SP + 50
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
A perfectly balanced hat worn by the Evil Snake Lord.
The yin yang symbol and magic orbs harness the balance necessary to wear this hat.
Str+ 1, Int +1, Agi +2
Location: Upper
A headgear that look like the wings of a Demon. Demonic power increases the wearer's strength and offers protection from sacred powers.
Position: Upper
Str + 1
Mdef + 2
Reduces damage taken from Angel race enemies by 3%.
The symbol of good student, it represents the enthusiastic in helping.
VIT+2, INT+2, LUK+1.
If equipped with Red Pencil In Mouth and School Uniform, MATK increase according to Base Lv, (BaseLv 1/3, Maxmimum Lv150), EXP from monster +5%.
Series : Headgear Defense : 4
Location : Upper Weight : 10
The symbol of naughty student, it represents the devil and troublesome.
VIT+2, STR+2, LUK+1.
If equipped with Blue Pencil In Mouth and School Uniform, ATK increase according Base Lv (BaseLv 1/3, maximum Lv150), EXP from monster +5%.
Series : Headgear Defense : 4
Location : Upper Weight : 10
A beautiful wing
shaped hat made by
glueing angel feathers
to a circlet. It makes
your actions swifter
and more agile.
Dex +1, Int +1,
MDEF +3. Reduces
damage from Demon
class monsters by 3%.
Cannot be traded or
dropped, but can be
placed in Kafra Storage. Class : Headgear Defense: 4
Location : Upper
A cute hair accessory
inspired by the giant
golden bells worn by
Sohee. Agi +2. Cannot
be traded or dropped,
but can be placed
in Kafra Storage.
Location : Upper, Mid
A headgear that looks
just like a scrumptious fish. It even has the
same smell! Agi +1,
Dex +1. Cannot be
dropped or traded,
but can be placed
in Kafra Storage.
Location : Upper
A box that contains 1 Evolved Blue Fish
description:
A headgear that looks
just like a scrumptious fish. It even has the
same smell! Agi +1,
Dex +1. Cannot be
dropped or traded,
but can be placed
in Kafra Storage.
Location : Upper
A hare accessory
that looks just
like bunny ears.
This may seem like
This may seem like
inappropriate, risque
attire, but only if
you travel in those
kinds of circles.
Int +2. Cannot be
traded or dropped,
but can be placed
in Kafra Storage.
Location : Upper
A cat doll that you
can carry on your
head. If you think
you hear it meow
or feel it move, it's
just an illusion.
MDEF + 18,Flee + 3
Cannot be traded or
dropped, but can be
placed in Kafra Storage. Class : Headgear
Location : Upper
A headgear fashioned
to look like the wings
on a demon's back.
It's said that wearing
these will make you
feel much stronger.
Str +1, Agi +1,
Flee +3. Reduces
damage from Demon
monsters by 3%.
Cannot be traded or
dropped, but can be
placed in Kafra Storage. Class : Headgear
Location : Upper
A headgear fashioned
after the horns of a
goat that captures
the attention of
onlookers. It has
a certain religious
meaning to some
people. Str +2.
Location : Upper
Merchant Classes;
Taekwon Boy, Taekwon
Girl, and Taekwon
Master Jobs
A headgear that is
only bestowed to true
Orc Heroes, the most
valiant warriors of
the Orc Clan. Str +2,
Vit +1, Max HP +10%.
(All transferable methods except kafra storage are locked)
Location : Upper, Mid Weight : 90