Manteau given to those recognized by the Gray Wolf Tribe.
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MaxHP + 2500.
MaxHP + 150 per 2 refine rate.
If refine rate is 7 or higher, ASPD +7%.
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Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Boots[1]
Increases critical damage by 15%.
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Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Shoes[1]
Reduces variable casting time by 15%.
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Def : 70
Armor Lv : 1
Muffler given to those recognized by the Gray Wolf Tribe.
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MaxHP + 1500.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
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Set Bonus:
Gray Wolf Muffler[1]
Gray Wolf Boots[1]
Increases long ranged physical damage by 7%.
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Set Bonus:
Gray Wolf Muffler[1]
Gray Wolf Shoes[1]
Increases all property magical damage by 15%.
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Def : 70
Armor Lv : 1
Robe given to those recognized by the Gray Wolf Tribe.
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MATK + 130.
MATK + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
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Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Manteau[1]
ASPD +10%.
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Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Muffler[1]
MATK +50.
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Def : 160
Armor Lv : 1
Shoes given to those recognized by the Gray Wolf Tribe.
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MaxSP + 250.
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 7%.
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Set Bonus:
Gray Wolf Shoes[1]
Gray Wolf Suit[1]
MaxSP +7%.
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Set Bonus:
Gray Wolf Shoes[1]
Gray Wolf Robe[1]
MATK +7%.
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Def : 70
Armor Lv : 1
Armor given to those recognized by the Gray Wolf Tribe.
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ATK + 130.
ATK + 15 per 2 refine rate.
If refine rate is 7 or higher, ASPD +15%.
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Set Bonus:
Gray Wolf Suit[1]
Gray Wolf Manteau[1]
ATK +50.
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Set Bonus:
Gray Wolf Suit[1]
Gray Wolf Muffler[1]
Reduces the global delay of skills by 10%.
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Def : 160
Armor Lv : 1
A powerful cloak made from the strong thoughts of forgotten people.
For every 2 refine level, MHP+ 1%, MSP +1%, MDEF +1. reduce after cast delay -1%.
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Set Bonus: Old Rune Circlet
For every 2 refine level Great Fallen Manteau, increases Wind Cutter damage by 20%.
When refine level of Great Fallen Manteau is 12 or higher,
When performing skill Death Bound, reflected melee physical attack received by 10% for 10 seconds.
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Set Bonus: Old Casket of Protection
For every 2 refine level Great Fallen Manteau, increases Exceed Break damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldown of skill King's Grace by 15 seconds.
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Set Bonus: Old Mitra
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Blazing Soul
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 2%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Magic Stone Hat
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Intensification by 30 seconds.
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Set Bonus: Old Wind Whisper
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher, MATK +30.
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Set Bonus: Old Bone Circlet
For every 2 refine level Great Fallen Manteau, increases critical damage by 3%.
When refine level of Great Fallen Manteau is 12 or higher, ignore defense of all race monsters (except player) by 25%.
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Set Bonus: Old Shadow Handicraft
For every 2 refine level Great Fallen Manteau, Flee +5.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Driver Band (Red)
For every 2 refine level Great Fallen Manteau, increases Axe Boomerang damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Driver Band (Yellow)
For every 2 refine level Great Fallen Manteau, increases Vulcan Arm and Pile Bunker damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Suicidal Destruction by 30 seconds.
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Set Bonus: Old Midas Whisper
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Hell Plant damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Camouflage Bunny Hood
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Arrow Storm damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Arrow Storm by 0.5 seconds.
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Set Bonus: Old Maestro Song's Hat
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Set Bonus: Old Dying Swan
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Def : 10
Shoes worn by a great hero.
It seems to resonate with the Awakened hero's armor.
MaxHP + 1500, MaxSP + 150.
MaxHP + 1%, MaxSP + 1% per 3 refine levels.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, reduce fixed casting by 0.5 sec.
When refined to +11 or higher, reduce fixed casting by 0.2 sec.
When refined to +13 or higher, reduce global cooldown by 5%, reduce variable casting by 5%.
A crown worn by a great archmagus.
