Reduces after skill delay by 4%,
ASPD +1,
reduces fixed casting time by 0.1 second.
------------------------
Set Bonus:
Twin Cannon-LT
Shadow Booster [1]
reduces after skill delay by additional 5%,
additional ASPD +1,
reduces fixed casting time by additional 0.1 second,
increases long range physical damage by 10%,
increases melee physical damage by 10%,
P.ATK +5,
perfect hit +10%.
------------------------
Def : 0
Location : Lower
For every 2 refine levels, ATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
------------------------
Set Bonus:
Biolab Gemini Crown
Judgement Slasher and Repentance Slasher
Increases Critical damage by 20%.
For every 2 of the sum of refine rate of Judgement Slasher and Repentance Slasher,
increases melee and long ranged physical damage by 5%.
------------------------
Set Bonus:
Biolab Gemini Crown
Agudo Filo
Increases Cross Impact damage by 20%.
Increases meele physical damage by 5% per refine rate of Agudo Filo.
------------------------
Set Bonus:
Biolab Gemini Crown
Ripper Cross
increases long ranged physical damage by 20%.
Increases Cross Ripper Slash damage by 10% per refine rate of Ripper Cross.
------------------------
Def : 10
Location : Upper
A Santa Hat with two pom-poms instead of one for double the Christmas fun!
Luk +3
During the month of December does the following
Increases Resistance to Curse 20%
Increase atk speed by 2%
Reduces cast time by 2%
Gives Chance to drop Cake, Candy, Candy Canes
Location: Upper
DEF +100, RES +50
------------------------
If refine level is lower than +12,
MaxHP -30%, ATK -10%, MATK -10%
------------------------
If refine level is +12 or higher,
MaxHP +30%, ATK +10%, MATK +10%
------------------------
If level equipment of Armor is 2,
RES +50
------------------------
A small and cute two-tone color cap.
Anyone will look good wearing it, thanks to its cool design.
------------------------
POW + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
ATK + 40%
------------------------
Every 10 Base Level, increase damage of Acidified Zone (Fire), Acidified Zone (Earth), Acidified Zone (Water), and Acidified Zone (Wind) by 1%.
------------------------
Every refine level, POW + 1.
------------------------
Def : 10
Location : Upper
Ultio-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
MATK +170.
MATK +5%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%.
If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces global cooldown by 15%.
------------------------
ATK : 150
Weapon Lv : 5
ATK +5%, MATK +5%
------------------------
Per 3 refine level,
P.ATK +2, S.MATK +2
------------------------
When headgear refined to +11 or higher,
Reduce Fixed Casting Time by 0.5 seconds.
------------------------
A mystical dagger said to be forged in the underworld.
------------------------
ATK + 5%, CON + 2.
------------------------
Increase Flame Trap and Solid Trap damage by 5%.
------------------------
When refined to +5 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
------------------------
When refined to +7 or higher, increase melee physical damage by 5%.
------------------------
When refined to +9 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Flame Trap and Solid Trap damage by additional 5%, increase Swift Trap and Deep Blind Trap damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
A glove worn to enhance frozen resistance.
Account Bound
ATK + 1 per upgrade level of the item.
Def + 1
Increases resistance to Frozen by 1% per upgrade level of the item.
Set Bonus
Stability Shadow Shield
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
Unfreezing Shadow Weapon
Def + 4
If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher,
Immune to Frozen.
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance AGI + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage and long ranged physical damage by 4%.
------------------------
[Grade Bonus]
[Grade D] AGI gained from the effect is increased by additional 25.
[Grade C] AGI gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 110, MSP + 10.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance DEX + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce fixed casting time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] DEX gained from the effect is increased by additional 25.
[Grade C] DEX gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 100, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance LUK + 175 for 10 seconds.
------------------------
When refined to +13 or higher, CRI + 7, Critical Damage + 7%, ATK + 7%.
------------------------
[Grade Bonus]
[Grade D] LUK gained from the effect is increased by additional 25.
[Grade C] LUK gained from the effect is increased by additional 25.
------------------------
Def : 65
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance STR + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] STR gained from the effect is increased by additional 25.
[Grade C] STR gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 10, MATK + 10.
------------------------
Every 3 refine level, MHP + 150, MSP + 15.
------------------------
When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
------------------------
When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce after cast delay by 5%.
------------------------
[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
------------------------
Def : 65
Shuriken coated with Oridecon and Gold mixed at a golden ratio.
Indestructible.
Increases ATK +10 / MATK +5, and long range Physical ATK by 1% per Refine level.
Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10.
Weapon lvl : 3
Applicable Job : Ninja Class
Cannot trade this item with other players.
Box with 1 Refined Shuriken inside.
Shuriken coated with Oridecon and Gold mixed at a golden ratio.
Indestructible.
