A stone that Increases all property magical damage.
Can be compounded on a slot of Upper Costume
Increases all property magical damage by 3%.
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Set Bonus
Magic Power Stone (Upper)
Magic Power Stone (Middle)
Magic Power Stone (Lower)
Increases all property magical damage by additional 6%.
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[Aver De Dosh]
Increases all property magical damage by 3%.
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Set Bonus
Magic Power Stone (Upper)
Magic Power Stone (Middle)
Magic Power Stone (Lower)
Increases all property magical damage by 6%.
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells.
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Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3%, Int + 3, Dex + 3.
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MATK + 10 per refine rate.
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Reduces variable casting time by 2% per 2 refine rate.
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If refine rate is 9 or higher, increases all property magical damage by 10%.
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If refine rate is 11 or higher, reduces variable casting time by additional 7%.
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If refine rate is 13 or higher, additional MATK + 60.
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Def : 110
A top hat modeled after a magician who became famous for making rabbits appear out of thin air.
Int +1, MaxSP +50.
Has a chance of casting Level 1 Heal on its wearer when being attacked physically.
Has a chance of casting Lighting Bolt, Fire Bolt or Cold Bolt between Level 1 to 3 while physically attacking a target.
Location : Upper
A box that contains class specific headgears created by the iRO community.
Open this to receive one of the following class headgears.
Ascendant Crown (Super Novice)
Autumn Headband (Ranger)
Black Ribbon (Rune Knight)
Divine Guard Hat (Royal Guard)
Focus Beret (Sura)
Harvester Hat (Geneticist)
Dead man bandana (Mage, Soul Linker)
Very normal hat (Shadow Chaser)
Lyrica Hat (Maestro)
Oni Horns (Guillotine Cross)
Sea Captain Hat (Mechanic)
Shrine Maiden Hat (Arch Bishop)
Magician's Night Cap (Sorcerer)
Ordinary Black Magician Hat (Warlock)
Night Sparrow Hat (Wanderer)
Drooping Kiel (All Jobs)
Drooping Aliot (All Jobs)
A hat worn by famous magician.
I feel like I can understand some magic tricks.
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DEX +1, AGI +1, MDEF +1.
Increases ASPD by 5%.
Reduces after cast delay by 4%.
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Location: Upper
This anti-magic shield effectively reflects magic.
Mdef + 10
Adds a 3% chance to reflect magical attacks that do not target the ground back to the attacker.
If upgrade level is +7 or higher, additional 3% chance to reflect magical attacks.
If upgrade level is +9 or higher, additional 3% chance to reflect magical attacks.
a shawl with magical needlework in it.
Max SP + 3%
Mdef + 3
Reduces the SP cost of skills by 5%.
If upgrade level is +6 or higher, additional Max SP + 3%.
A stone that increases damage.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your costume item.
Max Sp + 50 If Base Lv is 120 or higher Max Sp + 2%
A stone that increases SP power.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your lower costume item.
Max SP + 10
A hat which is decorated with minerals from an unknown world that has magical power in it.
Int +1, Dex +1, Mdef +5.
When pure Dex is 120, MATK +10, reduces Variable Casting Time 2%.
A magic sword said to have been used by a powerful swordsman in the past.
You can feel some of the power still contained in it.
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When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3.
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When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2.
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For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%.
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For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%.
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When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%.
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When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%.
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Set Bonus:
Thanatos Magic Sword [1]
The Agony of Thanatos [1]
Reduce Variable Casting Time by 10%.
When the refine level of Headgear is +7 or higher,
increase physical and magical damage against Shadow and Holy property enemies by 15%.
When the refine level of Headgear is +9 or higher,
increase physical and magical damage against Dragon and Angel race enemies by 15%.
When the refine level of Headgear is +11 or higher,
increase physical and magical damage against Medium and Large sized enemies by 15%.
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Set Bonus:
Thanatos Magic Sword [1]
Red Force Pendant [1] OR Blue Mental Pendant [1]
ATK + 50, MATK + 50.
Increase physical and magical damage against Medium and Large sized enemies by 15%.
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Def: 60
An improved version of the magic sword said to have been used by a powerful swordsman in the past.
The power contained within has been amplified.
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When base level is 250 or higher, S.MATK +8, P.ATK +8.
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For every 2 refine level,
increases melee/ranged physical damage by 3%,
increases all property magical damage by 3%.
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For every 4 refine level,
increases physical/magical damage to Medium and Large size monsters by 5%.
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When refined +9 or higher,
increases physical/magical damage to Dragon and Angel race by 7%.
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When refined +11 or higher,
increases physical/magical damage to Dragon and Angel race by an additional 7%.
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Set Bonus:
Thanatos Sword-FA [1]
The Agony of Thanatos-LT [1]
Reduces Variable Casting Time by 10%.
When headgear refined +7 or higher,
increases physical/magical damage to Holy and Shadow enemies by 20%.
When headgear refined +9 or higher,
increases physical/magical damage to Angel and Dragon race by 15%.
When headgear refined +11 or higher,
increases physical/magical damage to Medium and Large size by 15%.
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Set Bonus:
Thanatos Sword-FA [1]
Red Force Pendant-LT [1]
or
Blue Mental Pendant-LT [1]
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
increases physical/magical damage to Medium and Large size by 15%.
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[Grade Bonus]
[Grade D] P.ATK + 5, S.MATK + 5.
[Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%.
[Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
[Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
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Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of formless and dragon race monsters by 5%.
Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, MATK + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%.
Location : Weapon Weight : 0
Required Lv : 1