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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “Flee+10” in Renewal

Page 6 of 8
Rogue's Treasure

Rogue's Treasure

#2620 · Armor · Accessory
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
10
Buy value
10,000 z
Sell value
5,000 z
An exclusive ring for the Thief and Ninja class. If the wearer has base STR 90 or higher, HIT +10, FLEE +10. If the wearer has base AGI 90 or higher, ATK +10, CRIT +10 When equipped with Black Cat, inflicts additional damage to large sized monsters by 8% and Casting Speed -3%. When equipped with Cold Heart, damage against medium sized monsters +8%.
Full item details & effects
Runaway Chip

Runaway Chip [1]

#18997 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
10 z
Sell value
5 z
It feels like being controlled by an unknown machine. Position: Upper Max SP - 50% Hit + 50 Flee + 50 Set Bonus Runaway Chip [1] Broken Chip 1 [1] Broken Chip 2 [1] ATK + 50 MATK + 50 Increased Movement Speed. If Runaway Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50%
Full item details & effects
Sapha Hood

Sapha Hood

#2577 · Armor · Garment
DEF
13
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A manteau that contains the reliquary remains of an ancient Assassin. Flee + 12 --Inflict 1% more damage with Critical attacks per refine level. Increases critical damage on targets by 1% per upgrade level of Sapha Hood. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha Ring

Sapha Ring

#2886 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A ring that has long been known to be from the world of darkness. Crit + 3 Reduces the SP cost of Dark Illusion by 5%. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha Shoes

Sapha Shoes [1]

#2477 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Shoes that have long been known to be from the world of darkness. Luk + 3 Max SP + 30 Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha's Cloth

Sapha's Cloth [1]

#15038 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Armor that contains the reliquary remains of an ancient Assassin. Luk + 3 Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack. If higher level of this skill is learned then it will be cast instead. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Save the King

Save the King [3]

#13465 · One-Handed Sword · Weapon
ATK
170
MATK
130
Weapon Lv.
4
Required Lv.
100
Slots
3
Weight
60
Buy value
20 z
Sell value
10 z
MATK + 130. ------------------------ This option below is only applied when you didn't learn Peco Peco Ride. Remove weapon's size damage penalty to all monsters. For every refine level : Increases Holy Cross damage by 20%. Increases Grand Cross damage by 20%. Increases Bash damage by 20%. For every level of Spear Quicken learned : Increases ASPD by 3%, CRIT +3, Flee +2. ------------------------ When refined to +9 or higher, Increases heal effectiveness by 40%. Increase rate of incoming recovery skills and items by 15%. ------------------------ When refined to +10 or higher, Increases heal effectiveness by additional 40%. Increase rate of incoming recovery skills and items by additional 15%. ------------------------ When refined to +11 or higher, All Basic Status +10. ------------------------ When refined to +12 or higher, ATK and MATK +120. ------------------------
Full item details & effects
Scutum

Scutum [1]

#28903 · Armor · Shield
DEF
1
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A small strong rectangular guard. It can block attacks very well due to it's shape. Required Jobs: All Jobs Flee + 5 Perfect Dodge + 1 Additional Perfect Dodge + 2 per 3 upgrade levels of the item up to a maximum upgrade level of 10. If upgrade level is +10 or higher, Max HP + 10% Max SP + 10%
Full item details & effects
Seal Card

Seal Card

#4312 · Card · Weapon
Weight
1
Buy value
20 z
Sell value
10 z
Fur Seal Card. Hit +10, Flee +3. If worn by Acolyte Class characters, it adds Critial +9 on Devil and Undead monsters. Acolyte Card Set Rideword Card Cookie Card Fur Seal Card Geographer Card Enchanted Peach Tree Card Vit +10 -10% Cast Time -10% SP Consumption Acolyte Class Bonus: -30% damage from Undead and Demon monsters. +5% EXP from Demon and Undead monsters. Monk Card Set Rideword Card Cookie Card Fur Seal Card Waste Stove Card Str +3 SP +80 ATT +25 A chance of casting level 5 Signum Crusis with each physical attack. Guillotine Fist Damage +10% Monk Class Bonus: Uninterruptable Cast SP consumpion -10%.
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Sealed Clown Card

Sealed Clown Card

#27213 · Card · Armor
Weight
1
Buy value
0 z
Sell value
0 z
Compounds On: Weapon Enables Level 5 Magic Strings, if the user has a Musical Instrument/Whip equipped. FLEE + 10. Additional Flee + 10, if the user's base Vit is 110 or higher. If compounded equipment is refined to +15 or above, Enables Level 7 Magic Strings, if the user has a Musical Instrument/Whip equipped. FLEE + 15 instead. Additional Flee + 15 instead, if the user's base Vit is 110 or higher.
Full item details & effects
Sealed Gypsy Card

Sealed Gypsy Card

#27219 · Card · Armor
Weight
1
Buy value
0 z
Sell value
0 z
Compounds On: Armor Additional Flee + 10, if the user's base Vit is 110 or higher. FLEE + 10. Additional Flee + 10, if the user's base Vit is 110 or higher. If compounded equipment is refined to +15 or above, Enables Level 7 Lady Luck, if the user has a Musical Instrument/Whip equipped. FLEE + 15 instead. Additional Flee + 15 instead, if the user's base Vit is 110 or higher.
Full item details & effects
Shadow Walk

Shadow Walk

#2426 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
200
Buy value
20 z
Sell value
10 z
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches. Mdef + 10 Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack. If a higher level of this skill is known, it will be cast instead. Set Bonus Shadow Guard [1] Shadow Walk Adds a chance of inflicting Blind on the target when performing a physical attack. Flee + 20 for 10 seconds when receiving a physical attack.
Full item details & effects
Shawl Of Judgement