Increases ATK +10 / MATK +5, and long range Physical ATK by 1% per Refine level.
Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10.
Weapon lvl : 3
Applicable Job : Ninja Class
This item will be excluded from refunds once opened.
Designed to strengthen the gun barrels of Madogears for enhanced firepower, this part is easy to assemble and disassemble.
ATK + 4%
Hit + 10
Increases the damage of Knuckle Boost by 25%.
Set Bonus
Upgrade Part - Plate
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.
Set Bonus
Upgrade Part - Plate [1]
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.
A special emblem that is given to the winner of the Valentine's Hottest Contest.
ATK + 3% MATK + 3% All Status +2 Flee +10 Aspd +1
It increases the effect of the Heal, Potion Pitcher and recovery class Potions by 10% when they are cast by the wearer.
MDEF + 3
(Item's active duration is 365 days since opening.)
A manteau that is worn by the Valkyries, Odin's battle maidens.
Acolyte, Mage and Archer Bonus
Perfect Dodge + 5
Additional Perfect Dodge + 2 per upgrade level of the item up to a maximum upgrade level of 10.
Swordman, Merchant and Thief Bonus
Reflects 5% of the received short-ranged damage back to the attacker.
Reflects an additional 2% of the received short-ranged damage back to the attacker per upgrade level of the item up to a maximum upgrade level of 10.
This item is indestructible in battle.
Set Bonus
Valkyrie Helm [1]
Valkyrian Armor [1]
Valkyrian Shoes [1]
Valkyrian Manteau [1]
All Stats + 1
Set Bonus
Abusive Robe [1]
Valkyrie Manteau [1]
Max HP + 10%
Additional Max HP + 1% per upgrade level of Abusive Robe.
ATK + 2%
Additional ATK + 1% per upgrade level of Abusive Robe.
Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs
MATK + 50
Novice Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Additional Max HP + 200 per upgrade level of the item.
Max SP + 400
ATK + 150
Additional MATK + 200
Hit + 10
Perfect Dodge + 1 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Reduces the SP cost of skills by 5%.
Swordman Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Max SP + 100
Merchant Bonus
ATK + 100
Hit + 10
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Priest Bonus
ATK + 50
Additional MATK + 100
Aspd + 1% per upgrade level of the item.
Monk Bonus
Max SP + 200
Perfect Dodge + 1 per upgrade level of the item.
Reduces the SP cost of skills by 5%.
The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.
Thief Bonus
Max SP + 100
MATK + 150
For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.
Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
Position: Upper
If upgrade level is +4 or less, adds a chance of restoring 1% of damage as HP/SP when performing a physical attack.
If upgrade level is +5 or higher, adds a chance of restoring additional 2% of damage as HP when performing a physical attack.
If upgrade level is +7 or higher, adds an additional chance of restoring additional 2% of damage as HP and additional 1% of damage as SP when performing a physical attack.
If upgrade level is +8 or higher, adds an additional chance of restoring additional X% of damage as HP and X% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher, adds an additional chance of restoring additional 3% of damage as HP and additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Bonus
Fenrir Chain [1]
Vanargand Helm [1]
If Vanargand Helm [1] upgrade level is +6 or higher,
ATK + 5%
Aspd + 5%
Reduces the global delay of skills by 5%.
Bypass 25% of hard defense of all race targets when performing a physical attack.
If Vanargand Helm [1] upgrade level is +8 or higher,
Additional ATK + 5%.
Additional Aspd + 10%.
Reduces the global delay of skills by an additional 10%.
Bypass an additional 25% of hard defense of all race targets when performing a physical attack.
Gloves that bring out potential capabilities of the wearer.
Adds +1 ATK and MATK based on refine level.
Increase wind property magic damage by 3%.
When refined to +7 or higher, increase wind property magic damage by additional 3%.
When refined to +9 or higher, increase wind property magic damage by additional 4%.
SET BONUS
Varetyr Shadow Weapon
Varetyr Shadow Pendant
Varetyr Shadow Earring
Increase damage of Varetyr Spear as a percentage that is equivalent to sum of its refine rates.
SET BONUS
Varetyr Shadow Weapon
Sorcerer Shadow Shield,
Ignores magical defense of all race except players by 40%, additionally ignores magical defense as a percentage that is equivalent to sum of refine rates of Varetyr Shadow Weapon/Sorcerer Shadow Shield.
Location: Weapon Weight: 0
Armor imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
POW +1 per 25 base Str of the user.
------------------------
When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] POW +3, ATK +3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases melee physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
ATK +5%.
------------------------
Set Bonus:
Varmund Fire Rune Manteau[1]
Varmund Fire Rune Boots[1]
Varmund Fire Rune Armor[1]
increases melee physical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
CON +1 per 25 base Dex of the user.
------------------------
When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] CON +3, ATK +3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] C.Rate +1.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210