MATK + 20 per 2 refine rate.
If upgrade level is +7 or higher, reduces variable casting time by 10%.
If upgrade level is +9 or higher, increase all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.
When equipped with Cannon Rapier-OS, MATK + 30, increases Hell Inferno damage by 4% per 2 refine rate of weapon.
When equipped with Rutilus Stick-OS, MATK + 30, increases Comet damage by 5% per 2 refine rate of weapon.
When equipped with Kuroiro-OS, increases water, wind and fire property magical damage by 5%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 3% per 2 refine rate of weapon.
Location: Upper Weight: 10
Required Lv: 130
A formal attire said to have been worn by a certain great mage.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, MATK +20.
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When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases all property magical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
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Set Bonus:
Great Magician's Ceremonial Crown-LT [1]
Cannon Rapier-OSAD [2]
MATK +70.
Every 2 refine level of weapon, increases Hell Inferno damage by 7%.
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Set Bonus:
Great Magician's Ceremonial Crown-LT [1]
Rutilus Stick-OSAD [2]
MATK +70.
Every 2 refine level of weapon,
increases Comet damage by 5%,
increases Crimson Rock damage by 7%.
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Set Bonus:
Great Magician's Ceremonial Crown-LT [1]
Kuroiro-OSAD [2]
increases water, wind and fire property magical damage by 7%.
Every 2 refine level of weapon, increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
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Def : 0
Location : Upper
A charm that looks just like a real saurel.
Account Bound
Required Jobs: Doram
VIT + 3
Set Bonus
Elegant Doram Suit
Elegant Doram Manteau
Elegant Doram Shoes
Cute Grass Necklace
Advanced Saurel Charm
Max HP + 25%
Max SP + 15%
Enables Level 9 Heal.
Increases the recovery rate of recovery skills by 30%.
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Greed.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
A unique fresh apple that sustains an ambient odor
DEX + 2, HIT + 5.
Location : Upper
Req Level : 20
Green apple on the head, everyone is going to bite it.
DEX+2, HIT+5.
Series : Headgear Defense : 3
Location : Upper Weight : 20
A Green Apple ring for those who have ascended to their third job. Once you are accustomed to your specific job skills it's effects begin to wear off.
All Stats +6 at job level 1.
Stat bonus decreases by 1 for every 5 job levels attained.
At job level 30 stat bonus is cancelled.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic speed.
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AGI +12, MHP +10%, MSP +10%.
For every 2 refine level, Increases long ranged physical damage by 2%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Green Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ranged physical damage +7%.
For every 15 base AGI, Increases ASPD +4%.
[Dragon's Shot]
When attacked, has a chance to increase long-ranged physical damage +10% for 10 seconds.
If base AGI is 120 or higher, [Dragon's Shot]'s activation rate increases,
and ranged physical damage +10% is additionally increased.
If the sum of refine rate of Green Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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An egg in which a cute Green Maiden pet rests. This can be hatched using a Pet Incubator.
Diet: Bun
Summoned Bonus
Def + 1
Reduces damage taken from Demi-Human and Human Player race enemies by 1%.
A cute hair pin designed with a green poring. Bring this to the Big Hairpin RX75 machine in Prontera to give it extra stat enchantments.
Location : Upper
A box that contains 1 Green Ribbon
Description:
A long piece of green satin tied together into a neat little ribbon that wards off harmful magic.
Mdef +3
Head Location : Upper
A box that contains 1 Green Ribbon
Description:
A long piece of green satin tied together into a neat little ribbon that wards off harmful magic.
Mdef +3
Head Location : Upper
A lab outfit from a student who went crazy while studying Homunculi for too long.
DEX + 1, MSP + 30.
When equipped a Scalpel while killing Demihuman or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate.
This rate increases depending on the refine level.
This Spooky mask of Death. You are too freaked out to put it actually over your face so for now you wear it as a hat.
Adds +3 to Flee while worn.
Location: Upper
A cursed dagger forged out of monster tooth that is known to cause insanity to whoever may wield it.
Property: Neutral
Def - 50%
Flee + 10
Perfect Dodge + 5