Shawl Of Judgement

#2570 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
A garment artifact used by a priest who had struggled with many demons during the ancient war. Flee + 5 Adds a chance of casting Level 2 Oratio on the user when receiving a physical or a magical attack. If a higher level of this skill is known, it will be cast instead. Set Bonus Mace of Judgement [2] Robe of Judgement Shoes of Judgement Shawl of Judgement Increases physical and magical damage on Undead race targets by 15%. Increases the damage of Adoramus by 200%. Increases the SP cost of Adoramus by 30. Set Bonus Empowered Mace of Judgement [1] Robe of Judgement Shoes of Judgement Shawl of Judgement Increases physical and magical damage on Undead race targets by 30%. Increases the damage of Adoramus by 200%. Increases the SP cost of Adoramus by 30. Reduces the variable casting time of the following skills by 50%, Holy Light Turn Undead Magnus Exorcismus Judex Adoramus
Full item details & effects
Short-term Hunting Manteau

Short-term Hunting Manteau

#20903 · Armor · Garment
DEF
18
Armor Lv.
1
Required Lv.
50
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Cannot be traded with others. A Manteau made to show your skills in hunting competitions. Character Bound Cannot be refined. FLEE + 15 Reduces Variable Casting Time by 15%. Reduces Physical Damage taken from Beast and Insect Monsters by 10%. If equipped with Short-term Hunting Boots, reduces Fixed Casting Time by 0.3 sec.
Full item details & effects
Siege Robe

Siege Robe [1]

#15048 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
95
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. *Stats during WoE & PVP Mdef +20. Reduces damage taken from enemy players by 2%. If refined to +6 or higher, Flee +5 reduces ranged damage taken by 15% If refined to +9 or higher, MaxHP +1000 MaxSP +100 If worn with WoE Shoes and WoE Muffler, Int +5, Mdef +10, reduces damage taken from enemy players by an additional 15%.
Full item details & effects
Sky Blow Ring

Sky Blow Ring [1]

#490130 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Used to capture and eradicate the unholy. Physical damage against all class enemies +10% Agi +7 Increase damage of Sky Blow by 2% per 1 BaseLv. When Knuckle Arrow Lv. 10 is learned, increase physical damage to all size monsters by 10%. MaxHP + 2%, MaxSP + 2% per 1 skill level of Rising Dragon. Agi + 4, Flee + 10 per 1 skill level of Gentle Touch-Convert learned.
Full item details & effects
Sorcery Master Shadow Armor

Sorcery Master Shadow Armor

#1270001 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Sorcery Master Shadow Armor Sorcery Master Shadow Shoes S.MATK +2. If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%. If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players). ------------------------ Set Bonus: Sorcery Master Shadow Armor Sorcery Master Shadow Shoes Master Shadow Shield S.MATK +2. Magic damage to all size enemies +5%. If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players). ------------------------ Location : Armor
Full item details & effects
Sorcery Master Shadow Earring

Sorcery Master Shadow Earring

#1270003 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Sorcery Master Shadow Earring Sorcery Master Shadow Pendant S.MATK +2. When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%. When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players. ------------------------ Set Bonus: Sorcery Master Shadow Earring Sorcery Master Shadow Pendant Master Shadow Weapon Increases magic damage to all size enemies by 5%, S.MATK +2. When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players. ------------------------ Location : Earring
Full item details & effects
Sorcery Master Shadow Pendant

Sorcery Master Shadow Pendant

#1270004 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Location : Pendant
Full item details & effects
Sorcery Master Shadow Shoes

Sorcery Master Shadow Shoes

#1270002 · Shadow Gear · Shadow footgear
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Shoes that can be worn over regular footwear to grant additional defensive effects. They can be used alone, but the defensive effect is small. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Location : Shoes
Full item details & effects
Speed Booster Package

Speed Booster Package

#200411 · Cash
Weight
1
Buy value
0 z
Sell value
0 z
Account Bound. A package containing 10 Speed Boosters and 1 Kachua Kachua's Secret Key. A booster that draws out hidden powers to enhance movement speed, evasion, and attack speed. Grants FLEE +50, ASPD +1, and increases movement speed buffs for 30 minutes. Caution! Does not stack with the existing movement speed buff.
Full item details & effects
Speed Booster Package 10 Sets

Speed Booster Package 10 Sets

#200412 · Cash
Weight
1
Buy value
0 z
Sell value
0 z
Account Bound. A package containing 100 Speed Boosters and 11 Kachua Kachua's Secret Key. A booster that draws out hidden powers to enhance movement speed, evasion, and attack speed. Grants FLEE +50, ASPD +1, and increases movement speed buffs for 30 minutes. Caution! Does not stack with the existing movement speed buff.
Full item details & effects
Spell Master Shadow Armor

Spell Master Shadow Armor

#24997 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor, granting additional defensive effects. It can be used alone, but the defensive effect is small. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Spell Master Shadow Armor Spell Master Shadow Shoes S.MATK +2. When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%. When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players). ------------------------ Set Bonus: Spell Master Shadow Armor Spell Master Shadow Shoes Master Shadow Shield Increases magic damage to all size enemies by 5%, S.MATK +2. When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players). ------------------------ Location : Armor
Full item details & effects
Spell Master Shadow Pendant

Spell Master Shadow Pendant

#1270000 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Location : Pendant
Full item details & effects
Spell Master Shadow Shoes

Spell Master Shadow Shoes

#24998 · Shadow Gear · Shadow footgear
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Footwear worn over regular shoes, providing additional effects. It can be used alone, but the effect is small. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Location : Shoes
Full item details & effects
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